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authorTakashi Sakamoto <o-takashi@sakamocchi.jp>2016-03-28 08:29:32 +0900
committerTakashi Iwai <tiwai@suse.de>2016-03-28 09:32:57 +0200
commit6b94fb14fcff3d9be13aae271f2345ab3f656b0c (patch)
tree462ab3de3b1e8b3f6a14f1c04b9632de4fb2bc90 /sound
parent83a9efb5b8170b7cffef4f62656656e1d8ad2ccd (diff)
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ALSA: dice: fix memory leak when unplugging
When sound card is going to be released, dice private data is also released. Then all of data should be released. However, stream data is not released. This causes memory leak when unplugging dice unit. This commit fixes the bug. Fixes: 4bdc495c87b3('ALSA: dice: handle several PCM substreams when any isochronous streams are available') Signed-off-by: Takashi Sakamoto <o-takashi@sakamocchi.jp> Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound')
-rw-r--r--sound/firewire/dice/dice-stream.c14
1 files changed, 4 insertions, 10 deletions
diff --git a/sound/firewire/dice/dice-stream.c b/sound/firewire/dice/dice-stream.c
index 845d5e5884a4..ec4db3a514fc 100644
--- a/sound/firewire/dice/dice-stream.c
+++ b/sound/firewire/dice/dice-stream.c
@@ -446,18 +446,12 @@ end:
void snd_dice_stream_destroy_duplex(struct snd_dice *dice)
{
- struct reg_params tx_params, rx_params;
-
- snd_dice_transaction_clear_enable(dice);
+ unsigned int i;
- if (get_register_params(dice, &tx_params, &rx_params) == 0) {
- stop_streams(dice, AMDTP_IN_STREAM, &tx_params);
- stop_streams(dice, AMDTP_OUT_STREAM, &rx_params);
+ for (i = 0; i < MAX_STREAMS; i++) {
+ destroy_stream(dice, AMDTP_IN_STREAM, i);
+ destroy_stream(dice, AMDTP_OUT_STREAM, i);
}
-
- release_resources(dice);
-
- dice->substreams_counter = 0;
}
void snd_dice_stream_update_duplex(struct snd_dice *dice)