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author | Kay Sievers <kay.sievers@vrfy.org> | 2008-10-30 00:07:50 -0400 |
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committer | Dmitry Torokhov <dmitry.torokhov@gmail.com> | 2008-10-30 09:29:05 -0400 |
commit | a6c2490f010d9235b1424110c6f414460e41dfe1 (patch) | |
tree | 2c7d6773739791bfa0510e1ea27e88a3e5ab4cdb /drivers/input/gameport | |
parent | dde4ac07263161264d089c7556d0295487787b77 (diff) | |
download | linux-a6c2490f010d9235b1424110c6f414460e41dfe1.tar.gz linux-a6c2490f010d9235b1424110c6f414460e41dfe1.tar.bz2 linux-a6c2490f010d9235b1424110c6f414460e41dfe1.zip |
Input: struct device - replace bus_id with dev_name(), dev_set_name()
Acked-by: Greg Kroah-Hartman <gregkh@suse.de>
Signed-off-by: Kay Sievers <kay.sievers@vrfy.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input/gameport')
-rw-r--r-- | drivers/input/gameport/gameport.c | 3 | ||||
-rw-r--r-- | drivers/input/gameport/ns558.c | 2 |
2 files changed, 2 insertions, 3 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index 2880eaae157a..ebf4be5b7c4e 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -530,8 +530,7 @@ static void gameport_init_port(struct gameport *gameport) mutex_init(&gameport->drv_mutex); device_initialize(&gameport->dev); - snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id), - "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1); + dev_set_name(&gameport->dev, "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1); gameport->dev.bus = &gameport_bus; gameport->dev.release = gameport_release_port; if (gameport->parent) diff --git a/drivers/input/gameport/ns558.c b/drivers/input/gameport/ns558.c index 2b282cde4b89..db556b71ddda 100644 --- a/drivers/input/gameport/ns558.c +++ b/drivers/input/gameport/ns558.c @@ -226,7 +226,7 @@ static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did) ns558->gameport = port; gameport_set_name(port, "NS558 PnP Gameport"); - gameport_set_phys(port, "pnp%s/gameport0", dev->dev.bus_id); + gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev)); port->dev.parent = &dev->dev; port->io = ioport; |