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author | David Herrmann <dh.herrmann@gmail.com> | 2013-08-26 19:14:46 +0200 |
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committer | Jiri Kosina <jkosina@suse.cz> | 2013-09-04 10:44:16 +0200 |
commit | 61e00655e9cb82e034eb72b95a51072e718d14a7 (patch) | |
tree | 614aa5cdce2f2ea90f678e74242d82f5e4740cf4 | |
parent | a6be8569b6705cbc26e7ae1a8be476067cc5a78b (diff) | |
download | linux-61e00655e9cb82e034eb72b95a51072e718d14a7.tar.gz linux-61e00655e9cb82e034eb72b95a51072e718d14a7.tar.bz2 linux-61e00655e9cb82e034eb72b95a51072e718d14a7.zip |
Input: introduce BTN/ABS bits for drums and guitars
There are a bunch of guitar and drums devices out there that all report
similar data. To avoid reporting this as BTN_MISC or ABS_MISC, we
allocate some proper namespace for them. Note that most of these devices
are toys and we cannot report any sophisticated physics via this API.
I did some google-images research and tried to provide definitions that
work with all common devices. That's why I went with 4 toms, 4 cymbals,
one bass, one hi-hat. I haven't seen other drums and I doubt that we need
any additions to that. Anyway, the naming-scheme is intentionally done in
an extensible way.
For guitars, we support 5 frets (normally aligned vertically, compared to
the real horizontal layouts), a single strum-bar with up/down directions,
an optional fret-board and a whammy-bar.
Most of the devices provide pressure values so I went with ABS_* bits. If
we ever support devices which only provide digital input, we have to
decide whether to emulate pressure data or add additional BTN_* bits.
If someone is not familiar with these devices, here are two pictures which
provide almost all introduced interfaces (or try the given keywords
with a google-image search):
Guitar: ("guitar hero world tour guitar")
http://images1.wikia.nocookie.net/__cb20120911023442/applezone/es/images/f/f9/Wii_Guitar.jpg
Drums: ("guitar hero drums")
http://oyster.ignimgs.com/franchises/images/03/55/35526_band-hero-drum-set-hands-on-20090929040735768.jpg
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
-rw-r--r-- | include/linux/mod_devicetable.h | 2 | ||||
-rw-r--r-- | include/uapi/linux/input.h | 25 |
2 files changed, 24 insertions, 3 deletions
diff --git a/include/linux/mod_devicetable.h b/include/linux/mod_devicetable.h index b62d4af6c667..65f8a8c4ebbc 100644 --- a/include/linux/mod_devicetable.h +++ b/include/linux/mod_devicetable.h @@ -277,7 +277,7 @@ struct pcmcia_device_id { #define INPUT_DEVICE_ID_KEY_MIN_INTERESTING 0x71 #define INPUT_DEVICE_ID_KEY_MAX 0x2ff #define INPUT_DEVICE_ID_REL_MAX 0x0f -#define INPUT_DEVICE_ID_ABS_MAX 0x3f +#define INPUT_DEVICE_ID_ABS_MAX 0x4f #define INPUT_DEVICE_ID_MSC_MAX 0x07 #define INPUT_DEVICE_ID_LED_MAX 0x0f #define INPUT_DEVICE_ID_SND_MAX 0x07 diff --git a/include/uapi/linux/input.h b/include/uapi/linux/input.h index d584047b072b..76457eef172a 100644 --- a/include/uapi/linux/input.h +++ b/include/uapi/linux/input.h @@ -716,6 +716,14 @@ struct input_keymap_entry { #define BTN_DPAD_LEFT 0x222 #define BTN_DPAD_RIGHT 0x223 +#define BTN_FRET_FAR_UP 0x224 +#define BTN_FRET_UP 0x225 +#define BTN_FRET_MID 0x226 +#define BTN_FRET_LOW 0x227 +#define BTN_FRET_FAR_LOW 0x228 +#define BTN_STRUM_BAR_UP 0x229 +#define BTN_STRUM_BAR_DOWN 0x22a + #define BTN_TRIGGER_HAPPY 0x2c0 #define BTN_TRIGGER_HAPPY1 0x2c0 #define BTN_TRIGGER_HAPPY2 0x2c1 @@ -829,8 +837,21 @@ struct input_keymap_entry { #define ABS_MT_TOOL_X 0x3c /* Center X tool position */ #define ABS_MT_TOOL_Y 0x3d /* Center Y tool position */ - -#define ABS_MAX 0x3f +/* Drums and guitars (mostly toys) */ +#define ABS_TOM_FAR_LEFT 0x40 +#define ABS_TOM_LEFT 0x41 +#define ABS_TOM_RIGHT 0x42 +#define ABS_TOM_FAR_RIGHT 0x43 +#define ABS_CYMBAL_FAR_LEFT 0x44 +#define ABS_CYMBAL_LEFT 0x45 +#define ABS_CYMBAL_RIGHT 0x46 +#define ABS_CYMBAL_FAR_RIGHT 0x47 +#define ABS_BASS 0x48 +#define ABS_HI_HAT 0x49 +#define ABS_FRET_BOARD 0x4a /* Guitar fret board, vertical pos */ +#define ABS_WHAMMY_BAR 0x4b /* Guitar whammy bar (or vibrato) */ + +#define ABS_MAX 0x4f #define ABS_CNT (ABS_MAX+1) /* |