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authorDave Airlie <airlied@redhat.com>2016-02-19 12:50:00 +1000
committerDave Airlie <airlied@redhat.com>2016-02-19 12:50:00 +1000
commit5441ea115ef153458b443917b02c7f5686cc2bd7 (patch)
treec722915421491a37afffece13c8ba516452533ac /include/drm
parentaaa7dd2ced17c8e977faeadc4884c422456371c5 (diff)
parent36cb6253f9383fd9a59ee7b8458c6232ef48577c (diff)
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Merge tag 'drm-vc4-fixes-2016-02-17' of github.com:anholt/linux into drm-fixes
This pull request fixes GPU reset (which was disabled shortly after V3D integration due to build breakage) and waits for idle in the presence of signals (which X likes to do a lot). * tag 'drm-vc4-fixes-2016-02-17' of github.com:anholt/linux: drm/vc4: Use runtime PM to power cycle the device when the GPU hangs. drm/vc4: Enable runtime PM. drm/vc4: Fix spurious GPU resets due to BO reuse. drm/vc4: Drop error message on seqno wait timeouts. drm/vc4: Fix -ERESTARTSYS error return from BO waits. drm/vc4: Return an ERR_PTR from BO creation instead of NULL. drm/vc4: Fix the clear color for the first tile rendered. drm/vc4: Validate that WAIT_BO padding is cleared.
Diffstat (limited to 'include/drm')
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