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authorChristoph Lameter <clameter@sgi.com>2007-05-09 02:32:46 -0700
committerLinus Torvalds <torvalds@woody.linux-foundation.org>2007-05-09 12:30:46 -0700
commit5e6d444ea1f72b8148354a9baf0ea8fa3dd0425b (patch)
treec9c07fd97acd925bfb9c4964240799414243d399 /mm
parent45edfa580b8e638c44ec26872bfe75b307ba12d1 (diff)
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SLUB: rework slab order determination
In some cases SLUB is creating uselessly slabs that are larger than slub_max_order. Also the layout of some of the slabs was not satisfactory. Go to an iterarive approach. Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'mm')
-rw-r--r--mm/slub.c66
1 files changed, 52 insertions, 14 deletions
diff --git a/mm/slub.c b/mm/slub.c
index ae2831027802..c81f52a72153 100644
--- a/mm/slub.c
+++ b/mm/slub.c
@@ -1577,37 +1577,75 @@ static int slub_nomerge;
* requested a higher mininum order then we start with that one instead of
* the smallest order which will fit the object.
*/
-static int calculate_order(int size)
+static inline int slab_order(int size, int min_objects,
+ int max_order, int fract_leftover)
{
int order;
int rem;
- for (order = max(slub_min_order, fls(size - 1) - PAGE_SHIFT);
- order < MAX_ORDER; order++) {
- unsigned long slab_size = PAGE_SIZE << order;
+ for (order = max(slub_min_order,
+ fls(min_objects * size - 1) - PAGE_SHIFT);
+ order <= max_order; order++) {
- if (order < slub_max_order &&
- slab_size < slub_min_objects * size)
- continue;
+ unsigned long slab_size = PAGE_SIZE << order;
- if (slab_size < size)
+ if (slab_size < min_objects * size)
continue;
- if (order >= slub_max_order)
- break;
-
rem = slab_size % size;
- if (rem <= slab_size / 8)
+ if (rem <= slab_size / fract_leftover)
break;
}
- if (order >= MAX_ORDER)
- return -E2BIG;
return order;
}
+static inline int calculate_order(int size)
+{
+ int order;
+ int min_objects;
+ int fraction;
+
+ /*
+ * Attempt to find best configuration for a slab. This
+ * works by first attempting to generate a layout with
+ * the best configuration and backing off gradually.
+ *
+ * First we reduce the acceptable waste in a slab. Then
+ * we reduce the minimum objects required in a slab.
+ */
+ min_objects = slub_min_objects;
+ while (min_objects > 1) {
+ fraction = 8;
+ while (fraction >= 4) {
+ order = slab_order(size, min_objects,
+ slub_max_order, fraction);
+ if (order <= slub_max_order)
+ return order;
+ fraction /= 2;
+ }
+ min_objects /= 2;
+ }
+
+ /*
+ * We were unable to place multiple objects in a slab. Now
+ * lets see if we can place a single object there.
+ */
+ order = slab_order(size, 1, slub_max_order, 1);
+ if (order <= slub_max_order)
+ return order;
+
+ /*
+ * Doh this slab cannot be placed using slub_max_order.
+ */
+ order = slab_order(size, 1, MAX_ORDER, 1);
+ if (order <= MAX_ORDER)
+ return order;
+ return -ENOSYS;
+}
+
/*
* Figure out what the alignment of the objects will be.
*/