/* SPDX-License-Identifier: MIT */ /* * Copyright © 2023 Intel Corporation */ #ifndef _XE_GFXPIPE_COMMANDS_H_ #define _XE_GFXPIPE_COMMANDS_H_ #include "instructions/xe_instr_defs.h" #define GFXPIPE_PIPELINE REG_GENMASK(28, 27) #define PIPELINE_COMMON REG_FIELD_PREP(GFXPIPE_PIPELINE, 0x0) #define PIPELINE_SINGLE_DW REG_FIELD_PREP(GFXPIPE_PIPELINE, 0x1) #define PIPELINE_COMPUTE REG_FIELD_PREP(GFXPIPE_PIPELINE, 0x2) #define PIPELINE_3D REG_FIELD_PREP(GFXPIPE_PIPELINE, 0x3) #define GFXPIPE_OPCODE REG_GENMASK(26, 24) #define GFXPIPE_SUBOPCODE REG_GENMASK(23, 16) #define GFXPIPE_MATCH_MASK (XE_INSTR_CMD_TYPE | \ GFXPIPE_PIPELINE | \ GFXPIPE_OPCODE | \ GFXPIPE_SUBOPCODE) #define GFXPIPE_COMMON_CMD(opcode, subopcode) \ (XE_INSTR_GFXPIPE | PIPELINE_COMMON | \ REG_FIELD_PREP(GFXPIPE_OPCODE, opcode) | \ REG_FIELD_PREP(GFXPIPE_SUBOPCODE, subopcode)) #define GFXPIPE_SINGLE_DW_CMD(opcode, subopcode) \ (XE_INSTR_GFXPIPE | PIPELINE_SINGLE_DW | \ REG_FIELD_PREP(GFXPIPE_OPCODE, opcode) | \ REG_FIELD_PREP(GFXPIPE_SUBOPCODE, subopcode)) #define GFXPIPE_3D_CMD(opcode, subopcode) \ (XE_INSTR_GFXPIPE | PIPELINE_3D | \ REG_FIELD_PREP(GFXPIPE_OPCODE, opcode) | \ REG_FIELD_PREP(GFXPIPE_SUBOPCODE, subopcode)) #define GFXPIPE_COMPUTE_CMD(opcode, subopcode) \ (XE_INSTR_GFXPIPE | PIPELINE_COMPUTE | \ REG_FIELD_PREP(GFXPIPE_OPCODE, opcode) | \ REG_FIELD_PREP(GFXPIPE_SUBOPCODE, subopcode)) #define STATE_BASE_ADDRESS GFXPIPE_COMMON_CMD(0x1, 0x1) #define STATE_SIP GFXPIPE_COMMON_CMD(0x1, 0x2) #define GPGPU_CSR_BASE_ADDRESS GFXPIPE_COMMON_CMD(0x1, 0x4) #define STATE_COMPUTE_MODE GFXPIPE_COMMON_CMD(0x1, 0x5) #define CMD_3DSTATE_BTD GFXPIPE_COMMON_CMD(0x1, 0x6) #define CMD_3DSTATE_VF_STATISTICS GFXPIPE_SINGLE_DW_CMD(0x0, 0xB) #define PIPELINE_SELECT GFXPIPE_SINGLE_DW_CMD(0x1, 0x4) #define CMD_3DSTATE_DRAWING_RECTANGLE_FAST GFXPIPE_3D_CMD(0x0, 0x0) #define CMD_3DSTATE_CLEAR_PARAMS GFXPIPE_3D_CMD(0x0, 0x4) #define CMD_3DSTATE_DEPTH_BUFFER GFXPIPE_3D_CMD(0x0, 0x5) #define CMD_3DSTATE_STENCIL_BUFFER GFXPIPE_3D_CMD(0x0, 0x6) #define CMD_3DSTATE_HIER_DEPTH_BUFFER