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author | Ruslan Bilovol <ruslan.bilovol@gmail.com> | 2018-03-21 02:03:59 +0200 |
---|---|---|
committer | Takashi Iwai <tiwai@suse.de> | 2018-03-21 11:46:33 +0100 |
commit | 9a2fe9b801f585baccf8352d82839dcd54b300cf (patch) | |
tree | 333de5ebcac026ce1a18da1c693cb8e9603c9a54 /include/linux | |
parent | ceb18f511beeb8b750f027f170eb6d901a082e9a (diff) | |
download | linux-9a2fe9b801f585baccf8352d82839dcd54b300cf.tar.gz linux-9a2fe9b801f585baccf8352d82839dcd54b300cf.tar.bz2 linux-9a2fe9b801f585baccf8352d82839dcd54b300cf.zip |
ALSA: usb: initial USB Audio Device Class 3.0 support
Recently released USB Audio Class 3.0 specification
introduces many significant changes comparing to
previous versions, like
- new Power Domains, support for LPM/L1
- new Cluster descriptor
- changed layout of all class-specific descriptors
- new High Capability descriptors
- New class-specific String descriptors
- new and removed units
- additional sources for interrupts
- removed Type II Audio Data Formats
- ... and many other things (check spec)
It also provides backward compatibility through
multiple configurations, as well as requires
mandatory support for BADD (Basic Audio Device
Definition) on each ADC3.0 compliant device
This patch adds initial support of UAC3 specification
that is enough for Generic I/O Profile (BAOF, BAIF)
device support from BADD document.
Signed-off-by: Ruslan Bilovol <ruslan.bilovol@gmail.com>
Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'include/linux')
-rw-r--r-- | include/linux/usb/audio-v2.h | 4 | ||||
-rw-r--r-- | include/linux/usb/audio-v3.h | 395 |
2 files changed, 397 insertions, 2 deletions
diff --git a/include/linux/usb/audio-v2.h b/include/linux/usb/audio-v2.h index 3119d0ace7aa..2db83a191e78 100644 --- a/include/linux/usb/audio-v2.h +++ b/include/linux/usb/audio-v2.h @@ -34,12 +34,12 @@ * */ -static inline bool uac2_control_is_readable(u32 bmControls, u8 control) +static inline bool uac_v2v3_control_is_readable(u32 bmControls, u8 control) { return (bmControls >> (control * 2)) & 0x1; } -static inline bool uac2_control_is_writeable(u32 bmControls, u8 control) +static inline bool uac_v2v3_control_is_writeable(u32 bmControls, u8 control) { return (bmControls >> (control * 2)) & 0x2; } diff --git a/include/linux/usb/audio-v3.h b/include/linux/usb/audio-v3.h new file mode 100644 index 000000000000..a8959aaba0ae --- /dev/null +++ b/include/linux/usb/audio-v3.h @@ -0,0 +1,395 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* + * Copyright (c) 2017 Ruslan Bilovol <ruslan.bilovol@gmail.com> + * + * This file holds USB constants and structures defined + * by the USB DEVICE CLASS DEFINITION FOR AUDIO DEVICES Release 3.0. + */ + +#ifndef __LINUX_USB_AUDIO_V3_H +#define __LINUX_USB_AUDIO_V3_H + +#include <linux/types.h> + +/* + * v1.0, v2.0 and v3.0 of this standard have many things in common. For the rest + * of the