From 1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 Mon Sep 17 00:00:00 2001 From: Linus Torvalds Date: Sat, 16 Apr 2005 15:20:36 -0700 Subject: Linux-2.6.12-rc2 Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip! --- sound/pci/au88x0/au88x0_a3d.c | 914 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 914 insertions(+) create mode 100644 sound/pci/au88x0/au88x0_a3d.c (limited to 'sound/pci/au88x0/au88x0_a3d.c') diff --git a/sound/pci/au88x0/au88x0_a3d.c b/sound/pci/au88x0/au88x0_a3d.c new file mode 100644 index 000000000000..9ea2ba7bc3c8 --- /dev/null +++ b/sound/pci/au88x0/au88x0_a3d.c @@ -0,0 +1,914 @@ +/*************************************************************************** + * au88x0_a3d.c + * + * Fri Jul 18 14:16:22 2003 + * Copyright 2003 mjander + * mjander@users.sourceforge.net + * + * A3D. You may think i'm crazy, but this may work someday. Who knows... + ****************************************************************************/ + +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Library General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + +#include "au88x0_a3d.h" +#include "au88x0_a3ddata.c" +#include "au88x0_xtalk.h" +#include "au88x0.h" + +static void +a3dsrc_SetTimeConsts(a3dsrc_t * a, short HrtfTrack, short ItdTrack, + short GTrack, short CTrack) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + hwwrite(vortex->mmio, + a3d_addrA(a->slice, a->source, A3D_A_HrtfTrackTC), HrtfTrack); + hwwrite(vortex->mmio, + a3d_addrA(a->slice, a->source, A3D_A_ITDTrackTC), ItdTrack); + hwwrite(vortex->mmio, + a3d_addrA(a->slice, a->source, A3D_A_GainTrackTC), GTrack); + hwwrite(vortex->mmio, + a3d_addrA(a->slice, a->source, A3D_A_CoeffTrackTC), CTrack); +} + +#if 0 +static void +a3dsrc_GetTimeConsts(a3dsrc_t * a, short *HrtfTrack, short *ItdTrack, + short *GTrack, short *CTrack) +{ + // stub! +} + +#endif +/* Atmospheric absorbtion. */ + +static void +a3dsrc_SetAtmosTarget(a3dsrc_t * a, short aa, short b, short c, short d, + short e) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + hwwrite(vortex->mmio, + a3d_addrB(a->slice, a->source, A3D_B_A21Target), + (e << 0x10) | d); + hwwrite(vortex->mmio, + a3d_addrB(a->slice, a->source, A3D_B_B10Target), + (b << 0x10) | aa); + hwwrite(vortex->mmio, + a3d_addrB(a->slice, a->source, A3D_B_B2Target), c); +} + +static void +a3dsrc_SetAtmosCurrent(a3dsrc_t * a, short aa, short b, short c, short d, + short e) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + hwwrite(vortex->mmio, + a3d_addrB(a->slice, a->source, A3D_B_A12Current), + (e << 0x10) | d); + hwwrite(vortex->mmio, + a3d_addrB(a->slice, a->source, A3D_B_B01Current), + (b << 0x10) | aa); + hwwrite(vortex->mmio, + a3d_addrB(a->slice, a->source, A3D_B_B2Current), c); +} + +static void +a3dsrc_SetAtmosState(a3dsrc_t * a, short x1, short x2, short y1, short y2) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_x1), x1); + hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_x2), x2); + hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_y1), y1); + hwwrite(vortex->mmio, a3d_addrA(a->slice, a->source, A3D_A_y2), y2); +} + +#if 0 +static void +a3dsrc_GetAtmosTarget(a3dsrc_t * a, short *aa, short *b, short *c, + short *d, short *e) +{ +} +static void +a3dsrc_GetAtmosCurrent(a3dsrc_t * a, short *bb01, short *ab01, short *b2, + short *aa12, short *ba12) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + *aa12 = + hwread(vortex->mmio, + a3d_addrA(a->slice, a->source, A3D_A_A12Current)); + *ba12 = + hwread(vortex->mmio, + a3d_addrB(a->slice, a->source, A3D_B_A12Current)); + *ab01 = + hwread(vortex->mmio, + a3d_addrA(a->slice, a->source, A3D_A_B01Current)); + *bb01 = + hwread(vortex->mmio, + a3d_addrB(a->slice, a->source, A3D_B_B01Current)); + *b2 = + hwread(vortex->mmio, + a3d_addrA(a->slice, a->source, A3D_A_B2Current)); +} + +static void +a3dsrc_GetAtmosState(a3dsrc_t * a, short *x1, short *x2, short *y1, short *y2) +{ + +} + +#endif +/* HRTF */ + +static void +a3dsrc_SetHrtfTarget(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + int i; + + for (i = 0; i < HRTF_SZ; i++) + hwwrite(vortex->mmio, + a3d_addrB(a->slice, a->source, + A3D_B_HrtfTarget) + (i << 2), + (b[i] << 0x10) | aa[i]); +} + +static void +a3dsrc_SetHrtfCurrent(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + int i; + + for (i = 0; i < HRTF_SZ; i++) + hwwrite(vortex->mmio, + a3d_addrB(a->slice, a->source, + A3D_B_HrtfCurrent) + (i << 2), + (b[i] << 0x10) | aa[i]); +} + +static void +a3dsrc_SetHrtfState(a3dsrc_t * a, a3d_Hrtf_t const aa, a3d_Hrtf_t const b) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + int i; + + for (i = 0; i < HRTF_SZ; i++) + hwwrite(vortex->mmio, + a3d_addrB(a->slice, a->source, + A3D_B_HrtfDelayLine) + (i << 2), + (b[i] << 0x10) | aa[i]); +} + +static void a3dsrc_SetHrtfOutput(a3dsrc_t * a, short left, short right) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + hwwrite(vortex->mmio, + a3d_addrA(a->slice, a->source, A3D_A_HrtfOutL), left); + hwwrite(vortex->mmio, + a3d_addrA(a->slice, a->source, A3D_A_HrtfOutR), right); +} + +#if 0 +static void a3dsrc_GetHrtfTarget(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + int i; + + for (i = 0; i < HRTF_SZ; i++) + aa[i] = + hwread(vortex->mmio, + a3d_addrA(a->slice, a->source, + A3D_A_HrtfTarget + (i << 2))); + for (i = 0; i < HRTF_SZ; i++) + b[i] = + hwread(vortex->mmio, + a3d_addrB(a->slice, a->source, + A3D_B_HrtfTarget + (i << 2))); +} + +static void a3dsrc_GetHrtfCurrent(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + int i; + + for (i = 0; i < HRTF_SZ; i++) + aa[i] = + hwread(vortex->mmio, + a3d_addrA(a->slice, a->source, + A3D_A_HrtfCurrent + (i << 2))); + for (i = 0; i < HRTF_SZ; i++) + b[i] = + hwread(vortex->mmio, + a3d_addrB(a->slice, a->source, + A3D_B_HrtfCurrent + (i << 2))); +} + +static void a3dsrc_GetHrtfState(a3dsrc_t * a, a3d_Hrtf_t aa, a3d_Hrtf_t b) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + int i; + // FIXME: verify this! + for (i = 0; i < HRTF_SZ; i++) + aa[i] = + hwread(vortex->mmio, + a3d_addrA(a->slice, a->source, + A3D_A_HrtfDelayLine + (i << 2))); + for (i = 0; i < HRTF_SZ; i++) + b[i] = + hwread(vortex->mmio, + a3d_addrB(a->slice, a->source, + A3D_B_HrtfDelayLine + (i << 2))); +} + +static void a3dsrc_GetHrtfOutput(a3dsrc_t * a, short *left, short *right) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + *left = + hwread(vortex->mmio, + a3d_addrA(a->slice, a->source, A3D_A_HrtfOutL)); + *right = + hwread(vortex->mmio, + a3d_addrA(a->slice, a->source, A3D_A_HrtfOutR)); +} + +#endif + +/* Interaural Time Difference. + * "The other main clue that humans use to locate sounds, is called + * Interaural Time Difference (ITD). The differences in distance from + * the sound source to a listeners ears means that the sound will + * reach one ear slightly before the other....", found somewhere with google.