GFXPIPE_3D_CMD(0x0, 0x7) #define CMD_3DSTATE_VERTEX_BUFFERS GFXPIPE_3D_CMD(0x0, 0x8) #define CMD_3DSTATE_VERTEX_ELEMENTS GFXPIPE_3D_CMD(0x0, 0x9) #define CMD_3DSTATE_INDEX_BUFFER GFXPIPE_3D_CMD(0x0, 0xA) #define CMD_3DSTATE_VF GFXPIPE_3D_CMD(0x0, 0xC) #define CMD_3DSTATE_MULTISAMPLE GFXPIPE_3D_CMD(0x0, 0xD) #define CMD_3DSTATE_CC_STATE_POINTERS GFXPIPE_3D_CMD(0x0, 0xE) #define CMD_3DSTATE_SCISSOR_STATE_POINTERS GFXPIPE_3D_CMD(0x0, 0xF) #define CMD_3DSTATE_VS GFXPIPE_3D_CMD(0x0, 0x10) #define CMD_3DSTATE_GS GFXPIPE_3D_CMD(0x0, 0x11) #define CMD_3DSTATE_CLIP GFXPIPE_3D_CMD(0x0, 0x12) #define CMD_3DSTATE_SF GFXPIPE_3D_CMD(0x0, 0x13) #define CMD_3DSTATE_WM GFXPIPE_3D_CMD(0x0, 0x14) #define CMD_3DSTATE_CONSTANT_VS GFXPIPE_3D_CMD(0x0, 0x15) #define CMD_3DSTATE_CONSTANT_GS GFXPIPE_3D_CMD(0x0, 0x16) #define CMD_3DSTATE_SAMPLE_MASK GFXPIPE_3D_CMD(0x0, 0x18) #define CMD_3DSTATE_CONSTANT_HS GFXPIPE_3D_CMD(0x0, 0x19) #define CMD_3DSTATE_CONSTANT_DS GFXPIPE_3D_CMD(0x0, 0x1A) #define CMD_3DSTATE_HS GFXPIPE_3D_CMD(0x0, 0x1B) #define CMD_3DSTATE_TE GFXPIPE_3D_CMD(0x0, 0x1C) #define CMD_3DSTATE_DS GFXPIPE_3D_CMD(0x0, 0x1D) #define CMD_3DSTATE_STREAMOUT GFXPIPE_3D_CMD(0x0, 0x1E) #define CMD_3DSTATE_SBE GFXPIPE_3D_CMD(0x0, 0x1F) #define CMD_3DSTATE_PS GFXPIPE_3D_CMD(0x0, 0x20) #define CMD_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP GFXPIPE_3D_CMD(0x0, 0x21) #define CMD_3DSTATE_CPS_POINTERS GFXPIPE_3D_CMD(0x0, 0x22) #define CMD_3DSTATE_VIEWPORT_STATE_POINTERS_CC GFXPIPE_3D_CMD(0x0, 0x23) #define CMD_3DSTATE_BLEND_STATE_POINTERS GFXPIPE_3D_CMD(0x0, 0x24) #define CMD_3DSTATE_BINDING_TABLE_POINTERS_VS GFXPIPE_3D_CMD(0x0, 0x26) #define CMD_3DSTATE_BINDING_TABLE_POINTERS_HS GFXPIPE_3D_CMD(0x0, 0x27) #define CMD_3DSTATE_BINDING_TABLE_POINTERS_DS GFXPIPE_3D_CMD(0x0, 0x28) #define CMD_3DSTATE_BINDING_TABLE_POINTERS_GS GFXPIPE_3D_CMD(0x0, 0x29) #define CMD_3DSTATE_BINDING_TABLE_POINTERS_PS GFXPIPE_3D_CMD(0x0, 0x2A) #define CMD_3DSTATE_SAMPLER_STATE_POINTERS_VS GFXPIPE_3D_CMD(0x0, 0x2B) #define