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diff --git a/Documentation/input/joystick.txt b/Documentation/input/joystick.txt deleted file mode 100644 index 8d027dc86c1f..000000000000 --- a/Documentation/input/joystick.txt +++ /dev/null @@ -1,586 +0,0 @@ - Linux Joystick driver v2.0.0 - (c) 1996-2000 Vojtech Pavlik <vojtech@ucw.cz> - Sponsored by SuSE ----------------------------------------------------------------------------- - -0. Disclaimer -~~~~~~~~~~~~~ - This program is free software; you can redistribute it and/or modify it -under the terms of the GNU General Public License as published by the Free -Software Foundation; either version 2 of the License, or (at your option) -any later version. - - This program is distributed in the hope that it will be useful, but -WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for -more details. - - You should have received a copy of the GNU General Public License along -with this program; if not, write to the Free Software Foundation, Inc., 59 -Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Should you need to contact me, the author, you can do so either by e-mail -- mail your message to <vojtech@ucw.cz>, or by paper mail: Vojtech Pavlik, -Simunkova 1594, Prague 8, 182 00 Czech Republic - - For your convenience, the GNU General Public License version 2 is included -in the package: See the file COPYING. - -1. Intro -~~~~~~~~ - The joystick driver for Linux provides support for a variety of joysticks -and similar devices. It is based on a larger project aiming to support all -input devices in Linux. - - Should you encounter any problems while using the driver, or joysticks -this driver can't make complete use of, I'm very interested in hearing about -them. Bug reports and success stories are also welcome. - - The input project website is at: - - http://atrey.karlin.mff.cuni.cz/~vojtech/input/ - - There is also a mailing list for the driver at: - - listproc@atrey.karlin.mff.cuni.cz - -send "subscribe linux-joystick Your Name" to subscribe to it. - -2. Usage -~~~~~~~~ - For basic usage you just choose the right options in kernel config and -you should be set. - -2.1 inpututils -~~~~~~~~~~~~~~ -For testing and other purposes (for example serial devices), a set of -utilities is available at the abovementioned website. I suggest you download -and install it before going on. - -2.2 Device nodes -~~~~~~~~~~~~~~~~ -For applications to be able to use the joysticks, -you'll have to manually create these nodes in /dev: - -cd /dev -rm js* -mkdir input -mknod input/js0 c 13 0 -mknod input/js1 c 13 1 -mknod input/js2 c 13 2 -mknod input/js3 c 13 3 -ln -s input/js0 js0 -ln -s input/js1 js1 -ln -s input/js2 js2 -ln -s input/js3 js3 - -For testing with inpututils it's also convenient to create these: - -mknod input/event0 c 13 64 -mknod input/event1 c 13 65 -mknod input/event2 c 13 66 -mknod input/event3 c 13 67 - -2.4 Modules needed -~~~~~~~~~~~~~~~~~~ - For all joystick drivers to function, you'll need the userland interface -module in kernel, either loaded or compiled in: - - modprobe joydev - - For gameport joysticks, you'll have to load the gameport driver as well; - - modprobe ns558 - - And for serial port joysticks, you'll need the serial input line -discipline module loaded and the inputattach utility started: - - modprobe serport - inputattach -xxx /dev/tts/X & - - In addition to that, you'll need the joystick driver module itself, most -usually you'll have an analog joystick: - - modprobe analog - - For automatic module loading, something like this might work - tailor to -your needs: - - alias tty-ldisc-2 serport - alias char-major-13 input - above input joydev ns558 analog - options analog map=gamepad,none,2btn - -2.5 Verifying that it works -~~~~~~~~~~~~~~~~~~~~~~~~~~~ - For testing the joystick driver functionality, there is the jstest -program in the utilities package. You run it by typing: - - jstest /dev/input/js0 - - And it should show a line with the joystick values, which update as you -move the stick, and press its buttons. The axes should all be zero when the -joystick is in the center position. They should not jitter by themselves to -other close values, and they also should be steady in any other position of -the