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authorMohan Kumar <mkumard@nvidia.com>2022-04-11 13:02:09 +0530
committerTakashi Iwai <tiwai@suse.de>2022-04-12 11:34:17 +0200
commitb33115bd05afda6fe16fdd142779a9ff95d63317 (patch)
tree5502747ed61efbae832c852137fea4e1d3f8307a /include/sound/hda_codec.h
parentb2405aa948b95afc5246fa56fc05c3512cd6185c (diff)
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ALSA: hda: Jack detection poll in suspend state
HDA Jack detection logic doesn't work when the HDACODEC in runtime suspended state as unsol event won't be triggered during D3 state. As pulseaudio server in userspace rely on the jack mixer control status to show the audio devices in gui and any display sink device hotplug event during D3 state will never updates the jack status which will result in no audio device option available in userspace settings. The possible option available to resolve this issue is to run Jack polling worker thread even after codec suspend state. The choice can be made based on compromise between power saving or Jack detection in suspend state. Signed-off-by: Mohan Kumar <mkumard@nvidia.com> Link: https://lore.kernel.org/r/20220411073210.23445-2-mkumard@nvidia.com Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'include/sound/hda_codec.h')
-rw-r--r--include/sound/hda_codec.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/include/sound/hda_codec.h b/include/sound/hda_codec.h
index 77426ff58338..b7be300b6b18 100644
--- a/include/sound/hda_codec.h
+++ b/include/sound/hda_codec.h
@@ -59,6 +59,9 @@ struct hda_bus {
unsigned int no_response_fallback:1; /* don't fallback at RIRB error */
unsigned int bus_probing :1; /* during probing process */
unsigned int keep_power:1; /* keep power up for notification */
+ unsigned int jackpoll_in_suspend:1; /* keep jack polling during
+ * runtime suspend
+ */
int primary_dig_out_type; /* primary digital out PCM type */
unsigned int mixer_assigned; /* codec addr for mixer name */