CMD_3DSTATE_SAMPLER_STATE_POINTERS_HS GFXPIPE_3D_CMD(0x0, 0x2C) #define CMD_3DSTATE_SAMPLER_STATE_POINTERS_DS GFXPIPE_3D_CMD(0x0, 0x2D) #define CMD_3DSTATE_SAMPLER_STATE_POINTERS_GS GFXPIPE_3D_CMD(0x0, 0x2E) #define CMD_3DSTATE_SAMPLER_STATE_POINTERS_PS GFXPIPE_3D_CMD(0x0, 0x2F) #define CMD_3DSTATE_VF_INSTANCING GFXPIPE_3D_CMD(0x0, 0x49) #define CMD_3DSTATE_VF_SGVS GFXPIPE_3D_CMD(0x0, 0x4A) #define CMD_3DSTATE_VF_TOPOLOGY GFXPIPE_3D_CMD(0x0, 0x4B) #define CMD_3DSTATE_WM_CHROMAKEY GFXPIPE_3D_CMD(0x0, 0x4C) #define CMD_3DSTATE_PS_BLEND GFXPIPE_3D_CMD(0x0, 0x4D) #define CMD_3DSTATE_WM_DEPTH_STENCIL GFXPIPE_3D_CMD(0x0, 0x4E) #define CMD_3DSTATE_PS_EXTRA GFXPIPE_3D_CMD(0x0, 0x4F) #define CMD_3DSTATE_RASTER GFXPIPE_3D_CMD(0x0, 0x50) #define CMD_3DSTATE_SBE_SWIZ GFXPIPE_3D_CMD(0x0, 0x51) #define CMD_3DSTATE_WM_HZ_OP GFXPIPE_3D_CMD(0x0, 0x52) #define CMD_3DSTATE_VF_COMPONENT_PACKING GFXPIPE_3D_CMD(0x0, 0x55) #define CMD_3DSTATE_VF_SGVS_2 GFXPIPE_3D_CMD(0x0, 0x56) #define CMD_3DSTATE_VFG GFXPIPE_3D_CMD(0x0, 0x57) #define CMD_3DSTATE_URB_ALLOC_VS GFXPIPE_3D_CMD(0x0, 0x58) #define CMD_3DSTATE_URB_ALLOC_HS GFXPIPE_3D_CMD(0x0, 0x59) #define CMD_3DSTATE_URB_ALLOC_DS GFXPIPE_3D_CMD(0x0, 0x5A) #define CMD_3DSTATE_URB_ALLOC_GS GFXPIPE_3D_CMD(0x0, 0x5B) #define CMD_3DSTATE_SO_BUFFER_INDEX_0 GFXPIPE_3D_CMD(0x0, 0x60) #define CMD_3DSTATE_SO_BUFFER_INDEX_1 GFXPIPE_3D_CMD(0x0, 0x61) #define CMD_3DSTATE_SO_BUFFER_INDEX_2 GFXPIPE_3D_CMD(0x0, 0x62) #define CMD_3DSTATE_SO_BUFFER_INDEX_3 GFXPIPE_3D_CMD(0x0, 0x63) #define CMD_3DSTATE_PRIMITIVE_REPLICATION GFXPIPE_3D_CMD(0x0, 0x6C) #define CMD_3DSTATE_TBIMR_TILE_PASS_INFO GFXPIPE_3D_CMD(0x0, 0x6E) #define CMD_3DSTATE_AMFS GFXPIPE_3D_CMD(0x0, 0x6F) #define CMD_3DSTATE_DEPTH_BOUNDS GFXPIPE_3D_CMD(0x0, 0x71) #define CMD_3DSTATE_AMFS_TEXTURE_POINTERS GFXPIPE_3D_CMD(0x0, 0x72) #define CMD_3DSTATE_CONSTANT_TS_POINTER GFXPIPE_3D_CMD(0x0, 0x73) #define CMD_3DSTATE_MESH_CONTROL GFXPIPE_3D_CMD(0x0, 0x77) #define CMD_3DSTATE_MESH_DISTRIB GFXPIPE_3D_CMD(0x0, 0x78) #define CMD_3DSTATE_TASK_REDISTRIB GFXPIPE_3D_CMD(0x0, 