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authorAdrian Bunk <bunk@stusta.de>2005-05-28 02:11:12 -0500
committerDmitry Torokhov <dtor_core@ameritech.net>2005-05-28 02:11:12 -0500
commit668d1e6093110f7534e661e2ff43d54c74659b6d (patch)
tree58823c949c881605fdf7b23876f2f682fa52effb /README
parent271b74d0b886301f297407dd7ae11b99607f8089 (diff)
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This patch adds dummy gameport_register_port, gameport_unregister_port and gameport_set_phys functions to gameport.h for the case when a driver can't use gameport. This fixes the compilation of some OSS drivers with GAMEPORT=n without the need to #if inside every single driver. This patch also removes the non-working and now obsolete SOUND_GAMEPORT. This patch is also an alternative solution for ALSA drivers with similar problems (but #if's inside the drivers might have the advantage of saving some more bytes of gameport is not available). The only user-visible change is that for GAMEPORT=m the affected OSS drivers are now allowed to be built statically (but they won't have gameport support). Signed-off-by: Adrian Bunk <bunk@stusta.de> Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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