diff options
author | Antonino A. Daplas <adaplas@gmail.com> | 2005-11-07 01:00:39 -0800 |
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committer | Linus Torvalds <torvalds@g5.osdl.org> | 2005-11-07 07:53:51 -0800 |
commit | b4d8aea6d66aabc1d79aaeb1ecc90562abb8f575 (patch) | |
tree | 9d1acb46481ba54827463ae2d8f79821d5119953 /drivers/video/cfbcopyarea.c | |
parent | dd0314f7bb407bc4bdb3ea769b9c8a3a5d39ffd7 (diff) | |
download | linux-b4d8aea6d66aabc1d79aaeb1ecc90562abb8f575.tar.gz linux-b4d8aea6d66aabc1d79aaeb1ecc90562abb8f575.tar.bz2 linux-b4d8aea6d66aabc1d79aaeb1ecc90562abb8f575.zip |
[PATCH] fbdev: Remove software clipping from drawing functions
Remove software clipping from imageblit, fillrect and copyarea. Clipping is
not needed because the console layer assures that reads/writes doest not
happen beyond the extents of the framebuffer. And software clipping tends to
hide bugs, if they do exist.
Signed-off-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'drivers/video/cfbcopyarea.c')
-rw-r--r-- | drivers/video/cfbcopyarea.c | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/drivers/video/cfbcopyarea.c b/drivers/video/cfbcopyarea.c index 67711f7b11b1..cdc71572cf35 100644 --- a/drivers/video/cfbcopyarea.c +++ b/drivers/video/cfbcopyarea.c @@ -349,46 +349,10 @@ void cfb_copyarea(struct fb_info *p, const struct fb_copyarea *area) unsigned long __iomem *dst = NULL, *src = NULL; int bits = BITS_PER_LONG, bytes = bits >> 3; int dst_idx = 0, src_idx = 0, rev_copy = 0; - int x2, y2, vxres, vyres; if (p->state != FBINFO_STATE_RUNNING) return; - /* We want rotation but lack hardware to do it for us. */ - if (!p->fbops->fb_rotate && p->var.rotate) { - } - - vxres = p->var.xres_virtual; - vyres = p->var.yres_virtual; - - if (area->dx > vxres || area->sx > vxres || - area->dy > vyres || area->sy > vyres) - return; - - /* clip the destination - * We could use hardware clipping but on many cards you get around - * hardware clipping by writing to framebuffer directly. - */ - x2 = area->dx + area->width; - y2 = area->dy + area->height; - dx = area->dx > 0 ? area->dx : 0; - dy = area->dy > 0 ? area->dy : 0; - x2 = x2 < vxres ? x2 : vxres; - y2 = y2 < vyres ? y2 : vyres; - width = x2 - dx; - height = y2 - dy; - - if ((width==0) ||(height==0)) - return; - - /* update sx1,sy1 */ - sx += (dx - area->dx); - sy += (dy - area->dy); - - /* the source must be completely inside the virtual screen */ - if (sx < 0 || sy < 0 || (sx + width) > vxres || (sy + height) > vyres) - return; - /* if the beginning of the target area might overlap with the end of the source area, be have to copy the area reverse. */ if ((dy == sy && dx > sx) || (dy > sy)) { |