definitions, please refer to audio.h and audio-v2.h + */ + +/* All High Capability descriptors have these 2 fields at the beginning */ +struct uac3_hc_descriptor_header { + __le16 wLength; + __u8 bDescriptorType; + __u8 bDescriptorSubtype; + __le16 wDescriptorID; +} __attribute__ ((packed)); + +/* 4.3.1 CLUSTER DESCRIPTOR HEADER */ +struct uac3_cluster_header_descriptor { + __le16 wLength; + __u8 bDescriptorType; + __u8 bDescriptorSubtype; + __le16 wDescriptorID; + __u8 bNrChannels; +} __attribute__ ((packed)); + +/* 4.3.2.1 SEGMENTS */ +struct uac3_cluster_segment_descriptor { + __le16 wLength; + __u8 bSegmentType; + /* __u8[0]; segment-specific data */ +} __attribute__ ((packed)); + +/* 4.3.2.1.1 END SEGMENT */ +struct uac3_cluster_end_segment_descriptor { + __le16 wLength; + __u8 bSegmentType; /* Constant END_SEGMENT */ +} __attribute__ ((packed)); + +/* 4.3.2.1.3.1 INFORMATION SEGMENT */ +struct uac3_cluster_information_segment_descriptor { + __le16 wLength; + __u8 bSegmentType; + __u8 bChPurpose; + __u8 bChRelationship; + __u8 bChGroupID; +} __attribute__ ((packed)); + +/* 4.5.2 CLASS-SPECIFIC AC INTERFACE DESCRIPTOR */ +struct uac3_ac_header_descriptor { + __u8 bLength; /* 10 */ + __u8 bDescriptorType; /* CS_INTERFACE descriptor type */ + __u8 bDescriptorSubtype; /* HEADER descriptor subtype */ + __u8 bCategory; + + /* includes Clock Source, Unit, Terminal, and Power Domain desc. */ + __le16 wTotalLength; + + __le32 bmControls; +} __attribute__ ((packed)); + +/* 4.5.2.1 INPUT TERMINAL DESCRIPTOR */ +struct uac3_input_terminal_descriptor { + __u8 bLength; + __u8 bDescriptorType; + __u8 bDescriptorSubtype; + __u8 bTerminalID; + __le16 wTerminalType; + __u8 bAssocTerminal; + __u8 bCSourceID; + __le32 bmControls; + __le16 wClusterDescrID; + __le16 wExTerminalDescrID; + __le16 wConnectorsDescrID; + __le16 wTerminalDescrStr; +} __attribute__((packed)); + +/* 4.5.2.2 OUTPUT TERMINAL DESCRIPTOR */ +struct uac3_output_terminal_descriptor { + __u8 bLength; + __u8 bDescriptorType; + __u8 bDescriptorSubtype; + __u8 bTerminalID; + __le16 wTerminalType; + __u8 bAssocTerminal; + __u8 bSourceID; + __u8 bCSourceID; + __le32 bmControls; + __le16 wExTerminalDescrID; + __le16 wConnectorsDescrID; + __le16 wTerminalDescrStr; +} __attribute__((packed)); + +/* 4.5.2.7 FEATURE UNIT DESCRIPTOR */ +struct uac3_feature_unit_descriptor { + __u8 bLength; + __u8 bDescriptorType; + __u8 bDescriptorSubtype; + __u8 bUnitID; + __u8 bSourceID; + /* bmaControls is actually u32, + * but u8 is needed for the hybrid parser */ + __u8 bmaControls[0]; /* variable length */ + /* wFeatureDescrStr omitted */ +} __attribute__((packed)); + +#define UAC3_DT_FEATURE_UNIT_SIZE(ch) (7 + ((ch) + 1) * 4) + +/* As above, but more useful for defining your own descriptors */ +#define DECLARE_UAC3_FEATURE_UNIT_DESCRIPTOR(ch) \ +struct uac3_feature_unit_descriptor_##ch { \ + __u8 bLength; \ + __u8 bDescriptorType; \ + __u8 bDescriptorSubtype; \ + __u8 bUnitID; \ + __u8 bSourceID; \ + __le32 bmaControls[ch + 1]; \ + __le16 wFeatureDescrStr; \ +} __attribute__ ((packed)) + +/* 4.5.2.12 CLOCK SOURCE DESCRIPTOR */ +struct uac3_clock_source_descriptor { + __u8 bLength; + __u8 bDescriptorType; + __u8 bDescriptorSubtype; + __u8 bClockID; + __u8 bmAttributes; + __le32 bmControls; + __u8 bReferenceTerminal; + __le16 wClockSourceStr; +} __attribute__((packed)); + +/* bmAttribute fields */ +#define UAC3_CLOCK_SOURCE_TYPE_EXT 0x0 +#define UAC3_CLOCK_SOURCE_TYPE_INT 0x1 +#define UAC3_CLOCK_SOURCE_ASYNC (0 << 2) +#define UAC3_CLOCK_SOURCE_SYNCED_TO_SOF (1 << 1) + +/* 4.5.2.13 CLOCK SELECTOR DESCRIPTOR */ +struct uac3_clock_selector_descriptor { + __u8 bLength; + __u8 bDescriptorType; + __u8 bDescriptorSubtype; + __u8 bClockID; + __u8 bNrInPins; + __u8 baCSourceID[]; + /* bmControls and wCSelectorDescrStr omitted */ +} __attribute__((packed)); + +/* 4.5.2.14 CLOCK MULTIPLIER DESCRIPTOR */ +struct uac3_clock_multiplier_descriptor { + __u8 bLength; + __u8 bDescriptorType; + __u8 bDescriptorSubtype; + __u8 bClockID; + __u8 bCSourceID; + __le32 bmControls; + __le16 wCMultiplierDescrStr; +} __attribute__((packed)); + +/* 4.5.2.15 POWER DOMAIN DESCRIPTOR */ +struct uac3_power_domain_descriptor { + __u8 bLength; + __u8 bDescriptorType; + __u8 bDescriptorSubtype; + __u8 bPowerDomainID; + __le16 waRecoveryTime1; + __le16 waRecoveryTime2; + __u8 bNrEntities; + __u8 baEntityID[]; + /* wPDomainDescrStr omitted */ +} __attribute__((packed)); + +/* As above, but more useful for defining your own descriptors */ +#define DECLARE_UAC3_POWER_DOMAIN_DESCRIPTOR(n) \ +struct uac3_power_domain_descriptor_##n { \ + __u8 bLength; \ + __u8 bDescriptorType; \ + __u8 bDescriptorSubtype; \ + __u8 bPowerDomainID; \ + __le16 waRecoveryTime1; \ + __le16 waRecoveryTime2; \ + __u8 bNrEntities; \ + __u8 baEntityID[n]; \ + __le16 wPDomainDescrStr; \ +} __attribute__ ((packed)) + +/* 4.7.2 CLASS-SPECIFIC AS INTERFACE DESCRIPTOR */ +struct uac3_as_header_descriptor { + __u8 bLength; + __u8 bDescriptorType; + __u8 bDescriptorSubtype; + __u8 bTerminalLink; + __le32 bmControls; + __le16 wClusterDescrID; + __le64 bmFormats; + __u8 bSubslotSize; + __u8 bBitResolution; + __le16 bmAuxProtocols; + __u8 bControlSize; +} __attribute__((packed)); + +#define UAC3_FORMAT_TYPE_I_RAW_DATA (1 << 6) + +/* 4.8.1.2 CLASS-SPECIFIC AS ISOCHRONOUS AUDIO DATA ENDPOINT DESCRIPTOR */ +struct uac3_iso_endpoint_descriptor { + __u8 bLength; + __u8 bDescriptorType; + __u8 bDescriptorSubtype; + __le32 bmControls; + __u8 bLockDelayUnits; + __le16 wLockDelay; +} __attribute__((packed)); + +/* 6.1 INTERRUPT DATA MESSAGE */ +struct uac3_interrupt_data_msg { + __u8 bInfo; + __u8 bSourceType; + __le16 wValue; + __le16 wIndex; +} __attribute__((packed)); + +/* A.2 AUDIO AUDIO FUNCTION SUBCLASS CODES */ +#define UAC3_FUNCTION_SUBCLASS_UNDEFINED 0x00 +#define UAC3_FUNCTION_SUBCLASS_FULL_ADC_3_0 0x01 +/* BADD profiles */ +#define UAC3_FUNCTION_SUBCLASS_GENERIC_IO 0x20 +#define UAC3_FUNCTION_SUBCLASS_HEADPHONE 0x21 +#define UAC3_FUNCTION_SUBCLASS_SPEAKER 0x22 +#define UAC3_FUNCTION_SUBCLASS_MICROPHONE 0x23 +#define UAC3_FUNCTION_SUBCLASS_HEADSET 0x24 +#define UAC3_FUNCTION_SUBCLASS_HEADSET_ADAPTER 0x25 +#define UAC3_FUNCTION_SUBCLASS_SPEAKERPHONE 0x26 + +/* A.7 AUDIO FUNCTION CATEGORY CODES */ +#define UAC3_FUNCTION_SUBCLASS_UNDEFINED 0x00 +#define UAC3_FUNCTION_DESKTOP_SPEAKER 0x01 +#define UAC3_FUNCTION_HOME_THEATER 0x02 +#define UAC3_FUNCTION_MICROPHONE 0x03 +#define UAC3_FUNCTION_HEADSET 0x04 +#define UAC3_FUNCTION_TELEPHONE 0x05 +#define UAC3_FUNCTION_CONVERTER 0x06 +#define UAC3_FUNCTION_SOUND_RECORDER 0x07 +#define UAC3_FUNCTION_IO_BOX 0x08 +#define UAC3_FUNCTION_MUSICAL_INSTRUMENT 0x09 +#define UAC3_FUNCTION_PRO_AUDIO 0x0a +#define UAC3_FUNCTION_AUDIO_VIDEO 0x0b +#define UAC3_FUNCTION_CONTROL_PANEL 0x0c +#define UAC3_FUNCTION_HEADPHONE 0x0d +#define UAC3_FUNCTION_GENERIC_SPEAKER 0x0e +#define UAC3_FUNCTION_HEADSET_ADAPTER 0x0f +#define UAC3_FUNCTION_SPEAKERPHONE 0x10 +#define UAC3_FUNCTION_OTHER 0xff + +/* A.8 AUDIO CLASS-SPECIFIC DESCRIPTOR TYPES */ +#define UAC3_CS_UNDEFINED 0x20 +#define UAC3_CS_DEVICE 0x21 +#define UAC3_CS_CONFIGURATION 0x22 +#define UAC3_CS_STRING 0x23 +#define UAC3_CS_INTERFACE 0x24 +#define UAC3_CS_ENDPOINT 0x25 +#define UAC3_CS_CLUSTER 0x26 + +/* A.10 CLUSTER DESCRIPTOR SEGMENT TYPES */ +#define UAC3_SEGMENT_UNDEFINED 0x00 +#define UAC3_CLUSTER_DESCRIPTION 0x01 +#define UAC3_CLUSTER_VENDOR_DEFINED 0x1F +#define UAC3_CHANNEL_INFORMATION 0x20 +#define UAC3_CHANNEL_AMBISONIC 0x21 +#define UAC3_CHANNEL_DESCRIPTION 0x22 +#define UAC3_CHANNEL_VENDOR_DEFINED 0xFE +#define UAC3_END_SEGMENT 0xFF + +/* A.11 CHANNEL PURPOSE DEFINITIONS */ +#define UAC3_PURPOSE_UNDEFINED 0x00 +#define UAC3_PURPOSE_GENERIC_AUDIO 0x01 +#define UAC3_PURPOSE_VOICE 0x02 +#define UAC3_PURPOSE_SPEECH 0x03 +#define UAC3_PURPOSE_AMBIENT 0x04 +#define UAC3_PURPOSE_REFERENCE 0x05 +#define UAC3_PURPOSE_ULTRASONIC 0x06 +#define UAC3_PURPOSE_VIBROKINETIC 0x07 +#define UAC3_PURPOSE_NON_AUDIO 0xFF + +/* A.12 CHANNEL RELATIONSHIP DEFINITIONS */ +#define UAC3_CH_RELATIONSHIP_UNDEFINED 0x00 +#define UAC3_CH_MONO 0x01 +#define UAC3_CH_LEFT 0x02 +#define UAC3_CH_RIGHT 0x03 +#define UAC3_CH_ARRAY 0x04 +#define UAC3_CH_PATTERN_X 0x20 +#define UAC3_CH_PATTERN_Y 0x21 +#define UAC3_CH_PATTERN_A 0x22 +#define UAC3_CH_PATTERN_B 0x23 +#define UAC3_CH_PATTERN_M 0x24 +#define UAC3_CH_PATTERN_S 0x25 +#define UAC3_CH_FRONT_LEFT 0x80 +#define UAC3_CH_FRONT_RIGHT 0x81 +#define UAC3_CH_FRONT_CENTER 0x82 +#define UAC3_CH_FRONT_LEFT_OF_CENTER 0x83 +#define UAC3_CH_FRONT_RIGHT_OF_CENTER 0x84 +#define UAC3_CH_FRONT_WIDE_LEFT 0x85 +#define UAC3_CH_FRONT_WIDE_RIGHT 0x86 +#define UAC3_CH_SIDE_LEFT 0x87 +#define UAC3_CH_SIDE_RIGHT 0x88 +#define UAC3_CH_SURROUND_ARRAY_LEFT 0x89 +#define UAC3_CH_SURROUND_ARRAY_RIGHT 0x8A +#define UAC3_CH_BACK_LEFT 