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author | Rodrigo Vivi <rodrigo.vivi@intel.com> | 2015-11-11 11:37:08 -0800 |
---|---|---|
committer | Daniel Vetter <daniel.vetter@ffwll.ch> | 2015-11-18 16:01:39 +0100 |
commit | 20bb97fe0ecc02f25666fc26f0ac79a6f1515a2b (patch) | |
tree | 539d9ae7591af522eb247cf22c72fe2270d03da4 | |
parent | d0ac896a477d8c689fecf9b249c21e1bdd0b9851 (diff) | |
download | linux-20bb97fe0ecc02f25666fc26f0ac79a6f1515a2b.tar.gz linux-20bb97fe0ecc02f25666fc26f0ac79a6f1515a2b.tar.bz2 linux-20bb97fe0ecc02f25666fc26f0ac79a6f1515a2b.zip |
drm/i915: Reduce PSR re-activation time for VLV/CHV.
With 'commit 30886c5a ("drm/i915: VLV/CHV PSR: Increase wait delay
time before active PSR.")' we fixed a blank screen when first
activation was happening immediately after PSR being enabled.
There we gave more time for idleness by increasing the delay
between re-activating sequences.
However, commit "drm/i915: Delay first PSR activation."
delay the first activation in a better way keeping a good PSR
residency. So, we can now reduce the delay on re-enable.
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Durgadoss R <durgadoss.r@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
-rw-r--r-- | drivers/gpu/drm/i915/intel_psr.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/drivers/gpu/drm/i915/intel_psr.c b/drivers/gpu/drm/i915/intel_psr.c index 5f44c28221bb..715a48b95dc5 100644 --- a/drivers/gpu/drm/i915/intel_psr.c +++ b/drivers/gpu/drm/i915/intel_psr.c @@ -729,7 +729,6 @@ void intel_psr_flush(struct drm_device *dev, struct drm_i915_private *dev_priv = dev->dev_private; struct drm_crtc *crtc; enum pipe pipe; - int delay_ms = HAS_DDI(dev) ? 100 : 500; mutex_lock(&dev_priv->psr.lock); if (!dev_priv->psr.enabled) { @@ -766,7 +765,7 @@ void intel_psr_flush(struct drm_device *dev, if (!dev_priv->psr.active && !dev_priv->psr.busy_frontbuffer_bits) if (!work_busy(&dev_priv->psr.work.work)) schedule_delayed_work(&dev_priv->psr.work, - msecs_to_jiffies(delay_ms)); + msecs_to_jiffies(100)); mutex_unlock(&dev_priv->psr.lock); } |