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-rw-r--r--drivers/dma-buf/fence-array.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/drivers/dma-buf/fence-array.c b/drivers/dma-buf/fence-array.c
index a8731c853da6..f1989fcaf354 100644
--- a/drivers/dma-buf/fence-array.c
+++ b/drivers/dma-buf/fence-array.c
@@ -99,6 +99,7 @@ const struct fence_ops fence_array_ops = {
.wait = fence_default_wait,
.release = fence_array_release,
};
+EXPORT_SYMBOL(fence_array_ops);
/**
* fence_array_create - Create a custom fence array
@@ -106,14 +107,14 @@ const struct fence_ops fence_array_ops = {
* @fences: [in] array containing the fences
* @context: [in] fence context to use
* @seqno: [in] sequence number to use
- * @signal_on_any [in] signal on any fence in the array
+ * @signal_on_any: [in] signal on any fence in the array
*
* Allocate a fence_array object and initialize the base fence with fence_init().
* In case of error it returns NULL.
*
- * The caller should allocte the fences array with num_fences size
+ * The caller should allocate the fences array with num_fences size
* and fill it with the fences it wants to add to the object. Ownership of this
- * array is take and fence_put() is used on each fence on release.
+ * array is taken and fence_put() is used on each fence on release.
*
* If @signal_on_any is true the fence array signals if any fence in the array
* signals, otherwise it signals when all fences in the array signal.