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Diffstat (limited to 'include/drm/ttm/ttm_bo_driver.h')
-rw-r--r--include/drm/ttm/ttm_bo_driver.h26
1 files changed, 2 insertions, 24 deletions
diff --git a/include/drm/ttm/ttm_bo_driver.h b/include/drm/ttm/ttm_bo_driver.h
index e1ee141e26cc..142d752fc450 100644
--- a/include/drm/ttm/ttm_bo_driver.h
+++ b/include/drm/ttm/ttm_bo_driver.h
@@ -312,11 +312,6 @@ struct ttm_mem_type_manager {
* @move: Callback for a driver to hook in accelerated functions to
* move a buffer.
* If set to NULL, a potentially slow memcpy() move is used.
- * @sync_obj_signaled: See ttm_fence_api.h
- * @sync_obj_wait: See ttm_fence_api.h
- * @sync_obj_flush: See ttm_fence_api.h
- * @sync_obj_unref: See ttm_fence_api.h
- * @sync_obj_ref: See ttm_fence_api.h
*/
struct ttm_bo_driver {
@@ -418,23 +413,6 @@ struct ttm_bo_driver {
int (*verify_access) (struct ttm_buffer_object *bo,
struct file *filp);
- /**
- * In case a driver writer dislikes the TTM fence objects,
- * the driver writer can replace those with sync objects of
- * his / her own. If it turns out that no driver writer is
- * using these. I suggest we remove these hooks and plug in
- * fences directly. The bo driver needs the following functionality:
- * See the corresponding functions in the fence object API
- * documentation.
- */
-
- bool (*sync_obj_signaled) (void *sync_obj);
- int (*sync_obj_wait) (void *sync_obj,
- bool lazy, bool interruptible);
- int (*sync_obj_flush) (void *sync_obj);
- void (*sync_obj_unref) (void **sync_obj);
- void *(*sync_obj_ref) (void *sync_obj);
-
/* hook to notify driver about a driver move so it
* can do tiling things */
void (*move_notify)(struct ttm_buffer_object *bo,
@@ -1022,7 +1000,7 @@ extern void ttm_bo_free_old_node(struct ttm_buffer_object *bo);
* ttm_bo_move_accel_cleanup.
*
* @bo: A pointer to a struct ttm_buffer_object.
- * @sync_obj: A sync object that signals when moving is complete.
+ * @fence: A fence object that signals when moving is complete.
* @evict: This is an evict move. Don't return until the buffer is idle.
* @no_wait_gpu: Return immediately if the GPU is busy.
* @new_mem: struct ttm_mem_reg indicating where to move.
@@ -1036,7 +1014,7 @@ extern void ttm_bo_free_old_node(struct ttm_buffer_object *bo);
*/
extern int ttm_bo_move_accel_cleanup(struct ttm_buffer_object *bo,
- void *sync_obj,
+ struct fence *fence,
bool evict, bool no_wait_gpu,
struct ttm_mem_reg *new_mem);
/**