/** @file This is an instance of the Unit Test Persistence Lib that will utilize the filesystem that a test application is running from to save a serialized version of the internal test state in case the test needs to quit and restore. Copyright (c) Microsoft Corporation.
SPDX-License-Identifier: BSD-2-Clause-Patent **/ #include #include #include #include #include #include #include #include #include #define CACHE_FILE_SUFFIX L"_Cache.dat" /** Generate the device path to the cache file. @param[in] FrameworkHandle A pointer to the framework that is being persisted. @retval !NULL A pointer to the EFI_FILE protocol instance for the filesystem. @retval NULL Filesystem could not be found or an error occurred. **/ STATIC EFI_DEVICE_PATH_PROTOCOL* GetCacheFileDevicePath ( IN UNIT_TEST_FRAMEWORK_HANDLE FrameworkHandle ) { EFI_STATUS Status; UNIT_TEST_FRAMEWORK *Framework; EFI_LOADED_IMAGE_PROTOCOL *LoadedImage; CHAR16 *AppPath; CHAR16 *CacheFilePath; CHAR16 *TestName; UINTN DirectorySlashOffset; UINTN CacheFilePathLength; EFI_DEVICE_PATH_PROTOCOL *CacheFileDevicePath; Framework = (UNIT_TEST_FRAMEWORK*)FrameworkHandle; AppPath = NULL; CacheFilePath = NULL; TestName = NULL; CacheFileDevicePath = NULL; // // First, we need to get some information from the loaded image. // Status = gBS->HandleProtocol ( gImageHandle, &gEfiLoadedImageProtocolGuid, (VOID**)&LoadedImage ); if (EFI_ERROR (Status)) { DEBUG ((DEBUG_WARN, "%a - Failed to locate DevicePath for loaded image. %r\n", __FUNCTION__, Status)); return NULL; } // // Before we can start, change test name from ASCII to Unicode. // CacheFilePathLength = AsciiStrLen (Framework->ShortTitle) + 1; TestName = AllocatePool (CacheFilePathLength); if (!TestName) { goto Exit; } AsciiStrToUnicodeStrS (Framework->ShortTitle, TestName, CacheFilePathLength); // // Now we should have the device path of the root device and a file path for the rest. // In order to target the directory for the test application, we must process // the file path a little. // // NOTE: This may not be necessary... Path processing functions exist... // PathCleanUpDirectories (FileNameCopy); // if (PathRemoveLastItem (FileNameCopy)) { // AppPath = ConvertDevicePathToText (LoadedImage->FilePath, TRUE, TRUE); // NOTE: This must be freed. DirectorySlashOffset = StrLen (AppPath); // // Make sure we didn't get any weird data. // if (DirectorySlashOffset == 0) { DEBUG ((DEBUG_ERROR, "%a - Weird 0-length string when processing app path.\n", __FUNCTION__)); goto Exit; } // // Now that we know we have a decent string, let's take a deeper look. // do { if (AppPath[DirectorySlashOffset] == L'\\') { break; } DirectorySlashOffset--; } while (DirectorySlashOffset > 0); // // After that little maneuver, DirectorySlashOffset should be pointing at the last '\' in AppString. // That would be the path to the parent directory that the test app is executing from. // Let's check and make sure that's right. // if (AppPath[DirectorySlashOffset] != L'\\') { DEBUG ((DEBUG_ERROR, "%a - Could not find a single directory separator in app path.