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author | Kailang Yang <kailang@realtek.com> | 2019-05-23 14:43:04 +0800 |
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committer | Takashi Iwai <tiwai@suse.de> | 2019-05-23 09:39:34 +0200 |
commit | 317d9313925cd8388304286c0d3c8dda7f060a2d (patch) | |
tree | 5c3217e9f3a0d9f8b80dfe8b6805b04d359bfeca /sound | |
parent | aeac1a0dadb4ab699a61136a5729d048abe6ee5f (diff) | |
download | linux-317d9313925cd8388304286c0d3c8dda7f060a2d.tar.gz linux-317d9313925cd8388304286c0d3c8dda7f060a2d.tar.bz2 linux-317d9313925cd8388304286c0d3c8dda7f060a2d.zip |
ALSA: hda/realtek - Set default power save node to 0
I measured power consumption between power_save_node=1 and power_save_node=0.
It's almost the same.
Codec will enter to runtime suspend and suspend.
That pin also will enter to D3. Don't need to enter to D3 by single pin.
So, Disable power_save_node as default. It will avoid more issues.
Windows Driver also has not this option at runtime PM.
Signed-off-by: Kailang Yang <kailang@realtek.com>
Cc: <stable@vger.kernel.org>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound')
-rw-r--r-- | sound/pci/hda/patch_realtek.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sound/pci/hda/patch_realtek.c b/sound/pci/hda/patch_realtek.c index b984bd1d1971..1ca2a83b65cd 100644 --- a/sound/pci/hda/patch_realtek.c +++ b/sound/pci/hda/patch_realtek.c @@ -7711,7 +7711,7 @@ static int patch_alc269(struct hda_codec *codec) spec = codec->spec; spec->gen.shared_mic_vref_pin = 0x18; - codec->power_save_node = 1; + codec->power_save_node = 0; #ifdef CONFIG_PM codec->patch_ops.suspend = alc269_suspend; |