| Commit message (Collapse) | Author | Age | Files | Lines |
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This is one of Sound Blaster Pro compatible chipsets which is supported
by Linux OSS driver and was missing native supoort for ALSA.
The Jazz16 audio codec is Crystal CS4216 which is capable
of playback and recording up to 48 kHz stereo.
Signed-off-by: Krzysztof Helt <krzysztof.h1@wp.pl>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
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Remove this duplicate of snd_pcm_alloc_vmalloc_buffer and use the
equivalent core functions instead.
Signed-off-by: Clemens Ladisch <clemens@ladisch.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
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Remove this duplicate of snd_pcm_alloc_vmalloc_buffer and use the
equivalent core functions instead.
Signed-off-by: Clemens Ladisch <clemens@ladisch.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
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Remove this duplicate of snd_pcm_alloc_vmalloc_buffer and use the
equivalent core functions instead.
Signed-off-by: Clemens Ladisch <clemens@ladisch.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
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Remove this duplicate of snd_pcm_alloc_vmalloc_buffer and use the
equivalent core functions instead.
Signed-off-by: Clemens Ladisch <clemens@ladisch.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
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Remove this duplicate of snd_pcm_alloc_vmalloc_buffer and use the
equivalent core functions instead.
Signed-off-by: Clemens Ladisch <clemens@ladisch.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
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There are now five copies of the code to allocate a PCM buffer using
vmalloc(). Add a sixth in the core so that the others can be removed.
Signed-off-by: Clemens Ladisch <clemens@ladisch.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
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When allocating the PCM buffer, use vmalloc_user() instead of vmalloc().
Otherwise, it would be possible for applications to play the previous
contents of the kernel memory to the speakers, or to read it directly if
the buffer is exported to userspace.
Signed-off-by: Clemens Ladisch <clemens@ladisch.de>
Cc: <stable@kernel.org>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
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limit and jiffies are unsigned so the test did not work.
Signed-off-by: Roel Kluin <roel.kluin@gmail.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
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Replacing
error = 0;
if (error)
op
with nothing is not quite an equivalent transformation ;-)
Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
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* 'for-linus' of git://oss.sgi.com/xfs/xfs:
XFS: Free buffer pages array unconditionally
xfs: kill xfs_bmbt_rec_32/64 types
xfs: improve metadata I/O merging in the elevator
xfs: check for not fully initialized inodes in xfs_ireclaim
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The code in xfs_free_buf() only attempts to free the b_pages array if the
buffer is a page cache backed or page allocated buffer. The extra log buffer
that is used when the log wraps uses pages that are allocated to a different
log buffer, but it still has a b_pages array allocated when those pages
are associated to with the extra buffer in xfs_buf_associate_memory.
Hence we need to always attempt to free the b_pages array when tearing
down a buffer, not just on buffers that are explicitly marked as page bearing
buffers. This fixes a leak detected by the kernel memory leak code.
Signed-off-by: Dave Chinner <david@fromorbit.com>
Signed-off-by: Alex Elder <aelder@sgi.com>
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For a long time we've always stored bmap btree records in the 64bit format,
so kill off the dead 32bit type, and make sure the 64bit type is named just
xfs_bmbt_rec everywhere, without any size postfix.
Signed-off-by: Christoph Hellwig <hch@lst.de>
Reviewed-by: Eric Sandeen <sandeen@redhat.com>
Signed-off-by: Alex Elder <aelder@sgi.com>
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Change all async metadata buffers to use [READ|WRITE]_META I/O types
so that the I/O doesn't get issued immediately. This allows merging of
adjacent metadata requests but still prioritises them over bulk data.
This shows a 10-15% improvement in sequential create speed of small
files.
Don't include the log buffers in this classification - leave them as
sync types so they are issued immediately.
Signed-off-by: Dave Chinner <dgc@sgi.com>
Signed-off-by: Christoph Hellwig <hch@lst.de>
Signed-off-by: Alex Elder <aelder@sgi.com>
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Add an assert for inodes not added to the inode cache in xfs_ireclaim,
to make sure we're not going to introduce something like the
famous nfsd inode cache bug again.
Signed-off-by: Christoph Hellwig <hch@lst.de>
Signed-off-by: Alex Elder <aelder@sgi.com>
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Commit 3d1e4631 ("get rid of init_file()") removed the export of
alloc_file() -- possibly inadvertently, since that commit mainly
consisted of deleting the lines between the end of alloc_file() and
the start of the code in init_file().
There is in fact one modular use of alloc_file() in the tree, in
drivers/infiniband/core/uverbs_main.c, so re-add the export to fix:
ERROR: "alloc_file" [drivers/infiniband/core/ib_uverbs.ko] undefined!
when CONFIG_INFINIBAND_USER_ACCESS=m.