\n", __FUNCTION__)); goto Exit; } // // Now we know some things, we're ready to produce our output string, I think. // CacheFilePathLength = DirectorySlashOffset + 1; CacheFilePathLength += StrLen (TestName); CacheFilePathLength += StrLen (CACHE_FILE_SUFFIX); CacheFilePathLength += 1; // Don't forget the NULL terminator. CacheFilePath = AllocateZeroPool (CacheFilePathLength * sizeof (CHAR16)); if (!CacheFilePath) { goto Exit; } // // Let's produce our final path string, shall we? // StrnCpyS (CacheFilePath, CacheFilePathLength, AppPath, DirectorySlashOffset + 1); // Copy the path for the parent directory. StrCatS (CacheFilePath, CacheFilePathLength, TestName); // Copy the base name for the test cache. StrCatS (CacheFilePath, CacheFilePathLength, CACHE_FILE_SUFFIX); // Copy the file suffix. // // Finally, try to create the device path for the thing thing. // CacheFileDevicePath = FileDevicePath (LoadedImage->DeviceHandle, CacheFilePath); Exit: // // Free allocated buffers. // if (AppPath != NULL) { FreePool (AppPath); } if (CacheFilePath != NULL) { FreePool (CacheFilePath); } if (TestName != NULL) { FreePool (TestName); } return CacheFileDevicePath; } /** Determines whether a persistence cache already exists for the given framework. @param[in] FrameworkHandle A pointer to the framework that is being persisted. @retval TRUE @retval FALSE Cache doesn't exist or an error occurred. **/ BOOLEAN EFIAPI DoesCacheExist ( IN UNIT_TEST_FRAMEWORK_HANDLE FrameworkHandle ) { EFI_DEVICE_PATH_PROTOCOL *FileDevicePath; EFI_STATUS Status; SHELL_FILE_HANDLE FileHandle; // // NOTE: This devpath is allocated and must be freed. // FileDevicePath = GetCacheFileDevicePath (FrameworkHandle); // // Check to see whether the file exists. If the file can be opened for // reading, it exists. Otherwise, probably not. // Status = ShellOpenFileByDevicePath ( &FileDevicePath, &FileHandle, EFI_FILE_MODE_READ, 0 ); if (!EFI_ERROR (Status)) { ShellCloseFile (&FileHandle); } if (FileDevicePath != NULL) { FreePool (FileDevicePath); } DEBUG ((DEBUG_VERBOSE, "%a - Returning %d\n", __FUNCTION__, !EFI_ERROR (Status))); return (!EFI_ERROR (Status)); } /** Will save the data associated with an internal Unit Test Framework state in a manner that can persist a Unit Test Application quit or even a system reboot. @param[in] FrameworkHandle A pointer to the framework that is being persisted. @param[in] SaveData A pointer to the buffer containing the serialized framework internal state. @retval EFI_SUCCESS Data is persisted and the test can be safely quit. @retval Others Data is not persisted and test cannot be resumed upon exit. **/ EFI_STATUS EFIAPI SaveUnitTestCache ( IN UNIT_TEST_FRAMEWORK_HANDLE FrameworkHandle, IN UNIT_TEST_SAVE_HEADER *SaveData ) { EFI_DEVICE_PATH_PROTOCOL *FileDevicePath; EFI_STATUS Status; SHELL_FILE_HANDLE FileHandle; UINTN WriteCount; // // Check the inputs for sanity. // if (FrameworkHandle == NULL || SaveData == NULL) { return EFI_INVALID_PARAMETER; } // // Determine the path for the cache file. // NOTE: This devpath is allocated and must be freed. // FileDevicePath = GetCacheFileDevicePath (FrameworkHandle); // //First lets open the file if it exists so we can delete it...This is the work around for truncation // Status = ShellOpenFileByDevicePath ( &FileDevicePath, &FileHandle, (EFI_FILE_MODE_READ | EFI_FILE_MODE_WRITE), 0 ); if (!EFI_ERROR (Status)) { // // If file handle above was opened it will be closed by the delete. // Status = ShellDeleteFile (&FileHandle); if (EFI_ERROR (Status)) { DEBUG ((DEBUG_ERROR, "%a failed to delete file %r\n", __FUNCTION__, Status)); } } // // Now that we know the path to the file... let's open it for writing. // Status = ShellOpenFileByDevicePath ( &FileDevicePath, &FileHandle, (EFI_FILE_MODE_READ | EFI_FILE_MODE_WRITE | EFI_FILE_MODE_CREATE), 0 ); if (EFI_ERROR (Status)) { DEBUG ((DEBUG_ERROR, "%a - Opening file for writing failed! %r\n", __FUNCTION__, Status)); goto Exit; } // // Write the data to the file. // WriteCount = SaveData->SaveStateSize; DEBUG ((DEBUG_INFO, "%a - Writing %d bytes to file...