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authorLucas Stach <l.stach@pengutronix.de>2016-04-21 13:52:38 +0200
committerLucas Stach <l.stach@pengutronix.de>2016-04-21 15:08:54 +0200
commit2144fff7df8e76654fa72b0a9d2324ce2e0c8a5c (patch)
tree75db331b1843f6b894188eb47bdb235e93a50fdd
parentc3b46c73264b03000d1e18b22f5caf63332547c9 (diff)
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drm/etnaviv: don't move linear memory window on 3D cores without MC2.0
On cores with MC1.0 the memory window offset is not properly respected by all engines in the core, leading to different views of the memory if the offset in non-zero. This causes relocs for those engines to be wrong and might lead to other subtile problems. Rather than trying to work around this, just disable the linear memory window offset for those cores. Suggested-by: Russell King <linux@arm.linux.org.uk> Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
-rw-r--r--drivers/gpu/drm/etnaviv/etnaviv_gpu.c31
1 files changed, 18 insertions, 13 deletions
diff --git a/drivers/gpu/drm/etnaviv/etnaviv_gpu.c b/drivers/gpu/drm/etnaviv/etnaviv_gpu.c
index 09198d0b5814..306dde18a94a 100644
--- a/drivers/gpu/drm/etnaviv/etnaviv_gpu.c
+++ b/drivers/gpu/drm/etnaviv/etnaviv_gpu.c
@@ -572,6 +572,24 @@ int etnaviv_gpu_init(struct etnaviv_gpu *gpu)
goto fail;
}
+ /*
+ * Set the GPU linear window to be at the end of the DMA window, where
+ * the CMA area is likely to reside. This ensures that we are able to
+ * map the command buffers while having the linear window overlap as
+ * much RAM as possible, so we can optimize mappings for other buffers.
+ *
+ * For 3D cores only do this if MC2.0 is present, as with MC1.0 it leads
+ * to different views of the memory on the individual engines.
+ */
+ if (!(gpu->identity.features & chipFeatures_PIPE_3D) ||
+ (gpu->identity.minor_features0 & chipMinorFeatures0_MC20)) {
+ u32 dma_mask = (u32)dma_get_required_mask(gpu->dev);
+ if (dma_mask < PHYS_OFFSET + SZ_2G)
+ gpu->memory_base = PHYS_OFFSET;
+ else
+ gpu->memory_base = dma_mask - SZ_2G + 1;
+ }
+
ret = etnaviv_hw_reset(gpu);
if (ret)
goto fail;
@@ -1566,7 +1584,6 @@ static int etnaviv_gpu_platform_probe(struct platform_device *pdev)
{
struct device *dev = &pdev->dev;
struct etnaviv_gpu *gpu;
- u32 dma_mask;
int err = 0;
gpu = devm_kzalloc(dev, sizeof(*gpu), GFP_KERNEL);
@@ -1576,18 +1593,6 @@ static int etnaviv_gpu_platform_probe(struct platform_device *pdev)
gpu->dev = &pdev->dev;
mutex_init(&gpu->lock);
- /*
- * Set the GPU linear window to be at the end of the DMA window, where
- * the CMA area is likely to reside. This ensures that we are able to
- * map the command buffers while having the linear window overlap as
- * much RAM as possible, so we can optimize mappings for other buffers.
- */
- dma_mask = (u32)dma_get_required_mask(dev);
- if (dma_mask < PHYS_OFFSET + SZ_2G)
- gpu->memory_base = PHYS_OFFSET;
- else
- gpu->memory_base = dma_mask - SZ_2G + 1;
-
/* Map registers: */
gpu->mmio = etnaviv_ioremap(pdev, NULL, dev_name(gpu->dev));
if (IS_ERR(gpu->mmio))