/** @file Provides services to display completion progress of a firmware update on a graphical console that supports the Graphics Output Protocol. Copyright (c) 2016, Microsoft Corporation. All rights reserved.
Copyright (c) 2018, Intel Corporation. All rights reserved.
SPDX-License-Identifier: BSD-2-Clause-Patent **/ #include #include #include #include #include #include #include #include #include // // Values in percent of of logo height. // #define LOGO_BOTTOM_PADDING 20 #define PROGRESS_BLOCK_HEIGHT 10 // // Graphics Output Protocol instance to display progress bar // EFI_GRAPHICS_OUTPUT_PROTOCOL *mGop = NULL; // // Set to 100 percent so it is reset on first call. // UINTN mPreviousProgress = 100; // // Display coordinates for the progress bar. // UINTN mStartX = 0; UINTN mStartY = 0; // // Width and height of the progress bar. // UINTN mBlockWidth = 0; UINTN mBlockHeight = 0; // // GOP bitmap of the progress bar. Initialized on every new progress of 100% // EFI_GRAPHICS_OUTPUT_BLT_PIXEL *mBlockBitmap; // // GOP bitmap of the progress bar backround. Initialized once. // EFI_GRAPHICS_OUTPUT_BLT_PIXEL *mProgressBarBackground; // // Default mask used to detect the left, right , top, and bottom of logo. Only // green and blue pixels are used for logo detection. // const EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION mLogoDetectionColorMask = { { 0xFF, // Blue 0xFF, // Green 0x00, // Red 0x00 // Reserved } }; // // Background color of progress bar. Grey. // const EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION mProgressBarBackgroundColor = { { 0x80, // Blue 0x80, // Green 0x80, // Red 0x00 // Reserved } }; // // Default color of progress completion. White. // const EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION mProgressBarDefaultColor = { { 0xFF, // Blue 0xFF, // Green 0xFF, // Red 0x00 // Reserved } }; // // Set to TRUE if a valid Graphics Output Protocol is found and the progress // bar fits under the boot logo using the current graphics mode. // BOOLEAN mGraphicsGood = FALSE; /** Internal function used to find the bounds of the white logo (on black or red background). These bounds are then computed to find the block size, 0%, 100%, etc. **/ VOID FindDim ( VOID ) { EFI_STATUS Status; INTN LogoX; INTN LogoStartX; INTN LogoEndX; INTN LogoY; INTN LogoStartY; INTN LogoEndY; UINTN OffsetX; // Logo screen coordinate UINTN OffsetY; // Logo screen coordinate UINTN Width; // Width of logo in pixels UINTN Height; // Height of logo in pixels EFI_GRAPHICS_OUTPUT_BLT_PIXEL *Logo; EDKII_BOOT_LOGO2_PROTOCOL *BootLogo; EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION *Pixel; Logo = NULL; BootLogo = NULL; // // Return if a Graphics Output Protocol ha snot been found. // if (mGop == NULL) { DEBUG ((DEBUG_ERROR, "No GOP found. No progress bar support. \n")); return; } // // Get boot logo protocol so we know where on the screen to grab // Status = gBS->LocateProtocol ( &gEdkiiBootLogo2ProtocolGuid, NULL, (VOID **)&BootLogo ); if ((BootLogo == NULL) || (EFI_ERROR (Status))) { DEBUG ((DEBUG_ERROR, "Failed to locate gEdkiiBootLogo2ProtocolGuid. No Progress bar support. \n", Status)); return; } // // Get logo location and size // Status = BootLogo->GetBootLogo ( BootLogo, &Logo, &OffsetX, &OffsetY, &Width, &Height ); if (EFI_ERROR (Status)) { DEBUG ((DEBUG_ERROR, "Failed to Get Boot Logo Status = %r. No Progress bar support. \n", Status)); return; } // // Within logo buffer find where the actual logo starts/ends // LogoEndX = 0; LogoEndY = 0; // // Find left side of logo