\n", __FUNCTION__, WriteCount)); Status = ShellWriteFile ( FileHandle, &WriteCount, SaveData ); if (EFI_ERROR (Status) || WriteCount != SaveData->SaveStateSize) { DEBUG ((DEBUG_ERROR, "%a - Writing to file failed! %r\n", __FUNCTION__, Status)); } else { DEBUG ((DEBUG_INFO, "%a - SUCCESS!\n", __FUNCTION__)); } // // No matter what, we should probably close the file. // ShellCloseFile (&FileHandle); Exit: if (FileDevicePath != NULL) { FreePool (FileDevicePath); } return Status; } /** Will retrieve any cached state associated with the given framework. Will allocate a buffer to hold the loaded data. @param[in] FrameworkHandle A pointer to the framework that is being persisted. @param[in] SaveData A pointer pointer that will be updated with the address of the loaded data buffer. @retval EFI_SUCCESS Data has been loaded successfully and SaveData is updated with a pointer to the buffer. @retval Others An error has occurred and no data has been loaded. SaveData is set to NULL. **/ EFI_STATUS EFIAPI LoadUnitTestCache ( IN UNIT_TEST_FRAMEWORK_HANDLE FrameworkHandle, OUT UNIT_TEST_SAVE_HEADER **SaveData ) { EFI_STATUS Status; EFI_DEVICE_PATH_PROTOCOL *FileDevicePath; SHELL_FILE_HANDLE FileHandle; BOOLEAN IsFileOpened; UINT64 LargeFileSize; UINTN FileSize; UNIT_TEST_SAVE_HEADER *Buffer; IsFileOpened = FALSE; Buffer = NULL; // // Check the inputs for sanity. // if (FrameworkHandle == NULL || SaveData == NULL) { return EFI_INVALID_PARAMETER; } // // Determine the path for the cache file. // NOTE: This devpath is allocated and must be freed. // FileDevicePath = GetCacheFileDevicePath (FrameworkHandle); // // Now that we know the path to the file... let's open it for writing. // Status = ShellOpenFileByDevicePath ( &FileDevicePath, &FileHandle, EFI_FILE_MODE_READ, 0 ); if (EFI_ERROR (Status)) { DEBUG ((DEBUG_ERROR, "%a - Opening file for writing failed! %r\n", __FUNCTION__, Status)); goto Exit; } else { IsFileOpened = TRUE; } // // Now that the file is opened, we need to determine how large a buffer we need. // Status = ShellGetFileSize (FileHandle, &LargeFileSize); if (EFI_ERROR (Status)) { DEBUG ((DEBUG_ERROR, "%a - Failed to determine file size! %r\n", __FUNCTION__, Status)); goto Exit; } // // Now that we know the size, let's allocated a buffer to hold the contents. // FileSize = (UINTN)LargeFileSize; // You know what... if it's too large, this lib don't care. Buffer = AllocatePool (FileSize); if (Buffer == NULL) { DEBUG ((DEBUG_ERROR, "%a - Failed to allocate a pool to hold the file contents! %r\n", __FUNCTION__, Status)); Status = EFI_OUT_OF_RESOURCES; goto Exit; } // // Finally, let's read the data. // Status = ShellReadFile (FileHandle, &FileSize, Buffer); if (EFI_ERROR (Status)) { DEBUG ((DEBUG_ERROR, "%a - Failed to read the file contents! %r\n", __FUNCTION__, Status)); } Exit: // // Free allocated buffers // if (FileDevicePath != NULL) { FreePool (FileDevicePath); } if (IsFileOpened) { ShellCloseFile (&FileHandle); } // // If we're returning an error, make sure // the state is sane. if (EFI_ERROR (Status) && Buffer != NULL) { FreePool (Buffer); Buffer = NULL; } *SaveData = Buffer; return Status; }