/** @file Real Mode Thunk Functions for IA32 and X64. Copyright (c) 2006, Intel Corporation
All rights reserved. This program and the accompanying materials are licensed and made available under the terms and conditions of the BSD License which accompanies this distribution. The full text of the license may be found at http://opensource.org/licenses/bsd-license.php THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. Module Name: x86Thunk.c **/ // // Byte packed structure for a segment descriptor in a GDT/LDT // typedef union { struct { UINT32 LimitLow:16; UINT32 BaseLow:16; UINT32 BaseMid:8; UINT32 Type:4; UINT32 S:1; UINT32 DPL:2; UINT32 P:1; UINT32 LimitHigh:4; UINT32 AVL:1; UINT32 L:1; UINT32 DB:1; UINT32 G:1; UINT32 BaseHigh:8; } Bits; UINT64 Uint64; } IA32_SEGMENT_DESCRIPTOR; extern CONST UINT8 m16Start; extern CONST UINT16 m16Size; extern CONST UINT16 mThunk16Attr; extern CONST UINT16 m16Gdt; extern CONST UINT16 m16GdtrBase; extern CONST UINT16 mTransition; /** Invokes 16-bit code in big real mode and returns the updated register set. This function transfers control to the 16-bit code specified by CS:EIP using the stack specified by SS:ESP in RegisterSet. The updated registers are saved on the real mode stack and the starting address of the save area is returned. @param RegisterSet Values of registers before invocation of 16-bit code. @param Transition Pointer to the transition code under 1MB. @return The pointer to a IA32_REGISTER_SET structure containing the updated register values. **/ IA32_REGISTER_SET * EFIAPI InternalAsmThunk16 ( IN IA32_REGISTER_SET *RegisterSet, IN OUT VOID *Transition ); /** Retrieves the properties for 16-bit thunk functions. Computes the size of the buffer and stack below 1MB required to use the AsmPrepareThunk16(), AsmThunk16() and AsmPrepareAndThunk16() functions. This buffer size is returned in RealModeBufferSize, and the stack size is returned in ExtraStackSize. If parameters are passed to the 16-bit real mode code, then the actual minimum stack size is ExtraStackSize plus the maximum number of bytes that need to be passed to the 16-bit real mode code. If RealModeBufferSize is NULL, then ASSERT(). If ExtraStackSize is NULL, then ASSERT(). @param RealModeBufferSize A pointer to the size of the buffer below 1MB required to use the 16-bit thunk functions. @param ExtraStackSize A pointer to the extra size of stack below 1MB that the 16-bit thunk functions require for temporary storage in the transition to and from 16-bit real mode. **/ VOID EFIAPI AsmGetThunk16Properties ( OUT UINT32 *RealModeBufferSize, OUT UINT32 *ExtraStackSize ) { ASSERT (RealModeBufferSize != NULL); ASSERT (ExtraStackSize != NULL); *RealModeBufferSize = m16Size; // // Extra 4 bytes for return address, and another 4 bytes for mode transition // *ExtraStackSize = sizeof (IA32_DWORD_REGS) + 8; } /** Prepares all structures a code required to use AsmThunk16(). Prepares all structures and code required to use AsmThunk16(). If ThunkContext is NULL, then ASSERT(). @param ThunkContext A pointer to the context structure that describes the 16-bit real mode code to call. **/ VOID EFIAPI AsmPrepareThunk16 ( OUT THUNK_CONTEXT *ThunkContext ) { IA32_SEGMENT_DESCRIPTOR *RealModeGdt; ASSERT (ThunkContext != NULL); ASSERT ((UINTN)ThunkContext->RealModeBuffer < 0x100000); ASSERT (ThunkContext->RealModeBufferSize >= m16Size); ASSERT ((UINTN)ThunkContext->RealModeBuffer + m16Size <= 0x100000); CopyMem (ThunkContext->RealModeBuffer, &m16Start, m16Size); // // Point RealModeGdt to the GDT to be used in transition // // RealModeGdt[0]: Reserved as NULL descriptor // RealModeGdt[1]: Code Segment // RealModeGdt[2]: Data Segment // RealModeGdt[3]: Call Gate // RealModeGdt = (IA32_SEGMENT_DESCRIPTOR*)( (UINTN)ThunkContext->RealModeBuffer + m16Gdt); // // Update Code & Data Segment Descriptor // RealModeGdt[1].Bits.BaseLow = (UINT32)(UINTN)ThunkContext->RealModeBuffer & ~0xf; RealModeGdt[1].Bits.BaseMid = (UINT32)(UINTN)ThunkContext->RealModeBuffer >> 16; // // Update transition code entry point offset // *(UINT32*)((UINTN)ThunkContext->RealModeBuffer + mTransition) += (UINT32)(UINTN)ThunkContext->RealModeBuffer & 0xf; // // Update Segment Limits for both Code and Data Segment Descriptors // if ((ThunkContext->ThunkAttributes & THUNK_ATTRIBUTE_BIG_REAL_MODE) == 0) { // // Set segment limits to 64KB // RealModeGdt[1].Bits.LimitHigh = 0; RealModeGdt[1].Bits.G = 0; RealModeGdt[2].Bits.LimitHigh = 0; RealModeGdt[2].Bits.G = 0; } // // Update GDTBASE for this thunk context // *(VOID**)((UINTN)ThunkContext->RealModeBuffer + m16GdtrBase) = RealModeGdt; // // Update Thunk Attributes // *(UINT32*)((UINTN)ThunkContext->RealModeBuffer + mThunk16Attr) = ThunkContext->ThunkAttributes; } /** Transfers control to a 16-bit real mode entry point and returns the results. Transfers control to a 16-bit real mode entry point and returns the results. AsmPrepareThunk16() must be called with ThunkContext before this function is used. This function must be called with interrupts disabled. If ThunkContext is NULL, then ASSERT(). If AsmPrepareThunk16() was not previously called with ThunkContext, then ASSERT(). @param ThunkContext A pointer to the context structure that describes the 16-bit real mode code to call. **/ VOID EFIAPI AsmThunk16 ( IN OUT THUNK_CONTEXT *ThunkContext ) { IA32_REGISTER_SET *UpdatedRegs; ASSERT (ThunkContext != NULL); ASSERT ((UINTN)ThunkContext->RealModeBuffer < 0x100000); ASSERT (ThunkContext->RealModeBufferSize >= m16Size); ASSERT ((UINTN)ThunkContext->RealModeBuffer + m16Size <= 0x100000); UpdatedRegs = InternalAsmThunk16 ( ThunkContext->RealModeState, ThunkContext->RealModeBuffer ); CopyMem (ThunkContext->RealModeState, UpdatedRegs, sizeof (*UpdatedRegs)); } /** Prepares all structures and code for a 16-bit real mode thunk, transfers control to a 16-bit real mode entry point, and returns the results. Prepares all structures and code for a 16-bit real mode thunk, transfers control to a 16-bit real mode entry point, and returns the results. If the caller only need to perform a single 16-bit real mode thunk, then this service should be used. If the caller intends to make more than one 16-bit real mode thunk, then it is more efficient if AsmPrepareThunk16() is called once and AsmThunk16() can be called for each 16-bit real mode thunk. This function must be called with interrupts disabled. If ThunkContext is NULL, then ASSERT(). @param ThunkContext A pointer to the context structure that describes the 16-bit real mode code to call. **/ VOID EFIAPI AsmPrepareAndThunk16 ( IN OUT THUNK_CONTEXT *ThunkContext ) { AsmPrepareThunk16 (ThunkContext); AsmThunk16 (ThunkContext); }