/* SPDX-License-Identifier: MIT */ /* * Copyright 2025 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ // This shader is to clean LDS, SGPRs and VGPRs. It is first 64 Dwords or 256 bytes of 192 Dwords cleaner shader. //To turn this shader program on for complitaion change this to main and lower shader main to main_1 // GFX10.3 : Clear SGPRs, VGPRs and LDS // Launch 32 waves per CU (16 per SIMD) as a workgroup (threadgroup) to fill every wave slot // Waves are "wave32" and have 64 VGPRs each, which uses all 1024 VGPRs per SIMD // Waves are launched in "CU" mode, and the workgroup shares 64KB of LDS (half of the WGP's LDS) // It takes 2 workgroups to use all of LDS: one on each CU of the WGP // Each wave clears SGPRs 0 - 107 // Each wave clears VGPRs 0 - 63 // The first wave of the workgroup clears its 64KB of LDS // The shader starts with "S_BARRIER" to ensure SPI has launched all waves of the workgroup // before any wave in the workgroup could end. Without this, it is possible not all SGPRs get cleared. shader main asic(GFX10) type(CS) wave_size(32) // Note: original source code from SQ team // // Create 32 waves in a threadgroup (CS waves) // Each allocates 64 VGPRs // The workgroup allocates all of LDS (64kbytes) // // Takes about 2500 clocks to run. // (theorhetical fastest = 1024clks vgpr + 640lds = 1660 clks) // S_BARRIER s_mov_b32 s2, 0x00000038 // Loop 64/8=8 times (loop unrolled for performance) s_mov_b32 m0, 0 // // CLEAR VGPRs // label_0005: v_movreld_b32 v0, 0 v_movreld_b32 v1, 0 v_movreld_b32 v2, 0 v_movreld_b32 v3, 0 v_movreld_b32 v4, 0 v_movreld_b32 v5, 0 v_movreld_b32 v6, 0 v_movreld_b32 v7, 0 s_mov_b32 m0, s2 s_sub_u32 s2, s2, 8 s_cbranch_scc0 label_0005 // s_mov_b32 s2, 0x80000000 // Bit31 is first_wave s_and_b32 s2, s2, s0 // sgpr0 has tg_size (first_wave) term as in ucode only COMPUTE_PGM_RSRC2.tg_size_en is set s_cbranch_scc0 label_0023 // Clean LDS if its first wave of ThreadGroup/WorkGroup // CLEAR LDS // s_mov_b32 exec_lo, 0xffffffff s_mov_b32 exec_hi, 0xffffffff v_mbcnt_lo_u32_b32 v1, exec_hi, 0 // Set V1 to thread-ID (0..63) v_mbcnt_hi_u32_b32 v1, exec_lo, v1 // Set V1 to thread-ID (0..63) v_mul_u32_u24 v1, 0x00000008, v1 // * 8, so each thread is a double-dword address (8byte) s_mov_b32 s2, 0x00000003f // 64 loop iterations s_mov_b32 m0, 0xffffffff // Clear all of LDS space // Each FirstWave of WorkGroup clears 64kbyte block label_001F: ds_write2_b64 v1, v[2:3], v[2:3] offset1:32 ds_write2_b64 v1, v[4:5], v[4:5] offset0:64 offset1:96 v_add_co_u32 v1, vcc, 0x00000400, v1 s_sub_u32 s2, s2, 1 s_cbranch_scc0 label_001F // // CLEAR SGPRs // label_0023: s_mov_b32 m0, 0x00000068 // Loop 108/4=27 times (loop unrolled for performance) label_sgpr_loop: s_movreld_b32 s0, 0 s_movreld_b32 s1, 0 s_movreld_b32 s2, 0 s_movreld_b32 s3, 0 s_sub_u32 m0, m0, 4 s_cbranch_scc0 label_sgpr_loop //clear vcc s_mov_b32 flat_scratch_lo, 0 //clear flat scratch lo SGPR s_mov_b32 flat_scratch_hi, 0 //clear flat scratch hi SGPR s_mov_b64 vcc, 0 //clear vcc s_mov_b64 ttmp0, 0 //Clear ttmp0 and ttmp1 s_mov_b64 ttmp2, 0 //Clear ttmp2 and ttmp3 s_mov_b64 ttmp4, 0 //Clear ttmp4 and ttmp5 s_mov_b64 ttmp6, 0 //Clear ttmp6 and ttmp7 s_mov_b64 ttmp8, 0 //Clear ttmp8 and ttmp9 s_mov_b64 ttmp10, 0 //Clear ttmp10 and ttmp11 s_mov_b64 ttmp12, 0 //Clear ttmp12 and ttmp13 s_mov_b64 ttmp14, 0 //Clear ttmp14 and ttmp15 s_endpgm end