in logo coordinates // for (LogoX = 0, LogoStartX = Width; LogoX < LogoStartX; LogoX++) { Pixel = (EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION *)(Logo + LogoX); for (LogoY = 0; LogoY < (INTN)Height; LogoY++) { if ((Pixel->Raw & mLogoDetectionColorMask.Raw) != 0x0) { LogoStartX = LogoX; // // For loop searches from right side back to this column. // LogoEndX = LogoX; DEBUG ((DEBUG_INFO, "StartX found at (%d, %d) Color is: 0x%X \n", LogoX, LogoY, Pixel->Raw)); break; } Pixel = Pixel + Width; } } // // Find right side of logo // for (LogoX = Width - 1; LogoX >= LogoEndX; LogoX--) { Pixel = (EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION *)(Logo + LogoX); for (LogoY = 0; LogoY < (INTN)Height; LogoY++) { if ((Pixel->Raw & mLogoDetectionColorMask.Raw) != 0x0) { LogoEndX = LogoX; DEBUG ((DEBUG_INFO, "EndX found at (%d, %d) Color is: 0x%X \n", LogoX, LogoY, Pixel->Raw)); break; } Pixel = Pixel + Width; } } // // Compute mBlockWidth // mBlockWidth = ((LogoEndX - LogoStartX) + 99) / 100; // // Adjust mStartX based on block width so it is centered under logo // mStartX = LogoStartX + OffsetX - (((mBlockWidth * 100) - (LogoEndX - LogoStartX)) / 2); DEBUG ((DEBUG_INFO, "mBlockWidth set to 0x%X\n", mBlockWidth)); DEBUG ((DEBUG_INFO, "mStartX set to 0x%X\n", mStartX)); // // Find the top of the logo // for (LogoY = 0, LogoStartY = Height; LogoY < LogoStartY; LogoY++) { Pixel = (EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION *)(Logo + (Width * LogoY)); for (LogoX = 0; LogoX < (INTN)Width; LogoX++) { //not black or red if ((Pixel->Raw & mLogoDetectionColorMask.Raw) != 0x0) { LogoStartY = LogoY; LogoEndY = LogoY; //for next loop will search from bottom side back to this row. DEBUG ((DEBUG_INFO, "StartY found at (%d, %d) Color is: 0x%X \n", LogoX, LogoY, Pixel->Raw)); break; } Pixel++; } } // // Find the bottom of the logo // for (LogoY = Height - 1; LogoY >= LogoEndY; LogoY--) { Pixel = (EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION *)(Logo + (Width * LogoY)); for (LogoX = 0; LogoX < (INTN)Width; LogoX++) { if ((Pixel->Raw & mLogoDetectionColorMask.Raw) != 0x0) { LogoEndY = LogoY; DEBUG ((DEBUG_INFO, "EndY found at (%d, %d) Color is: 0x%X \n", LogoX, LogoY, Pixel->Raw)); break; } Pixel++; } } // // Compute bottom padding (distance between logo bottom and progress bar) // mStartY = (((LogoEndY - LogoStartY) * LOGO_BOTTOM_PADDING) / 100) + LogoEndY + OffsetY; // // Compute progress bar height // mBlockHeight = (((LogoEndY - LogoStartY) * PROGRESS_BLOCK_HEIGHT) / 100); DEBUG ((DEBUG_INFO, "mBlockHeight set to 0x%X\n", mBlockHeight)); // // Create progress bar background (one time init). // mProgressBarBackground = AllocatePool (mBlockWidth * 100 * mBlockHeight * sizeof (EFI_GRAPHICS_OUTPUT_BLT_PIXEL)); if (mProgressBarBackground == NULL) { DEBUG ((DEBUG_ERROR, "Failed to allocate progress bar background\n")); return; } // // Fill the progress bar with the background color // SetMem32 ( mProgressBarBackground, (mBlockWidth * 100 * mBlockHeight * sizeof (EFI_GRAPHICS_OUTPUT_BLT_PIXEL)), mProgressBarBackgroundColor.Raw ); // // Allocate mBlockBitmap // mBlockBitmap = AllocatePool (mBlockWidth * mBlockHeight * sizeof (EFI_GRAPHICS_OUTPUT_BLT_PIXEL)); if (mBlockBitmap == NULL) { FreePool (mProgressBarBackground); DEBUG ((DEBUG_ERROR, "Failed to allocate block\n")); return; } // // Check screen width and height and make sure it fits. // if ((mBlockHeight > Height) || (mBlockWidth > Width) || (mBlockHeight < 1) || (mBlockWidth < 1)) { DEBUG ((DEBUG_ERROR, "DisplayUpdateProgressLib - Progress - Failed to get valid width and height.