/** @file * Exception handling support specific for ARM * * Copyright (c) 2008 - 2009, Apple Inc. All rights reserved.
* Copyright (c) 2014, ARM Limited. All rights reserved.
* Copyright (c) 2016 HP Development Company, L.P.
* * This program and the accompanying materials * are licensed and made available under the terms and conditions of the BSD License * which accompanies this distribution. The full text of the license may be found at * http://opensource.org/licenses/bsd-license.php * * THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, * WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. * **/ #include #include #include #include // for MAX_ARM_EXCEPTION UINTN gMaxExceptionNumber = MAX_ARM_EXCEPTION; EFI_EXCEPTION_CALLBACK gExceptionHandlers[MAX_ARM_EXCEPTION + 1] = { 0 }; EFI_EXCEPTION_CALLBACK gDebuggerExceptionHandlers[MAX_ARM_EXCEPTION + 1] = { 0 }; PHYSICAL_ADDRESS gExceptionVectorAlignmentMask = ARM_VECTOR_TABLE_ALIGNMENT; // Exception handler contains branch to vector location (jmp $) so no handler // NOTE: This code assumes vectors are ARM and not Thumb code UINTN gDebuggerNoHandlerValue = 0xEAFFFFFE; RETURN_STATUS ArchVectorConfig( IN UINTN VectorBaseAddress ) { // if the vector address corresponds to high vectors if (VectorBaseAddress == 0xFFFF0000) { // set SCTLR.V to enable high vectors ArmSetHighVectors(); } else { // Set SCTLR.V to 0 to enable VBAR to be used ArmSetLowVectors(); } return RETURN_SUCCESS; }