| Commit message (Collapse) | Author | Age | Files | Lines |
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kseriod and kgameportd used to process all pending events before
checking for freeze condition. This may cause swsusp to time out
while stopping tasks when resuming. Switch to process events one
by one to check freeze status more often.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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I recently picked up my older work to remove unnecessary #includes of
sched.h, starting from a patch by Dave Jones to not include sched.h
from module.h. This reduces the number of indirect includes of sched.h
by ~300. Another ~400 pointless direct includes can be removed after
this disentangling (patch to follow later).
However, quite a few indirect includes need to be fixed up for this.
In order to feed the patches through -mm with as little disturbance as
possible, I've split out the fixes I accumulated up to now (complete for
i386 and x86_64, more archs to follow later) and post them before the real
patch. This way this large part of the patch is kept simple with only
adding #includes, and all hunks are independent of each other. So if any
hunk rejects or gets in the way of other patches, just drop it. My scripts
will pick it up again in the next round.
Signed-off-by: Tim Schmielau <tim@physik3.uni-rostock.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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This patch converts kcalloc(1, ...) calls to use the new kzalloc() function.
Signed-off-by: Pekka Enberg <penberg@cs.helsinki.fi>
Cc: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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Need to use list_for_entry_safe(), as we're removing items during the
traversal. list_for_each_entry() uses the first ptr also as an iterator, if
you kfree() it slab takes it, might poison it and then you try to use it to
iterate to the next object in list.
Cc: Vojtech Pavlik <vojtech@suse.cz>
Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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Introduce proper declarations for i8253_lock and i8259A_lock.
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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git did actually warn me about the fact that I hadn't actually done an
"update-cache" on these two files, but the warning was at the bottom of
a list of all the files that _did_ change in the merge, so I never
noticed. My bad.
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Some manual fixups required due to clashes with the PF_FREEZE cleanups.
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using daemonize() and signals. This way kgameportd will
never be accidentially killed.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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offers the gameport part already.
Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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either, since ALSA handles it nicely.
Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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1. Establish a simple API for process freezing defined in linux/include/sched.h:
frozen(process) Check for frozen process
freezing(process) Check if a process is being frozen
freeze(process) Tell a process to freeze (go to refrigerator)
thaw_process(process) Restart process
frozen_process(process) Process is frozen now
2. Remove all references to PF_FREEZE and PF_FROZEN from all
kernel sources except sched.h
3. Fix numerous locations where try_to_freeze is manually done by a driver
4. Remove the argument that is no longer necessary from two function calls.
5. Some whitespace cleanup
6. Clear potential race in refrigerator (provides an open window of PF_FREEZE
cleared before setting PF_FROZEN, recalc_sigpending does not check
PF_FROZEN).
This patch does not address the problem of freeze_processes() violating the rule
that a task may only modify its own flags by setting PF_FREEZE. This is not clean
in an SMP environment. freeze(process) is therefore not SMP safe!
Signed-off-by: Christoph Lameter <christoph@lameter.com>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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This patch implements a number of smp_processor_id() cleanup ideas that
Arjan van de Ven and I came up with.
The previous __smp_processor_id/_smp_processor_id/smp_processor_id API
spaghetti was hard to follow both on the implementational and on the
usage side.
Some of the complexity arose from picking wrong names, some of the
complexity comes from the fact that not all architectures defined
__smp_processor_id.
In the new code, there are two externally visible symbols:
- smp_processor_id(): debug variant.
- raw_smp_processor_id(): nondebug variant. Replaces all existing
uses of _smp_processor_id() and __smp_processor_id(). Defined
by every SMP architecture in include/asm-*/smp.h.
There is one new internal symbol, dependent on DEBUG_PREEMPT:
- debug_smp_processor_id(): internal debug variant, mapped to
smp_processor_id().
Also, i moved debug_smp_processor_id() from lib/kernel_lock.c into a new
lib/smp_processor_id.c file. All related comments got updated and/or
clarified.
I have build/boot tested the following 8 .config combinations on x86:
{SMP,UP} x {PREEMPT,!PREEMPT} x {DEBUG_PREEMPT,!DEBUG_PREEMPT}
I have also build/boot tested x64 on UP/PREEMPT/DEBUG_PREEMPT. (Other
architectures are untested, but should work just fine.)
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Arjan van de Ven <arjan@infradead.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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drivers/s390/block/dcssblk.c: update device attribute callbacks
Signed-off-by: Yani Ioannou <yani.ioannou@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
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This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.
This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.
This patch also removes the non-working and now obsolete SOUND_GAMEPORT.
This patch is also an alternative solution for ALSA drivers with similar
problems (but #if's inside the drivers might have the advantage of
saving some more bytes of gameport is not available).
The only user-visible change is that for GAMEPORT=m the affected OSS
drivers are now allowed to be built statically (but they won't have
gameport support).
Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Vojtech Pavlik <vojtech@suse.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
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