0x79) #define CMD_3DSTATE_MESH_SHADER GFXPIPE_3D_CMD(0x0, 0x7A) #define CMD_3DSTATE_MESH_SHADER_DATA GFXPIPE_3D_CMD(0x0, 0x7B) #define CMD_3DSTATE_TASK_CONTROL GFXPIPE_3D_CMD(0x0, 0x7C) #define CMD_3DSTATE_TASK_SHADER GFXPIPE_3D_CMD(0x0, 0x7D) #define CMD_3DSTATE_TASK_SHADER_DATA GFXPIPE_3D_CMD(0x0, 0x7E) #define CMD_3DSTATE_URB_ALLOC_MESH GFXPIPE_3D_CMD(0x0, 0x7F) #define CMD_3DSTATE_URB_ALLOC_TASK GFXPIPE_3D_CMD(0x0, 0x80) #define CMD_3DSTATE_CLIP_MESH GFXPIPE_3D_CMD(0x0, 0x81) #define CMD_3DSTATE_SBE_MESH GFXPIPE_3D_CMD(0x0, 0x82) #define CMD_3DSTATE_CPSIZE_CONTROL_BUFFER GFXPIPE_3D_CMD(0x0, 0x83) #define CMD_3DSTATE_DRAWING_RECTANGLE GFXPIPE_3D_CMD(0x1, 0x0) #define CMD_3DSTATE_CHROMA_KEY GFXPIPE_3D_CMD(0x1, 0x4) #define CMD_3DSTATE_POLY_STIPPLE_OFFSET GFXPIPE_3D_CMD(0x1, 0x6) #define CMD_3DSTATE_POLY_STIPPLE_PATTERN GFXPIPE_3D_CMD(0x1, 0x7) #define CMD_3DSTATE_LINE_STIPPLE GFXPIPE_3D_CMD(0x1, 0x8) #define CMD_3DSTATE_AA_LINE_PARAMETERS GFXPIPE_3D_CMD(0x1, 0xA) #define CMD_3DSTATE_MONOFILTER_SIZE GFXPIPE_3D_CMD(0x1, 0x11) #define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_VS GFXPIPE_3D_CMD(0x1, 0x12) #define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_HS GFXPIPE_3D_CMD(0x1, 0x13) #define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_DS GFXPIPE_3D_CMD(0x1, 0x14) #define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_GS GFXPIPE_3D_CMD(0x1, 0x15) #define CMD_3DSTATE_PUSH_CONSTANT_ALLOC_PS GFXPIPE_3D_CMD(0x1, 0x16) #define CMD_3DSTATE_SO_DECL_LIST GFXPIPE_3D_CMD(0x1, 0x17) #define CMD_3DSTATE_SO_DECL_LIST_DW_LEN REG_GENMASK(8, 0) #define CMD_3DSTATE_SO_BUFFER GFXPIPE_3D_CMD(0x1, 0x18) #define CMD_3DSTATE_BINDING_TABLE_POOL_ALLOC GFXPIPE_3D_CMD(0x1, 0x19) #define CMD_3DSTATE_SAMPLE_PATTERN GFXPIPE_3D_CMD(0x1, 0x1C) #define CMD_3DSTATE_3D_MODE GFXPIPE_3D_CMD(0x1, 0x1E) #define CMD_3DSTATE_SUBSLICE_HASH_TABLE GFXPIPE_3D_CMD(0x1, 0x1F) #define CMD_3DSTATE_SLICE_TABLE_STATE_POINTERS GFXPIPE_3D_CMD(0x1, 0x20) #define CMD_3DSTATE_PTBR_TILE_PASS_INFO GFXPIPE_3D_CMD(0x1, 0x22) #endif