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authorJerome Glisse <jglisse@redhat.com>2010-04-07 10:21:19 +0000
committerDave Airlie <airlied@redhat.com>2010-04-08 10:21:19 +1000
commit9d87fa2138d06ff400551800d67d522625033e35 (patch)
tree284cd0f73ccb2f2fad1c71f974d4e9e4d0035e81 /include
parent3a89b4a9ca7ce11e3b7d5119aea917b9fc29a302 (diff)
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drm/ttm: split no_wait argument in 2 GPU or reserve wait
There is case where we want to be able to wait only for the GPU while not waiting for other buffer to be unreserved. This patch split the no_wait argument all the way down in the whole ttm path so that upper level can decide on what to wait on or not. [airlied: squashed these 4 for bisectability reasons.] drm/radeon/kms: update to TTM no_wait splitted argument drm/nouveau: update to TTM no_wait splitted argument drm/vmwgfx: update to TTM no_wait splitted argument [vmwgfx patch: Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>] Signed-off-by: Jerome Glisse <jglisse@redhat.com> Acked-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'include')
-rw-r--r--include/drm/ttm/ttm_bo_api.h6
-rw-r--r--include/drm/ttm/ttm_bo_driver.h29
2 files changed, 22 insertions, 13 deletions
diff --git a/include/drm/ttm/ttm_bo_api.h b/include/drm/ttm/ttm_bo_api.h
index 81eb9f45883c..8c8005ec4eaf 100644
--- a/include/drm/ttm/ttm_bo_api.h
+++ b/include/drm/ttm/ttm_bo_api.h
@@ -313,7 +313,8 @@ extern int ttm_bo_wait(struct ttm_buffer_object *bo, bool lazy,
* @bo: The buffer object.
* @placement: Proposed placement for the buffer object.
* @interruptible: Sleep interruptible if sleeping.
- * @no_wait: Return immediately if the buffer is busy.
+ * @no_wait_reserve: Return immediately if other buffers are busy.
+ * @no_wait_gpu: Return immediately if the GPU is busy.
*
* Changes placement and caching policy of the buffer object
* according proposed placement.
@@ -325,7 +326,8 @@ extern int ttm_bo_wait(struct ttm_buffer_object *bo, bool lazy,
*/
extern int ttm_bo_validate(struct ttm_buffer_object *bo,
struct ttm_placement *placement,
- bool interruptible, bool no_wait);
+ bool interruptible, bool no_wait_reserve,
+ bool no_wait_gpu);
/**
* ttm_bo_unref
diff --git a/include/drm/ttm/ttm_bo_driver.h b/include/drm/ttm/ttm_bo_driver.h
index e929c27ede22..69f70e418c2c 100644
--- a/include/drm/ttm/ttm_bo_driver.h
+++ b/include/drm/ttm/ttm_bo_driver.h
@@ -311,7 +311,8 @@ struct ttm_bo_driver {
*/
int (*move) (struct ttm_buffer_object *bo,
bool evict, bool interruptible,
- bool no_wait, struct ttm_mem_reg *new_mem);
+ bool no_wait_reserve, bool no_wait_gpu,
+ struct ttm_mem_reg *new_mem);
/**
* struct ttm_bo_driver_member verify_access
@@ -633,7 +634,8 @@ extern bool ttm_mem_reg_is_pci(struct ttm_bo_device *bdev,
* @proposed_placement: Proposed new placement for the buffer object.
* @mem: A struct ttm_mem_reg.
* @interruptible: Sleep interruptible when sliping.
- * @no_wait: Don't sleep waiting for space to become available.
+ * @no_wait_reserve: Return immediately if other buffers are busy.
+ * @no_wait_gpu: Return immediately if the GPU is busy.
*
* Allocate memory space for the buffer object pointed to by @bo, using
* the placement flags in @mem, potentially evicting other idle buffer objects.
@@ -647,7 +649,8 @@ extern bool ttm_mem_reg_is_pci(struct ttm_bo_device *bdev,
extern int ttm_bo_mem_space(struct ttm_buffer_object *bo,
struct ttm_placement *placement,
struct ttm_mem_reg *mem,
- bool interruptible, bool no_wait);
+ bool interruptible,
+ bool no_wait_reserve, bool no_wait_gpu);
/**
* ttm_bo_wait_for_cpu
*
@@ -826,7 +829,8 @@ extern void ttm_bo_unblock_reservation(struct ttm_buffer_object *bo);
*
* @bo: A pointer to a struct ttm_buffer_object.
* @evict: 1: This is an eviction. Don't try to pipeline.
- * @no_wait: Never sleep, but rather return with -EBUSY.
+ * @no_wait_reserve: Return immediately if other buffers are busy.
+ * @no_wait_gpu: Return immediately if the GPU is busy.
* @new_mem: struct ttm_mem_reg indicating where to move.
*
* Optimized move function for a buffer object with both old and
@@ -840,15 +844,16 @@ extern void ttm_bo_unblock_reservation(struct ttm_buffer_object *bo);
*/
extern int ttm_bo_move_ttm(struct ttm_buffer_object *bo,
- bool evict, bool no_wait,
- struct ttm_mem_reg *new_mem);
+ bool evict, bool no_wait_reserve,
+ bool no_wait_gpu, struct ttm_mem_reg *new_mem);
/**
* ttm_bo_move_memcpy
*
* @bo: A pointer to a struct ttm_buffer_object.
* @evict: 1: This is an eviction. Don't try to pipeline.
- * @no_wait: Never sleep, but rather return with -EBUSY.
+ * @no_wait_reserve: Return immediately if other buffers are busy.
+ * @no_wait_gpu: Return immediately if the GPU is busy.
* @new_mem: struct ttm_mem_reg indicating where to move.
*
* Fallback move function for a mappable buffer object in mappable memory.
@@ -862,8 +867,8 @@ extern int ttm_bo_move_ttm(struct ttm_buffer_object *bo,
*/
extern int ttm_bo_move_memcpy(struct ttm_buffer_object *bo,
- bool evict,
- bool no_wait, struct ttm_mem_reg *new_mem);
+ bool evict, bool no_wait_reserve,
+ bool no_wait_gpu, struct ttm_mem_reg *new_mem);
/**
* ttm_bo_free_old_node
@@ -882,7 +887,8 @@ extern void ttm_bo_free_old_node(struct ttm_buffer_object *bo);
* @sync_obj_arg: An argument to pass to the sync object idle / wait
* functions.
* @evict: This is an evict move. Don't return until the buffer is idle.
- * @no_wait: Never sleep, but rather return with -EBUSY.
+ * @no_wait_reserve: Return immediately if other buffers are busy.
+ * @no_wait_gpu: Return immediately if the GPU is busy.
* @new_mem: struct ttm_mem_reg indicating where to move.
*
* Accelerated move function to be called when an accelerated move
@@ -896,7 +902,8 @@ extern void ttm_bo_free_old_node(struct ttm_buffer_object *bo);
extern int ttm_bo_move_accel_cleanup(struct ttm_buffer_object *bo,
void *sync_obj,
void *sync_obj_arg,
- bool evict, bool no_wait,
+ bool evict, bool no_wait_reserve,
+ bool no_wait_gpu,
struct ttm_mem_reg *new_mem);
/**
* ttm_io_prot