stick. They should have the full range from -32767 to 32767. If all this -is met, then it's all fine, and you can play the games. :) - - If it's not, then there might be a problem. Try to calibrate the joystick, -and if it still doesn't work, read the drivers section of this file, the -troubleshooting section, and the FAQ. - -2.6. Calibration -~~~~~~~~~~~~~~~~ - For most joysticks you won't need any manual calibration, since the -joystick should be autocalibrated by the driver automagically. However, with -some analog joysticks, that either do not use linear resistors, or if you -want better precision, you can use the jscal program - - jscal -c /dev/input/js0 - - included in the joystick package to set better correction coefficients than -what the driver would choose itself. - - After calibrating the joystick you can verify if you like the new -calibration using the jstest command, and if you do, you then can save the -correction coefficients into a file - - jscal -p /dev/input/js0 > /etc/joystick.cal - - And add a line to your rc script executing that file - - source /etc/joystick.cal - - This way, after the next reboot your joystick will remain calibrated. You -can also add the jscal -p line to your shutdown script. - - -3. HW specific driver information -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -In this section each of the separate hardware specific drivers is described. - -3.1 Analog joysticks -~~~~~~~~~~~~~~~~~~~~ - The analog.c uses the standard analog inputs of the gameport, and thus -supports all standard joysticks and gamepads. It uses a very advanced -routine for this, allowing for data precision that can't be found on any -other system. - - It also supports extensions like additional hats and buttons compatible -with CH Flightstick Pro, ThrustMaster FCS or 6 and 8 button gamepads. Saitek -Cyborg 'digital' joysticks are also supported by this driver, because -they're basically souped up CHF sticks. - - However the only types that can be autodetected are: - -* 2-axis, 4-button joystick -* 3-axis, 4-button joystick -* 4-axis, 4-button joystick -* Saitek Cyborg 'digital' joysticks - - For other joystick types (more/less axes, hats, and buttons) support -you'll need to specify the types either on the kernel command line or on the -module command line, when inserting analog into the kernel. The -parameters are: - - analog.map=<type1>,<type2>,<type3>,.... - - 'type' is type of the joystick from the table below, defining joysticks -present on gameports in the system, starting with gameport0, second 'type' -entry defining joystick on gameport1 and so on. - - Type | Meaning - ----------------------------------- - none | No analog joystick on that port - auto | Autodetect joystick - 2btn | 2-button n-axis joystick - y-joy | Two 2-button 2-axis joysticks on an Y-cable - y-pad | Two 2-button 2-axis gamepads on an Y-cable - fcs | Thrustmaster FCS compatible joystick - chf | Joystick with a CH Flightstick compatible hat - fullchf | CH Flightstick compatible with two hats and 6 buttons - gamepad | 4/6-button n-axis gamepad - gamepad8 | 8-button 2-axis gamepad - - In case your joystick doesn't fit in any of the above categories, you can -specify the type as a number by combining the bits in the table below. This -is not recommended unless you really know what are you doing. It's not -dangerous, but not simple either. - - Bit | Meaning - -------------------------- - 0 | Axis X1 - 1 | Axis Y1 - 2 | Axis X2 - 3 | Axis Y2 - 4 | Button A - 5 | Button B - 6 | Button C - 7 | Button D - 8 | CHF Buttons X and Y - 9 | CHF Hat 1 - 10 | CHF Hat 2 - 11 | FCS Hat - 12 | Pad Button X - 13 | Pad Button Y - 14 | Pad Button U - 15 | Pad Button V - 16 | Saitek F1-F4 Buttons - 17 | Saitek Digital Mode - 19 | GamePad - 20 | Joy2 Axis X1 - 21 | Joy2 Axis Y1 - 22 | Joy2 Axis X2 - 23 | Joy2 Axis Y2 - 24 | Joy2 Button A - 25 | Joy2 Button B - 26 | Joy2 Button C - 27 | Joy2 Button D - 31 | Joy2 GamePad - -3.2 Microsoft SideWinder joysticks -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Microsoft 'Digital Overdrive' protocol is supported by the sidewinder.c -module. All currently supported joysticks: - -* Microsoft SideWinder 3D Pro -* Microsoft SideWinder Force Feedback Pro -* Microsoft