Cc: Al Viro <viro@zeniv.linux.org.uk>
Signed-off-by: Roland Dreier <rolandd@cisco.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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* 'next' of git://git.secretlab.ca/git/linux-2.6: (23 commits)
powerpc: fix up for mmu_mapin_ram api change
powerpc: wii: allow ioremap within the memory hole
powerpc: allow ioremap within reserved memory regions
wii: use both mem1 and mem2 as ram
wii: bootwrapper: add fixup to calc useable mem2
powerpc: gamecube/wii: early debugging using usbgecko
powerpc: reserve fixmap entries for early debug
powerpc: wii: default config
powerpc: wii: platform support
powerpc: wii: hollywood interrupt controller support
powerpc: broadway processor support
powerpc: wii: bootwrapper bits
powerpc: wii: device tree
powerpc: gamecube: default config
powerpc: gamecube: platform support
powerpc: gamecube/wii: flipper interrupt controller support
powerpc: gamecube/wii: udbg support for usbgecko
powerpc: gamecube/wii: do not include PCI support
powerpc: gamecube/wii: declare as non-coherent platforms
powerpc: gamecube/wii: introduce GAMECUBE_COMMON
...
Fix up conflicts in arch/powerpc/mm/fsl_booke_mmu.c.
Hopefully even close to correctly.
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Today's linux-next build (powerpc ppc44x_defconfig) failed like this:
arch/powerpc/mm/pgtable_32.c: In function 'mapin_ram':
arch/powerpc/mm/pgtable_32.c:318: error: too many arguments to function 'mmu_mapin_ram'
Casued by commit de32400dd26e743c5d500aa42d8d6818b79edb73 ("wii: use both
mem1 and mem2 as ram").
Signed-off-by: Stephen Rothwell <sfr@canb.auug.org.au>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Enable the flag that allows a platform to ioremap memory marked
as reserved.
This is currently needed on the Nintendo Wii video game console
due to the workaround introduced in "wii: use both mem1 and mem2 as ram".
This will no longer be needed when proper discontig memory support
for 32-bit PowerPC is added to the kernel.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Add a flag to let a platform ioremap memory regions marked as reserved.
This flag will be used later by the Nintendo Wii support code to allow
ioremapping the I/O region sitting between MEM1 and MEM2 and marked
as reserved RAM in the patch "wii: use both mem1 and mem2 as ram".
This will no longer be needed when proper discontig memory support
for 32-bit PowerPC is added to the kernel.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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The Nintendo Wii video game console has two discontiguous RAM regions:
- MEM1: 24MB @ 0x00000000
- MEM2: 64MB @ 0x10000000
Unfortunately, the kernel currently does not support discontiguous RAM
memory regions on 32-bit PowerPC platforms.
This patch adds a series of workarounds to allow the use of the second
memory region (MEM2) as RAM by the kernel.
Basically, a single range of memory from the beginning of MEM1 to the
end of MEM2 is reported to the kernel, and a memory reservation is
created for the hole between MEM1 and MEM2.
With this patch the system is able to use all the available RAM and not
just ~27% of it.
This will no longer be needed when proper discontig memory support
for 32-bit PowerPC is added to the kernel.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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The top portion of MEM2 (the second 64MB memory block) in the Nintendo
Wii video game console is used by the firmware running on the Starlet
processor.
Add code to calculate the portion of MEM2 safely useable by the
Broadway processor. When running under the 'mini' firmware this is
easily determined from an in-memory header. Otherwise, a safe default
is used.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Add support for using the USB Gecko adapter as an early debugging
console on the Nintendo GameCube and Wii video game consoles.
The USB Gecko is a 3rd party memory card interface adapter that provides
a EXI (External Interface) to USB serial converter.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Add a set of entries to the fixmap table to allow usage of known
reserved virtual address space by early debug code.
The address space reserved is the top 128K of the 32-bit address
space. This allows, if required, the use of a BAT to do the mappings.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Add a default configuration for the Nintendo Wii video game console.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Add platform support for the Nintendo Wii video game console.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Acked-by: Segher Boessenkool <segher@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Add support for the dual interrupt controller included in the "Hollywood"
chipset of the Nintendo Wii video game console.
This interrupt controller serves both the Broadway processor (as a cascade)
and the Starlet processor, and is used to manage interrupts for the
non-classic hardware.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Acked-by: Segher Boessenkool <segher@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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This patch extends the cputable entry of the 750CL to also match
the 750CL-based "Broadway" cpu found on the Nintendo Wii.
