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-rw-r--r--include/asm-mips/vga.h47
1 files changed, 0 insertions, 47 deletions
diff --git a/include/asm-mips/vga.h b/include/asm-mips/vga.h
deleted file mode 100644
index f4cff7e4fa8a..000000000000
--- a/include/asm-mips/vga.h
+++ /dev/null
@@ -1,47 +0,0 @@
-/*
- * Access to VGA videoram
- *
- * (c) 1998 Martin Mares <mj@ucw.cz>
- */
-#ifndef _ASM_VGA_H
-#define _ASM_VGA_H
-
-#include <asm/byteorder.h>
-
-/*
- * On the PC, we can just recalculate addresses and then
- * access the videoram directly without any black magic.
- */
-
-#define VGA_MAP_MEM(x, s) (0xb0000000L + (unsigned long)(x))
-
-#define vga_readb(x) (*(x))
-#define vga_writeb(x, y) (*(y) = (x))
-
-#define VT_BUF_HAVE_RW
-/*
- * These are only needed for supporting VGA or MDA text mode, which use little
- * endian byte ordering.
- * In other cases, we can optimize by using native byte ordering and
- * <linux/vt_buffer.h> has already done the right job for us.
- */
-
-#undef scr_writew
-#undef scr_readw
-
-static inline void scr_writew(u16 val, volatile u16 *addr)
-{
- *addr = cpu_to_le16(val);
-}
-
-static inline u16 scr_readw(volatile const u16 *addr)
-{
- return le16_to_cpu(*addr);
-}
-
-#define scr_memcpyw(d, s, c) memcpy(d, s, c)
-#define scr_memmovew(d, s, c) memmove(d, s, c)
-#define VT_BUF_HAVE_MEMCPYW
-#define VT_BUF_HAVE_MEMMOVEW
-
-#endif /* _ASM_VGA_H */