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-rw-r--r--Documentation/fb/fbcon.rst4
1 files changed, 2 insertions, 2 deletions
diff --git a/Documentation/fb/fbcon.rst b/Documentation/fb/fbcon.rst
index 26bc5cdaabab..ebca41785abe 100644
--- a/Documentation/fb/fbcon.rst
+++ b/Documentation/fb/fbcon.rst
@@ -187,7 +187,7 @@ the hardware. Thus, in a VGA console::
Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
from the console layer before unloading the driver. The VGA driver cannot be
unloaded if it is still bound to the console layer. (See
-Documentation/console/console.rst for more information).
+Documentation/driver-api/console.rst for more information).
This is more complicated in the case of the framebuffer console (fbcon),
because fbcon is an intermediate layer between the console and the drivers::
@@ -204,7 +204,7 @@ fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
fbcon.
So, how do we unbind fbcon from the console? Part of the answer is in
-Documentation/console/console.rst. To summarize:
+Documentation/driver-api/console.rst. To summarize:
Echo a value to the bind file that represents the framebuffer console
driver. So assuming vtcon1 represents fbcon, then::