/** @file BaseRng Library that uses the TimerLib to provide reasonably random numbers. Do not use this on a production system. Copyright (c) Microsoft Corporation. SPDX-License-Identifier: BSD-2-Clause-Patent **/ #include #include #include #include #define DEFAULT_DELAY_TIME_IN_MICROSECONDS 10 /** Using the TimerLib GetPerformanceCounterProperties() we delay for enough time for the PerformanceCounter to increment. If the return value from GetPerformanceCounterProperties (TimerLib) is zero, this function will return 10 and attempt to assert. **/ STATIC UINT32 CalculateMinimumDecentDelayInMicroseconds ( VOID ) { UINT64 CounterHz; // Get the counter properties CounterHz = GetPerformanceCounterProperties (NULL, NULL); // Make sure we won't divide by zero if (CounterHz == 0) { ASSERT(CounterHz != 0); // Assert so the developer knows something is wrong return DEFAULT_DELAY_TIME_IN_MICROSECONDS; } // Calculate the minimum delay based on 1.5 microseconds divided by the hertz. // We calculate the length of a cycle (1/CounterHz) and multiply it by 1.5 microseconds // This ensures that the performance counter has increased by at least one return (UINT32)(MAX (DivU64x64Remainder (1500000,CounterHz, NULL), 1)); } /** Generates a 16-bit random number. if Rand is NULL, then ASSERT(). @param[out] Rand Buffer pointer to store the 16-bit random value. @retval TRUE Random number generated successfully. @retval FALSE Failed to generate the random number. **/ BOOLEAN EFIAPI GetRandomNumber16 ( OUT UINT16 *Rand ) { UINT32 Index; UINT8 *RandPtr; UINT32 DelayInMicroSeconds; ASSERT (Rand != NULL); if (Rand == NULL) { return FALSE; } DelayInMicroSeconds = CalculateMinimumDecentDelayInMicroseconds (); RandPtr = (UINT8*)Rand; // Get 2 bytes of random ish data for (Index = 0; Index < sizeof(UINT16); Index ++) { *RandPtr = (UINT8)(GetPerformanceCounter () & 0xFF); // Delay to give the performance counter a chance to change MicroSecondDelay (DelayInMicroSeconds); RandPtr++; } return TRUE; } /** Generates a 32-bit random number. if Rand is NULL, then ASSERT(). @param[out] Rand Buffer pointer to store the 32-bit random value. @retval TRUE Random number generated successfully. @retval FALSE Failed to generate the random number. **/ BOOLEAN EFIAPI GetRandomNumber32 ( OUT UINT32 *Rand ) { UINT32 Index; UINT8 *RandPtr; UINT32 DelayInMicroSeconds; ASSERT (Rand != NULL); if (NULL == Rand) { return FALSE; } RandPtr = (UINT8 *) Rand; DelayInMicroSeconds = CalculateMinimumDecentDelayInMicroseconds (); // Get 4 bytes of random ish data for (Index = 0; Index < sizeof(UINT32); Index ++) { *RandPtr = (UINT8)(GetPerformanceCounter () & 0xFF); // Delay to give the performance counter a chance to change MicroSecondDelay (DelayInMicroSeconds); RandPtr++; } return TRUE; } /** Generates a 64-bit random number. if Rand is NULL, then ASSERT(). @param[out] Rand Buffer pointer to store the 64-bit random value. @retval TRUE Random number generated successfully. @retval FALSE Failed to generate the random number. **/ BOOLEAN EFIAPI GetRandomNumber64 ( OUT UINT64 *Rand ) { UINT32 Index; UINT8 *RandPtr; UINT32 DelayInMicroSeconds; ASSERT (Rand != NULL); if (NULL == Rand) { return FALSE; } RandPtr = (UINT8 *)Rand; DelayInMicroSeconds = CalculateMinimumDecentDelayInMicroseconds (); // Get 8 bytes of random ish data for (Index = 0; Index < sizeof(UINT64); Index ++) { *RandPtr = (UINT8)(GetPerformanceCounter () & 0xFF); // Delay to give the performance counter a chance to change MicroSecondDelay (DelayInMicroSeconds); RandPtr++; } return TRUE; } /** Generates a 128-bit random number. if Rand is NULL, then ASSERT(). @param[out] Rand Buffer pointer to store the 128-bit random value. @retval TRUE Random number generated successfully. @retval FALSE Failed to generate the random number. **/ BOOLEAN EFIAPI GetRandomNumber128 ( OUT UINT64 *Rand ) { ASSERT (Rand != NULL); // This should take around 80ms // Read first 64 bits if (!GetRandomNumber64 (Rand)) { return FALSE; } // Read second 64 bits return GetRandomNumber64 (++Rand); }