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authorHoria Geantă <horia.geanta@nxp.com>2017-03-17 12:05:56 +0200
committerHerbert Xu <herbert@gondor.apana.org.au>2017-03-24 22:02:56 +0800
commit1662e9319b999402d450a2dbaefc49752986a46b (patch)
tree21109d6006182a55ec2bf5a6bcdf3decd6ae2588 /include/soc
parent3c7eb3cc8360736123a3139a1ec727d746de3252 (diff)
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soc/qman: export volatile dequeue related structs
Since qman_volatile_dequeue() is already exported, move the related structures into the public header too. Signed-off-by: Horia Geantă <horia.geanta@nxp.com> Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au>
Diffstat (limited to 'include/soc')
-rw-r--r--include/soc/fsl/qman.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/include/soc/fsl/qman.h b/include/soc/fsl/qman.h
index 3d4df74a96de..4de1ffcc8982 100644
--- a/include/soc/fsl/qman.h
+++ b/include/soc/fsl/qman.h
@@ -791,6 +791,23 @@ struct qman_cgr {
#define QMAN_INITFQ_FLAG_SCHED 0x00000001 /* schedule rather than park */
#define QMAN_INITFQ_FLAG_LOCAL 0x00000004 /* set dest portal */
+/*
+ * For qman_volatile_dequeue(); Choose one PRECEDENCE. EXACT is optional. Use
+ * NUMFRAMES(n) (6-bit) or NUMFRAMES_TILLEMPTY to fill in the frame-count. Use
+ * FQID(n) to fill in the frame queue ID.
+ */
+#define QM_VDQCR_PRECEDENCE_VDQCR 0x0
+#define QM_VDQCR_PRECEDENCE_SDQCR 0x80000000
+#define QM_VDQCR_EXACT 0x40000000
+#define QM_VDQCR_NUMFRAMES_MASK 0x3f000000
+#define QM_VDQCR_NUMFRAMES_SET(n) (((n) & 0x3f) << 24)
+#define QM_VDQCR_NUMFRAMES_GET(n) (((n) >> 24) & 0x3f)
+#define QM_VDQCR_NUMFRAMES_TILLEMPTY QM_VDQCR_NUMFRAMES_SET(0)
+
+#define QMAN_VOLATILE_FLAG_WAIT 0x00000001 /* wait if VDQCR is in use */
+#define QMAN_VOLATILE_FLAG_WAIT_INT 0x00000002 /* if wait, interruptible? */
+#define QMAN_VOLATILE_FLAG_FINISH 0x00000004 /* wait till VDQCR completes */
+
/* Portal Management */
/**
* qman_p_irqsource_add - add processing sources to be interrupt-driven
@@ -963,6 +980,25 @@ int qman_retire_fq(struct qman_fq *fq, u32 *flags);
*/
int qman_oos_fq(struct qman_fq *fq);
+/*
+ * qman_volatile_dequeue - Issue a volatile dequeue command
+ * @fq: the frame queue object to dequeue from
+ * @flags: a bit-mask of QMAN_VOLATILE_FLAG_*** options
+ * @vdqcr: bit mask of QM_VDQCR_*** options, as per qm_dqrr_vdqcr_set()
+ *
+ * Attempts to lock access to the portal's VDQCR volatile dequeue functionality.
+ * The function will block and sleep if QMAN_VOLATILE_FLAG_WAIT is specified and
+ * the VDQCR is already in use, otherwise returns non-zero for failure. If
+ * QMAN_VOLATILE_FLAG_FINISH is specified, the function will only return once
+ * the VDQCR command has finished executing (ie. once the callback for the last
+ * DQRR entry resulting from the VDQCR command has been called). If not using
+ * the FINISH flag, completion can be determined either by detecting the
+ * presence of the QM_DQRR_STAT_UNSCHEDULED and QM_DQRR_STAT_DQCR_EXPIRED bits
+ * in the "stat" parameter passed to the FQ's dequeue callback, or by waiting
+ * for the QMAN_FQ_STATE_VDQCR bit to disappear.
+ */
+int qman_volatile_dequeue(struct qman_fq *fq, u32 flags, u32 vdqcr);
+
/**
* qman_enqueue - Enqueue a frame to a frame queue
* @fq: the frame queue object to enqueue to