\n")); DEBUG ((DEBUG_ERROR, "DisplayUpdateProgressLib - Progress - mBlockHeight: 0x%X mBlockWidth: 0x%X.\n", mBlockHeight, mBlockWidth)); FreePool (mProgressBarBackground); FreePool (mBlockBitmap); return; } mGraphicsGood = TRUE; } /** Function indicates the current completion progress of a firmware update. Platform may override with its own specific function. @param[in] Completion A value between 0 and 100 indicating the current completion progress of a firmware update. This value must the the same or higher than previous calls to this service. The first call of 0 or a value of 0 after reaching a value of 100 resets the progress indicator to 0. @param[in] Color Color of the progress indicator. Only used when Completion is 0 to set the color of the progress indicator. If Color is NULL, then the default color is used. @retval EFI_SUCCESS Progress displayed successfully. @retval EFI_INVALID_PARAMETER Completion is not in range 0..100. @retval EFI_INVALID_PARAMETER Completion is less than Completion value from a previous call to this service. @retval EFI_NOT_READY The device used to indicate progress is not available. **/ EFI_STATUS EFIAPI DisplayUpdateProgress ( IN UINTN Completion, IN EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION *Color OPTIONAL ) { EFI_STATUS Status; UINTN PreX; UINTN Index; // // Check range // if (Completion > 100) { return EFI_INVALID_PARAMETER; } // // Check to see if this Completion percentage has already been displayed // if (Completion == mPreviousProgress) { return EFI_SUCCESS; } // // Find Graphics Output Protocol if not already set. 1 time. // if (mGop == NULL) { Status = gBS->HandleProtocol ( gST->ConsoleOutHandle, &gEfiGraphicsOutputProtocolGuid, (VOID**)&mGop ); if (EFI_ERROR (Status)) { Status = gBS->LocateProtocol (&gEfiGraphicsOutputProtocolGuid, NULL, (VOID **)&mGop); if (EFI_ERROR (Status)) { mGop = NULL; DEBUG ((DEBUG_ERROR, "Show Progress Function could not locate GOP. Status = %r\n", Status)); return EFI_NOT_READY; } } // // Run once // FindDim (); } // // Make sure a valid start, end, and size info are available (find the Logo) // if (!mGraphicsGood) { DEBUG ((DEBUG_INFO, "Graphics Not Good. Not doing any onscreen visual display\n")); return EFI_NOT_READY; } // // Do special init on first call of each progress session // if (mPreviousProgress == 100) { // // Draw progress bar background // mGop->Blt ( mGop, mProgressBarBackground, EfiBltBufferToVideo, 0, 0, mStartX, mStartY, (mBlockWidth * 100), mBlockHeight, 0 ); DEBUG ((DEBUG_VERBOSE, "Color is 0x%X\n", (Color == NULL) ? mProgressBarDefaultColor.Raw : Color->Raw )); // // Update block bitmap with correct color // SetMem32 ( mBlockBitmap, (mBlockWidth * mBlockHeight * sizeof (EFI_GRAPHICS_OUTPUT_BLT_PIXEL)), (Color == NULL) ? mProgressBarDefaultColor.Raw : Color->Raw ); // // Clear previous // mPreviousProgress = 0; } // // Can not update progress bar if Completion is less than previous // if (Completion < mPreviousProgress) { DEBUG ((DEBUG_WARN, "WARNING: Completion (%d) should not be lesss than Previous (%d)!!!\n", Completion, mPreviousProgress)); return EFI_INVALID_PARAMETER; } PreX = ((mPreviousProgress * mBlockWidth) + mStartX); for (Index = 0; Index < (Completion - mPreviousProgress); Index++) { // // Show progress by coloring new area // mGop->Blt ( mGop, mBlockBitmap, EfiBltBufferToVideo, 0, 0, PreX, mStartY, mBlockWidth, mBlockHeight, 0 ); PreX += mBlockWidth; } mPreviousProgress = Completion; return EFI_SUCCESS; }