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This gamepad advertise 5 absolute axis while 4 are actually used.
The second Z axis shows some garbage, so it has to be ignored by HID.
The first Z axis and the Rz one are actually Rx and Ry. Remap them.
We could also just remap and ignore the axis in .input_mapping(). I
went ahead with .report_fixup() first, so here it is.
Reported-by: Orivej Desh <orivej@gmx.fr>
Tested-by: Orivej Desh <orivej@gmx.fr>
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@redhat.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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