SideWinder Force Feedback Wheel -* Microsoft SideWinder FreeStyle Pro -* Microsoft SideWinder GamePad (up to four, chained) -* Microsoft SideWinder Precision Pro -* Microsoft SideWinder Precision Pro USB - - are autodetected, and thus no module parameters are needed. - - There is one caveat with the 3D Pro. There are 9 buttons reported, -although the joystick has only 8. The 9th button is the mode switch on the -rear side of the joystick. However, moving it, you'll reset the joystick, -and make it unresponsive for about a one third of a second. Furthermore, the -joystick will also re-center itself, taking the position it was in during -this time as a new center position. Use it if you want, but think first. - - The SideWinder Standard is not a digital joystick, and thus is supported -by the analog driver described above. - -3.3 Logitech ADI devices -~~~~~~~~~~~~~~~~~~~~~~~~ - Logitech ADI protocol is supported by the adi.c module. It should support -any Logitech device using this protocol. This includes, but is not limited -to: - -* Logitech CyberMan 2 -* Logitech ThunderPad Digital -* Logitech WingMan Extreme Digital -* Logitech WingMan Formula -* Logitech WingMan Interceptor -* Logitech WingMan GamePad -* Logitech WingMan GamePad USB -* Logitech WingMan GamePad Extreme -* Logitech WingMan Extreme Digital 3D - - ADI devices are autodetected, and the driver supports up to two (any -combination of) devices on a single gameport, using an Y-cable or chained -together. - - Logitech WingMan Joystick, Logitech WingMan Attack, Logitech WingMan -Extreme and Logitech WingMan ThunderPad are not digital joysticks and are -handled by the analog driver described above. Logitech WingMan Warrior and -Logitech Magellan are supported by serial drivers described below. Logitech -WingMan Force and Logitech WingMan Formula Force are supported by the -I-Force driver described below. Logitech CyberMan is not supported yet. - -3.4 Gravis GrIP -~~~~~~~~~~~~~~~ - Gravis GrIP protocol is supported by the grip.c module. It currently -supports: - -* Gravis GamePad Pro -* Gravis BlackHawk Digital -* Gravis Xterminator -* Gravis Xterminator DualControl - - All these devices are autodetected, and you can even use any combination -of up to two of these pads either chained together or using an Y-cable on a -single gameport. - -GrIP MultiPort isn't supported yet. Gravis Stinger is a serial device and is -supported by the stinger driver. Other Gravis joysticks are supported by the -analog driver. - -3.5 FPGaming A3D and MadCatz A3D -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - The Assassin 3D protocol created by FPGaming, is used both by FPGaming -themselves and is licensed to MadCatz. A3D devices are supported by the -a3d.c module. It currently supports: - -* FPGaming Assassin 3D -* MadCatz Panther -* MadCatz Panther XL - - All these devices are autodetected. Because the Assassin 3D and the Panther -allow connecting analog joysticks to them, you'll need to load the analog -driver as well to handle the attached joysticks. - - The trackball should work with USB mousedev module as a normal mouse. See -the USB documentation for how to setup an USB mouse. - -3.6 ThrustMaster DirectConnect (BSP) -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - The TM DirectConnect (BSP) protocol is supported by the tmdc.c -module. This includes, but is not limited to: - -* ThrustMaster Millennium 3D Interceptor -* ThrustMaster 3D Rage Pad -* ThrustMaster Fusion Digital Game Pad - - Devices not directly supported, but hopefully working are: - -* ThrustMaster FragMaster -* ThrustMaster Attack Throttle - - If you have one of these, contact me. - - TMDC devices are autodetected, and thus no parameters to the module -are needed. Up to two TMDC devices can be connected to one gameport, using -an Y-cable. - -3.7 Creative Labs Blaster -~~~~~~~~~~~~~~~~~~~~~~~~~ - The Blaster protocol is supported by the cobra.c module. It supports only -the: - -* Creative Blaster GamePad Cobra - - Up to two of these can be used on a single gameport, using an Y-cable. - -3.8 Genius Digital joysticks -~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - The Genius digitally communicating joysticks are supported by the gf2k.c -module. This