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author | Eric W. Biederman <ebiederm@xmission.com> | 2006-07-30 03:03:20 -0700 |
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committer | Linus Torvalds <torvalds@g5.osdl.org> | 2006-07-31 13:28:38 -0700 |
commit | 2a8a3d5b65e86ec1dfef7d268c64a909eab94af7 (patch) | |
tree | 90d4f3e42233c4b9e0385a114b5e22ddda6b57e8 | |
parent | c35a7261eaf0e57924e2c56c6d72dc44ee9f3634 (diff) | |
download | linux-2a8a3d5b65e86ec1dfef7d268c64a909eab94af7.tar.gz linux-2a8a3d5b65e86ec1dfef7d268c64a909eab94af7.tar.bz2 linux-2a8a3d5b65e86ec1dfef7d268c64a909eab94af7.zip |
[PATCH] machine_kexec.c: Fix the description of segment handling
One of my original comments in machine_kexec was unclear
and this should fix it.
Signed-off-by: Eric W. Biederman <ebiederm@xmission.com>
Cc: Andi Kleen <ak@muc.de>
Acked-by: Horms <horms@verge.net.au>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
-rw-r--r-- | arch/i386/kernel/machine_kexec.c | 13 | ||||
-rw-r--r-- | arch/x86_64/kernel/machine_kexec.c | 13 |
2 files changed, 10 insertions, 16 deletions
diff --git a/arch/i386/kernel/machine_kexec.c b/arch/i386/kernel/machine_kexec.c index 511abe52a94e..6b1ae6ba76f0 100644 --- a/arch/i386/kernel/machine_kexec.c +++ b/arch/i386/kernel/machine_kexec.c @@ -189,14 +189,11 @@ NORET_TYPE void machine_kexec(struct kimage *image) memcpy((void *)reboot_code_buffer, relocate_new_kernel, relocate_new_kernel_size); - /* The segment registers are funny things, they are - * automatically loaded from a table, in memory wherever you - * set them to a specific selector, but this table is never - * accessed again you set the segment to a different selector. - * - * The more common model is are caches where the behide - * the scenes work is done, but is also dropped at arbitrary - * times. + /* The segment registers are funny things, they have both a + * visible and an invisible part. Whenever the visible part is + * set to a specific selector, the invisible part is loaded + * with from a table in memory. At no other time is the + * descriptor table in memory accessed. * * I take advantage of this here by force loading the * segments, before I zap the gdt with an invalid value. diff --git a/arch/x86_64/kernel/machine_kexec.c b/arch/x86_64/kernel/machine_kexec.c index 83fb24a02821..106076b370fc 100644 --- a/arch/x86_64/kernel/machine_kexec.c +++ b/arch/x86_64/kernel/machine_kexec.c @@ -207,14 +207,11 @@ NORET_TYPE void machine_kexec(struct kimage *image) __flush_tlb(); - /* The segment registers are funny things, they are - * automatically loaded from a table, in memory wherever you - * set them to a specific selector, but this table is never - * accessed again unless you set the segment to a different selector. - * - * The more common model are caches where the behide - * the scenes work is done, but is also dropped at arbitrary - * times. + /* The segment registers are funny things, they have both a + * visible and an invisible part. Whenever the visible part is + * set to a specific selector, the invisible part is loaded + * with from a table in memory. At no other time is the + * descriptor table in memory accessed. * * I take advantage of this here by force loading the * segments, before I zap the gdt with an invalid value. |