0x8B +#define UAC3_CH_BACK_RIGHT 0x8C +#define UAC3_CH_BACK_CENTER 0x8D +#define UAC3_CH_BACK_LEFT_OF_CENTER 0x8E +#define UAC3_CH_BACK_RIGHT_OF_CENTER 0x8F +#define UAC3_CH_BACK_WIDE_LEFT 0x90 +#define UAC3_CH_BACK_WIDE_RIGHT 0x91 +#define UAC3_CH_TOP_CENTER 0x92 +#define UAC3_CH_TOP_FRONT_LEFT 0x93 +#define UAC3_CH_TOP_FRONT_RIGHT 0x94 +#define UAC3_CH_TOP_FRONT_CENTER 0x95 +#define UAC3_CH_TOP_FRONT_LOC 0x96 +#define UAC3_CH_TOP_FRONT_ROC 0x97 +#define UAC3_CH_TOP_FRONT_WIDE_LEFT 0x98 +#define UAC3_CH_TOP_FRONT_WIDE_RIGHT 0x99 +#define UAC3_CH_TOP_SIDE_LEFT 0x9A +#define UAC3_CH_TOP_SIDE_RIGHT 0x9B +#define UAC3_CH_TOP_SURR_ARRAY_LEFT 0x9C +#define UAC3_CH_TOP_SURR_ARRAY_RIGHT 0x9D +#define UAC3_CH_TOP_BACK_LEFT 0x9E +#define UAC3_CH_TOP_BACK_RIGHT 0x9F +#define UAC3_CH_TOP_BACK_CENTER 0xA0 +#define UAC3_CH_TOP_BACK_LOC 0xA1 +#define UAC3_CH_TOP_BACK_ROC 0xA2 +#define UAC3_CH_TOP_BACK_WIDE_LEFT 0xA3 +#define UAC3_CH_TOP_BACK_WIDE_RIGHT 0xA4 +#define UAC3_CH_BOTTOM_CENTER 0xA5 +#define UAC3_CH_BOTTOM_FRONT_LEFT 0xA6 +#define UAC3_CH_BOTTOM_FRONT_RIGHT 0xA7 +#define UAC3_CH_BOTTOM_FRONT_CENTER 0xA8 +#define UAC3_CH_BOTTOM_FRONT_LOC 0xA9 +#define UAC3_CH_BOTTOM_FRONT_ROC 0xAA +#define UAC3_CH_BOTTOM_FRONT_WIDE_LEFT 0xAB +#define UAC3_CH_BOTTOM_FRONT_WIDE_RIGHT 0xAC +#define UAC3_CH_BOTTOM_SIDE_LEFT 0xAD +#define UAC3_CH_BOTTOM_SIDE_RIGHT 0xAE +#define UAC3_CH_BOTTOM_SURR_ARRAY_LEFT 0xAF +#define UAC3_CH_BOTTOM_SURR_ARRAY_RIGHT 0xB0 +#define UAC3_CH_BOTTOM_BACK_LEFT 0xB1 +#define UAC3_CH_BOTTOM_BACK_RIGHT 0xB2 +#define UAC3_CH_BOTTOM_BACK_CENTER 0xB3 +#define UAC3_CH_BOTTOM_BACK_LOC 0xB4 +#define UAC3_CH_BOTTOM_BACK_ROC 0xB5 +#define UAC3_CH_BOTTOM_BACK_WIDE_LEFT 0xB6 +#define UAC3_CH_BOTTOM_BACK_WIDE_RIGHT 0xB7 +#define UAC3_CH_LOW_FREQUENCY_EFFECTS 0xB8 +#define UAC3_CH_LFE_LEFT 0xB9 +#define UAC3_CH_LFE_RIGHT 0xBA +#define UAC3_CH_HEADPHONE_LEFT 0xBB +#define UAC3_CH_HEADPHONE_RIGHT 0xBC + +/* A.15 AUDIO CLASS-SPECIFIC AC INTERFACE DESCRIPTOR SUBTYPES */ +/* see audio.h for the rest, which is identical to v1 */ +#define UAC3_EXTENDED_TERMINAL 0x04 +#define UAC3_MIXER_UNIT 0x05 +#define UAC3_SELECTOR_UNIT 0x06 +#define UAC3_FEATURE_UNIT 0x07 +#define UAC3_EFFECT_UNIT 0x08 +#define UAC3_PROCESSING_UNIT 0x09 +#define UAC3_EXTENSION_UNIT 0x0a +#define UAC3_CLOCK_SOURCE 0x0b +#define UAC3_CLOCK_SELECTOR 0x0c +#define UAC3_CLOCK_MULTIPLIER 0x0d +#define UAC3_SAMPLE_RATE_CONVERTER 0x0e +#define UAC3_CONNECTORS 0x0f +#define UAC3_POWER_DOMAIN 0x10 + +/* A.22 AUDIO CLASS-SPECIFIC REQUEST CODES */ +/* see audio-v2.h for the rest, which is identical to v2 */ +#define UAC3_CS_REQ_INTEN 0x04 +#define UAC3_CS_REQ_STRING 0x05 +#define UAC3_CS_REQ_HIGH_CAPABILITY_DESCRIPTOR 0x06 + +/* A.23.1 AUDIOCONTROL INTERFACE CONTROL SELECTORS */ +#define UAC3_AC_CONTROL_UNDEFINED 0x00 +#define UAC3_AC_ACTIVE_INTERFACE_CONTROL 0x01 +#define UAC3_AC_POWER_DOMAIN_CONTROL 0x02 + +#endif /* __LINUX_USB_AUDIO_V3_H */ |