includes: - -* Genius Flight2000 F-23 joystick -* Genius Flight2000 F-31 joystick -* Genius G-09D gamepad - - Other Genius digital joysticks are not supported yet, but support can be -added fairly easily. - -3.9 InterAct Digital joysticks -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - The InterAct digitally communicating joysticks are supported by the -interact.c module. This includes: - -* InterAct HammerHead/FX gamepad -* InterAct ProPad8 gamepad - - Other InterAct digital joysticks are not supported yet, but support can be -added fairly easily. - -3.10 PDPI Lightning 4 gamecards -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - PDPI Lightning 4 gamecards are supported by the lightning.c module. -Once the module is loaded, the analog driver can be used to handle the -joysticks. Digitally communicating joystick will work only on port 0, while -using Y-cables, you can connect up to 8 analog joysticks to a single L4 -card, 16 in case you have two in your system. - -3.11 Trident 4DWave / Aureal Vortex -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Soundcards with a Trident 4DWave DX/NX or Aureal Vortex/Vortex2 chipsets -provide an "Enhanced Game Port" mode where the soundcard handles polling the -joystick. This mode is supported by the pcigame.c module. Once loaded the -analog driver can use the enhanced features of these gameports.. - -3.13 Crystal SoundFusion -~~~~~~~~~~~~~~~~~~~~~~~~ - Soundcards with Crystal SoundFusion chipsets provide an "Enhanced Game -Port", much like the 4DWave or Vortex above. This, and also the normal mode -for the port of the SoundFusion is supported by the cs461x.c module. - -3.14 SoundBlaster Live! -~~~~~~~~~~~~~~~~~~~~~~~~ - The Live! has a special PCI gameport, which, although it doesn't provide -any "Enhanced" stuff like 4DWave and friends, is quite a bit faster than -its ISA counterparts. It also requires special support, hence the -emu10k1-gp.c module for it instead of the normal ns558.c one. - -3.15 SoundBlaster 64 and 128 - ES1370 and ES1371, ESS Solo1 and S3 SonicVibes -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - These PCI soundcards have specific gameports. They are handled by the -sound drivers themselves. Make sure you select gameport support in the -joystick menu and sound card support in the sound menu for your appropriate -card. - -3.16 Amiga -~~~~~~~~~~ - Amiga joysticks, connected to an Amiga, are supported by the amijoy.c -driver. Since they can't be autodetected, the driver has a command line. - - amijoy.map=<a>,<b> - - a and b define the joysticks connected to the JOY0DAT and JOY1DAT ports of -the Amiga. - - Value | Joystick type - --------------------- - 0 | None - 1 | 1-button digital joystick - - No more joystick types are supported now, but that should change in the -future if I get an Amiga in the reach of my fingers. - -3.17 Game console and 8-bit pads and joysticks -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -See joystick-parport.txt for more info. - -3.18 SpaceTec/LabTec devices -~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - SpaceTec serial devices communicate using the SpaceWare protocol. It is -supported by the spaceorb.c and spaceball.c drivers. The devices currently -supported by spaceorb.c are: - -* SpaceTec SpaceBall Avenger -* SpaceTec SpaceOrb 360 - -Devices currently supported by spaceball.c are: - -* SpaceTec SpaceBall 4000 FLX - - In addition to having the spaceorb/spaceball and serport modules in the -kernel, you also need to attach a serial port to it. to do that, run the -inputattach program: - - inputattach --spaceorb /dev/tts/x & -or - inputattach --spaceball /dev/tts/x & - -where /dev/tts/x is the serial port which the device is connected to. After -doing this, the device will be reported and will start working. - - There is one caveat with the SpaceOrb. The button #6, the on the bottom -side of the orb, although reported as an ordinary button, causes internal -recentering of the spaceorb, moving the zero point to the position in which -the ball is at the moment of pressing the button. So, think first before -you bind it to some other function. - -SpaceTec SpaceBall 2003 FLX and 3003 FLX are not supported yet. - -3.19 Logitech SWIFT devices -~~~~~~~~~~~~~~~~~~~~~~~~~~~ - The SWIFT serial protocol is supported by the warrior.c module. It -currently supports only the: - -* Logitech WingMan Warrior - -but in the future, Logitech CyberMan (the original one, not CM2) could be -supported as well. To use the module, you need to run inputattach after you -insert/compile the module into your kernel: - - inputattach --warrior /dev/tts/x & - -/dev/tts/x is the serial port your Warrior is attached to. - -3.20 Magellan / Space Mouse -~~~~~~~~~~~~~~~~~~~~~~~~~~~ - The Magellan (or Space Mouse), manufactured by LogiCad3d (formerly Space -Systems), for many other companies (Logitech, HP, ...) is supported by the -joy-magellan module. It currently supports only the: - -* Magellan 3D -* Space Mouse - -models, the additional buttons on the 'Plus' versions are not supported yet. - - To use it, you need to attach the serial port to the driver using the - - inputattach --magellan /dev/tts/x & - -command. After that the Magellan will be detected, initialized, will beep, -and the /dev/input/jsX device should become usable. - -3.21 I-Force devices -~~~~~~~~~~~~~~~~~~~~ - All I-Force devices are supported by the iforce module. This includes: - -* AVB Mag Turbo Force -* AVB Top Shot Pegasus -* AVB Top Shot Force Feedback Racing Wheel -* Logitech WingMan Force -* Logitech WingMan Force Wheel -* Guillemot Race Leader Force Feedback -* Guillemot Force Feedback Racing Wheel -* Thrustmaster Motor Sport GT - - To use it, you need to attach the serial port to the driver using the - - inputattach --iforce /dev/tts/x & - -command. After that the I-Force device will be detected, and the -/dev/input/jsX device should become usable. - - In case you're using the device via the USB port, the inputattach command -isn't needed. - - The I-Force driver now supports force feedback via the event interface. - - Please note that Logitech WingMan *3D devices are _not_ supported by this -module, rather by hid. Force feedback is not supported for those devices. -Logitech gamepads are also hid devices. - -3.22 Gravis Stinger gamepad -~~~~~~~~~~~~~~~~~~~~~~~~~~~ - The Gravis Stinger serial port gamepad, designed for use with laptop -computers, is supported by the stinger.c module. To use it, attach the -serial port to the driver using: - - inputattach --stinger /dev/tty/x & - -where x is the number of the serial port. - -4. Troubleshooting -~~~~~~~~~~~~~~~~~~ - There is quite a high probability that you run into some problems. For -testing whether the driver works, if in doubt, use the jstest utility in -some of its modes. The most useful modes are "normal" - for the 1.x -interface, and "old" for the "0.x" interface. You run it by typing: - - jstest --normal /dev/input/js0 - jstest --old /dev/input/js0 - - Additionally you can do a test with the evtest utility: - - evtest /dev/input/event0 - - Oh, and read the FAQ! :) - -5. FAQ -~~~~~~ -Q: Running 'jstest /dev/input/js0' results in "File not found" error. What's the - cause? -A: The device files don't exist. Create them (see section 2.2). - -Q: Is it possible to connect my old Atari/Commodore/Amiga/console joystick - or pad that uses a 9-pin D-type cannon connector to the serial port of my - PC? -A: Yes, it is possible, but it'll burn your serial port or the pad. It - won't work, of course. - -Q: My joystick doesn't work with Quake / Quake 2. What's the cause? -A: Quake / Quake 2 don't support joystick. Use joy2key to simulate keypresses - for them. - -6. Programming Interface -~~~~~~~~~~~~~~~~~~~~~~~~ - The 1.0 driver uses a new, event based approach to the joystick driver. -Instead of the user program polling for the joystick values, the joystick -driver now reports only any changes of its state. See joystick-api.txt, -joystick.h and jstest.c included in the joystick package for more -information. The joystick device can be used in either blocking or -nonblocking mode and supports select() calls. - - For backward compatibility the old (v0.x) interface is still included. -Any call to the joystick driver using the old interface will return values -that are compatible to the old interface. This interface is still limited -to 2 axes, and applications using it usually decode only 2 buttons, although -the driver provides up to 32. |