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author | Masato Noguchi <Masato.Noguchi@jp.sony.com> | 2007-12-05 13:49:31 +1100 |
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committer | Paul Mackerras <paulus@samba.org> | 2007-12-21 19:45:05 +1100 |
commit | c25620d7663fef41c373d42c4923c1d6b9847684 (patch) | |
tree | 4b734431a2f79ba9cdf033e9f2028f5fb5010af6 /arch/powerpc/platforms/ps3/spu.c | |
parent | eda09fbdcd8c5afaa81c2f1d28e8b9725bad4d5a (diff) | |
download | linux-c25620d7663fef41c373d42c4923c1d6b9847684.tar.gz linux-c25620d7663fef41c373d42c4923c1d6b9847684.tar.bz2 linux-c25620d7663fef41c373d42c4923c1d6b9847684.zip |
[POWERPC] cell: wrap master run control bit
Add platform specific SPU run control routines to the spufs. The current
spufs implementation uses the SPU master run control bit (MFC_SR1[S]) to
control SPE execution, but the PS3 hypervisor does not support the use of
this feature.
This change adds the run control wrapper routies spu_enable_spu() and
spu_disable_spu(). The bare metal routines use the master run control
bit, and the PS3 specific routines use the priv2 run control register.
An outstanding enhancement for the PS3 would be to add a guard to check
for incorrect access to the spu problem state when the spu context is
disabled. This check could be implemented with a flag added to the spu
context that would inhibit mapping problem state pages, and a routine
to unmap spu problem state pages. When the spu is enabled with
ps3_enable_spu() the flag would be set allowing pages to be mapped,
and when the spu is disabled with ps3_disable_spu() the flag would be
cleared and mapped problem state pages would be unmapped.
Signed-off-by: Masato Noguchi <Masato.Noguchi@jp.sony.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Jeremy Kerr <jk@ozlabs.org>
Signed-off-by: Paul Mackerras <paulus@samba.org>
Diffstat (limited to 'arch/powerpc/platforms/ps3/spu.c')
-rw-r--r-- | arch/powerpc/platforms/ps3/spu.c | 27 |
1 files changed, 25 insertions, 2 deletions
diff --git a/arch/powerpc/platforms/ps3/spu.c b/arch/powerpc/platforms/ps3/spu.c index d1630a074acf..5ad41189b494 100644 --- a/arch/powerpc/platforms/ps3/spu.c +++ b/arch/powerpc/platforms/ps3/spu.c @@ -28,6 +28,7 @@ #include <asm/spu_priv1.h> #include <asm/lv1call.h> +#include "../cell/spufs/spufs.h" #include "platform.h" /* spu_management_ops */ @@ -419,10 +420,34 @@ static int ps3_init_affinity(void) return 0; } +/** + * ps3_enable_spu - Enable SPU run control. + * + * An outstanding enhancement for the PS3 would be to add a guard to check + * for incorrect access to the spu problem state when the spu context is + * disabled. This check could be implemented with a flag added to the spu + * context that would inhibit mapping problem state pages, and a routine + * to unmap spu problem state pages. When the spu is enabled with + * ps3_enable_spu() the flag would be set allowing pages to be mapped, + * and when the spu is disabled with ps3_disable_spu() the flag would be + * cleared and the mapped problem state pages would be unmapped. + */ + +static void ps3_enable_spu(struct spu_context *ctx) +{ +} + +static void ps3_disable_spu(struct spu_context *ctx) +{ + ctx->ops->runcntl_stop(ctx); +} + const struct spu_management_ops spu_management_ps3_ops = { .enumerate_spus = ps3_enumerate_spus, .create_spu = ps3_create_spu, .destroy_spu = ps3_destroy_spu, + .enable_spu = ps3_enable_spu, + .disable_spu = ps3_disable_spu, .init_affinity = ps3_init_affinity, }; @@ -505,8 +530,6 @@ static void mfc_sr1_set(struct spu *spu, u64 sr1) static const u64 allowed = ~(MFC_STATE1_LOCAL_STORAGE_DECODE_MASK | MFC_STATE1_PROBLEM_STATE_MASK); - sr1 |= MFC_STATE1_MASTER_RUN_CONTROL_MASK; - BUG_ON((sr1 & allowed) != (spu_pdata(spu)->cache.sr1 & allowed)); spu_pdata(spu)->cache.sr1 = sr1; |