As of this patch, the following "Broadway" design revision levels have
been seen in the wild:
- DD1.2 (87102)
- DD2.0 (87200)
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Add support for the Nintendo Wii video game console to the powerpc
bootwrapper.
dtbImage.wii is a wrapped image that contains a flat device tree,
an entry point compatible with the Homebrew Channel and BootMii,
and an optional initrd.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Segher Boessenkool <segher@kernel.crashing.org>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Add a device tree source file for the Nintendo Wii video game console.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Segher Boessenkool <segher@kernel.crashing.org>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Add a default configuration for the Nintendo GameCube video game console.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Add platform support for the Nintendo GameCube video game console.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Add support for the interrupt controller included in the "Flipper"
chipset of the Nintendo GameCube video game console.
The same interrupt controller is also present in the "Hollywood" chipset
of the Nintendo Wii.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Segher Boessenkool <segher@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Add support for using the USB Gecko adapter via the udbg facility on
the Nintendo GameCube and Wii video game consoles.
The USB Gecko is a 3rd party memory card interface adapter that provides
a EXI (External Interface) to USB serial converter.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Segher Boessenkool <segher@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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The Nintendo GameCube and Wii video game consoles do not have PCI hardware.
Avoid wasting their scarce memory by not including PCI support into the
kernel.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Grant Likely <grant.likely@secretlab.ca>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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The processors bundled in the Nintendo GameCube and Wii video game consoles
require explicit cache handling when DMA engines are used.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Add a config option GAMECUBE_COMMON to be used as a dependency for all
options common to the Nintendo GameCube and Wii video game consoles.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Grant Likely <grant.likely@secretlab.ca>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Add support for the Nintendo GameCube video game console to the powerpc
bootwrapper.
dtbImage.gamecube is a wrapped image that contains a flat device tree,
an entry point compatible with SDload, and an optional initrd.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Segher Boessenkool <segher@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Add a device tree source file for the Nintendo GameCube video game console.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Segher Boessenkool <segher@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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Add support for using the USB Gecko adapter as a bootwrapper console on
the Nintendo GameCube and Wii video game consoles.
The USB Gecko is a 3rd party memory card interface adapter that provides
a EXI (External Interface) to USB serial converter.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Segher Boessenkool <segher@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
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git://git.kernel.org/pub/scm/linux/kernel/git/airlied/drm-2.6
* 'drm-vmware-staging' of git://git.kernel.org/pub/scm/linux/kernel/git/airlied/drm-2.6:
drm/vmwgfx: Add DRM driver for VMware Virtual GPU
drm/vmwgfx: Add svga headers for vmwgfx driver
drm/ttm: Add more driver type enums
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This commit adds the vmwgfx driver for the VWware Virtual GPU aka SVGA.
The driver is under staging the same as Nouveau and Radeon KMS. Hopefully
the 2D ioctls are bug free and don't need changing, so that part of the
API should be stable. But there there is a pretty big chance that the 3D API
will change in the future.
Signed-off-by: Thomas Hellström <thellstrom@vmware.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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These headers are shared between multiple place where
different coding standards apply. They will be fixed
up at a later time.
Signed-off-by: Thomas Hellström <thellstrom@vmware.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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git://git.kernel.org/pub/scm/linux/kernel/git/ak/linux-mce-2.6
* 'hwpoison' of git://git.kernel.org/pub/scm/linux/kernel/git/ak/linux-mce-2.6: (34 commits)
HWPOISON: Remove stray phrase in a comment
HWPOISON: Try to allocate migration page on the same node
HWPOISON: Don't do early filtering if filter is disabled
HWPOISON: Add a madvise() injector for soft page offlining
HWPOISON: Add soft page offline support
HWPOISON: Undefine short-hand macros after use to avoid namespace conflict
HWPOISON: Use new shake_page in memory_failure
HWPOISON: Use correct name for MADV_HWPOISON in documentation
HWPOISON: mention HWPoison in Kconfig entry
HWPOISON: Use get_user_page_fast in hwpoison madvise
HWPOISON: add an interface to switch off/on all the page filters
HWPOISON: add memory cgroup filter
memcg: add accessor to mem_cgroup.css
memcg: rename and export try_get_mem_cgroup_from_page()
HWPOISON: add page flags filter
mm: export stable page flags
HWPOISON: limit hwpoison injector to known page types
HWPOISON: add fs/device filters
HWPOISON: return 0 to indicate success reliably
HWPOISON: make semantics of IGNORED/DELAYED clear
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Better to have complete sentences.
Signed-off-by: Andi Kleen <ak@linux.intel.com>
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Signed-off-by: Andi Kleen <ak@linux.intel.com>
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Signed-off-by: Andi Kleen <ak@linux.intel.com>
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