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author | Dave Airlie <airlied@redhat.com> | 2016-02-19 12:50:00 +1000 |
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committer | Dave Airlie <airlied@redhat.com> | 2016-02-19 12:50:00 +1000 |
commit | 5441ea115ef153458b443917b02c7f5686cc2bd7 (patch) | |
tree | c722915421491a37afffece13c8ba516452533ac /include/drm | |
parent | aaa7dd2ced17c8e977faeadc4884c422456371c5 (diff) | |
parent | 36cb6253f9383fd9a59ee7b8458c6232ef48577c (diff) | |
download | linux-5441ea115ef153458b443917b02c7f5686cc2bd7.tar.gz linux-5441ea115ef153458b443917b02c7f5686cc2bd7.tar.bz2 linux-5441ea115ef153458b443917b02c7f5686cc2bd7.zip |
Merge tag 'drm-vc4-fixes-2016-02-17' of github.com:anholt/linux into drm-fixes
This pull request fixes GPU reset (which was disabled shortly after
V3D integration due to build breakage) and waits for idle in the
presence of signals (which X likes to do a lot).
* tag 'drm-vc4-fixes-2016-02-17' of github.com:anholt/linux:
drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
drm/vc4: Enable runtime PM.
drm/vc4: Fix spurious GPU resets due to BO reuse.
drm/vc4: Drop error message on seqno wait timeouts.
drm/vc4: Fix -ERESTARTSYS error return from BO waits.
drm/vc4: Return an ERR_PTR from BO creation instead of NULL.
drm/vc4: Fix the clear color for the first tile rendered.
drm/vc4: Validate that WAIT_BO padding is cleared.
Diffstat (limited to 'include/drm')
0 files changed, 0 insertions, 0 deletions