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authorJan Kara <jack@suse.cz>2009-04-27 16:43:52 +0200
committerAl Viro <viro@zeniv.linux.org.uk>2009-06-11 21:36:04 -0400
commitc15c54f5f056ee4819da9fde59a5f2cd45445f23 (patch)
tree0b8d142f0b8d44b71bf7ff9db7a373f90d0556a3 /fs/sync.c
parent5cee5815d1564bbbd505fea86f4550f1efdb5cd0 (diff)
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vfs: Move syncing code from super.c to sync.c (version 4)
Move sync_filesystems(), __fsync_super(), fsync_super() from super.c to sync.c where it fits better. [build fixes folded] Signed-off-by: Jan Kara <jack@suse.cz> Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
Diffstat (limited to 'fs/sync.c')
-rw-r--r--fs/sync.c85
1 files changed, 85 insertions, 0 deletions
diff --git a/fs/sync.c b/fs/sync.c
index be0798cc33d7..d5fa7b79982e 100644
--- a/fs/sync.c
+++ b/fs/sync.c
@@ -18,6 +18,91 @@
#define VALID_FLAGS (SYNC_FILE_RANGE_WAIT_BEFORE|SYNC_FILE_RANGE_WRITE| \
SYNC_FILE_RANGE_WAIT_AFTER)
+/*
+ * Do the filesystem syncing work. For simple filesystems sync_inodes_sb(sb, 0)
+ * just dirties buffers with inodes so we have to submit IO for these buffers
+ * via __sync_blockdev(). This also speeds up the wait == 1 case since in that
+ * case write_inode() functions do sync_dirty_buffer() and thus effectively
+ * write one block at a time.
+ */
+static int __fsync_super(struct super_block *sb, int wait)
+{
+ vfs_dq_sync(sb);
+ sync_inodes_sb(sb, wait);
+ lock_super(sb);
+ if (sb->s_dirt && sb->s_op->write_super)
+ sb->s_op->write_super(sb);
+ unlock_super(sb);
+ if (sb->s_op->sync_fs)
+ sb->s_op->sync_fs(sb, wait);
+ return __sync_blockdev(sb->s_bdev, wait);
+}
+
+/*
+ * Write out and wait upon all dirty data associated with this
+ * superblock. Filesystem data as well as the underlying block
+ * device. Takes the superblock lock.
+ */
+int fsync_super(struct super_block *sb)
+{
+ int ret;
+
+ ret = __fsync_super(sb, 0);
+ if (ret < 0)
+ return ret;
+ return __fsync_super(sb, 1);
+}
+EXPORT_SYMBOL_GPL(fsync_super);
+
+/*
+ * Sync all the data for all the filesystems (called by sys_sync() and
+ * emergency sync)
+ *
+ * This operation is careful to avoid the livelock which could easily happen
+ * if two or more filesystems are being continuously dirtied. s_need_sync
+ * is used only here. We set it against all filesystems and then clear it as
+ * we sync them. So redirtied filesystems are skipped.
+ *
+ * But if process A is currently running sync_filesystems and then process B
+ * calls sync_filesystems as well, process B will set all the s_need_sync
+ * flags again, which will cause process A to resync everything. Fix that with
+ * a local mutex.
+ */
+static void sync_filesystems(int wait)
+{
+ struct super_block *sb;
+ static DEFINE_MUTEX(mutex);
+
+ mutex_lock(&mutex); /* Could be down_interruptible */
+ spin_lock(&sb_lock);
+ list_for_each_entry(sb, &super_blocks, s_list) {
+ if (sb->s_flags & MS_RDONLY)
+ continue;
+ sb->s_need_sync = 1;
+ }
+
+restart:
+ list_for_each_entry(sb, &super_blocks, s_list) {
+ if (!sb->s_need_sync)
+ continue;
+ sb->s_need_sync = 0;
+ if (sb->s_flags & MS_RDONLY)
+ continue; /* hm. Was remounted r/o meanwhile */
+ sb->s_count++;
+ spin_unlock(&sb_lock);
+ down_read(&sb->s_umount);
+ if (sb->s_root)
+ __fsync_super(sb, wait);
+ up_read(&sb->s_umount);
+ /* restart only when sb is no longer on the list */
+ spin_lock(&sb_lock);
+ if (__put_super_and_need_restart(sb))
+ goto restart;
+ }
+ spin_unlock(&sb_lock);
+ mutex_unlock(&mutex);
+}
+
SYSCALL_DEFINE0(sync)
{
sync_filesystems(0);