*/ +static void a3dsrc_SetItdTarget(a3dsrc_t * a, short litd, short ritd) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + + if (litd < 0) + litd = 0; + if (litd > 0x57FF) + litd = 0x57FF; + if (ritd < 0) + ritd = 0; + if (ritd > 0x57FF) + ritd = 0x57FF; + hwwrite(vortex->mmio, + a3d_addrB(a->slice, a->source, A3D_B_ITDTarget), + (ritd << 0x10) | litd); + //hwwrite(vortex->mmio, addr(0x191DF+5, this04, this08), (ritd<<0x10)|litd); +} + +static void a3dsrc_SetItdCurrent(a3dsrc_t * a, short litd, short ritd) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + + if (litd < 0) + litd = 0; + if (litd > 0x57FF) + litd = 0x57FF; + if (ritd < 0) + ritd = 0; + if (ritd > 0x57FF) + ritd = 0x57FF; + hwwrite(vortex->mmio, + a3d_addrB(a->slice, a->source, A3D_B_ITDCurrent), + (ritd << 0x10) | litd); + //hwwrite(vortex->mmio, addr(0x191DF+1, this04, this08), (ritd<<0x10)|litd); +} + +static void a3dsrc_SetItdDline(a3dsrc_t * a, a3d_ItdDline_t const dline) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + int i; + /* 45 != 40 -> Check this ! */ + for (i = 0; i < DLINE_SZ; i++) + hwwrite(vortex->mmio, + a3d_addrA(a->slice, a->source, + A3D_A_ITDDelayLine) + (i << 2), dline[i]); +} + +#if 0 +static void a3dsrc_GetItdTarget(a3dsrc_t * a, short *litd, short *ritd) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + *ritd = + hwread(vortex->mmio, + a3d_addrA(a->slice, a->source, A3D_A_ITDTarget)); + *litd = + hwread(vortex->mmio, + a3d_addrB(a->slice, a->source, A3D_B_ITDTarget)); +} + +static void a3dsrc_GetItdCurrent(a3dsrc_t * a, short *litd, short *ritd) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + + *ritd = + hwread(vortex->mmio, + a3d_addrA(a->slice, a->source, A3D_A_ITDCurrent)); + *litd = + hwread(vortex->mmio, + a3d_addrB(a->slice, a->source, A3D_B_ITDCurrent)); +} + +static void a3dsrc_GetItdDline(a3dsrc_t * a, a3d_ItdDline_t dline) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + int i; + + for (i = 0; i < DLINE_SZ; i++) + dline[i] = + hwread(vortex->mmio, + a3d_addrA(a->slice, a->source, + A3D_A_ITDDelayLine + (i << 2))); +} + +#endif +/* This is may be used for ILD Interaural Level Difference. */ + +static void a3dsrc_SetGainTarget(a3dsrc_t * a, short left, short right) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + hwwrite(vortex->mmio, + a3d_addrB(a->slice, a->source, A3D_B_GainTarget), + (right << 0x10) | left); +} + +static void a3dsrc_SetGainCurrent(a3dsrc_t * a, short left, short right) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + hwwrite(vortex->mmio, + a3d_addrB(a->slice, a->source, A3D_B_GainCurrent), + (right << 0x10) | left); +} + +#if 0 +static void a3dsrc_GetGainTarget(a3dsrc_t * a, short *left, short *right) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + *right = + hwread(vortex->mmio, + a3d_addrA(a->slice, a->source, A3D_A_GainTarget)); + *left = + hwread(vortex->mmio, + a3d_addrB(a->slice, a->source, A3D_B_GainTarget)); +} + +static void a3dsrc_GetGainCurrent(a3dsrc_t * a, short *left, short *right) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + *right = + hwread(vortex->mmio, + a3d_addrA(a->slice, a->source, A3D_A_GainCurrent)); + *left = + hwread(vortex->mmio, + a3d_addrB(a->slice, a->source, A3D_B_GainCurrent)); +} + +/* CA3dIO this func seems to be inlined all over this place. */ +static void CA3dIO_WriteReg(a3dsrc_t * a, unsigned long addr, short aa, short b) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + hwwrite(vortex->mmio, addr, (aa << 0x10) | b); +} + +#endif +/* Generic A3D stuff */ + +static void a3dsrc_SetA3DSampleRate(a3dsrc_t * a, int sr) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + int esp0 = 0; + + esp0 = (((esp0 & 0x7fffffff) | 0xB8000000) & 0x7) | ((sr & 0x1f) << 3); + hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd), esp0); + //hwwrite(vortex->mmio, 0x19C38 + (this08<<0xd), esp0); +} + +static void a3dsrc_EnableA3D(a3dsrc_t * a) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd), + 0xF0000001); + //hwwrite(vortex->mmio, 0x19C38 + (this08<<0xd), 0xF0000001); +} + +static void a3dsrc_DisableA3D(a3dsrc_t * a) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd), + 0xF0000000); +} + +static void a3dsrc_SetA3DControlReg(a3dsrc_t * a, unsigned long ctrl) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + hwwrite(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd), ctrl); +} + +static void a3dsrc_SetA3DPointerReg(a3dsrc_t * a, unsigned long ptr) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + hwwrite(vortex->mmio, A3D_SLICE_Pointers + ((a->slice) << 0xd), ptr); +} + +#if 0 +static void a3dsrc_GetA3DSampleRate(a3dsrc_t * a, int *sr) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + *sr = ((hwread(vortex->mmio, A3D_SLICE_Control + (a->slice << 0xd)) + >> 3) & 0x1f); + //*sr = ((hwread(vortex->mmio, 0x19C38 + (this08<<0xd))>>3)&0x1f); +} + +static void a3dsrc_GetA3DControlReg(a3dsrc_t * a, unsigned long *ctrl) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + *ctrl = hwread(vortex->mmio, A3D_SLICE_Control + ((a->slice) << 0xd)); +} + +static void a3dsrc_GetA3DPointerReg(a3dsrc_t * a, unsigned long *ptr) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + *ptr = hwread(vortex->mmio, A3D_SLICE_Pointers + ((a->slice) << 0xd)); +} + +#endif +static void a3dsrc_ZeroSliceIO(a3dsrc_t * a) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + int i; + + for (i = 0; i < 8; i++) + hwwrite(vortex->mmio, + A3D_SLICE_VDBDest + + ((((a->slice) << 0xb) + i) << 2), 0); + for (i = 0; i < 4; i++) + hwwrite(vortex->mmio, + A3D_SLICE_VDBSource + + ((((a->slice) << 0xb) + i) << 2), 0); +} + +/* Reset Single A3D source. */ +static void a3dsrc_ZeroState(a3dsrc_t * a) +{ + + //printk("vortex: ZeroState slice: %d, source %d\n", a->slice, a->source); + + a3dsrc_SetAtmosState(a, 0, 0, 0, 0); + a3dsrc_SetHrtfState(a, A3dHrirZeros, A3dHrirZeros); + a3dsrc_SetItdDline(a, A3dItdDlineZeros); + a3dsrc_SetHrtfOutput(a, 0, 0); + a3dsrc_SetTimeConsts(a, 0, 0, 0, 0); + + a3dsrc_SetAtmosCurrent(a, 0, 0, 0, 0, 0); + a3dsrc_SetAtmosTarget(a, 0, 0, 0, 0, 0); + a3dsrc_SetItdCurrent(a, 0, 0); + a3dsrc_SetItdTarget(a, 0, 0); + a3dsrc_SetGainCurrent(a, 0, 0); + a3dsrc_SetGainTarget(a, 0, 0); + + a3dsrc_SetHrtfCurrent(a, A3dHrirZeros, A3dHrirZeros); + a3dsrc_SetHrtfTarget(a, A3dHrirZeros, A3dHrirZeros); +} + +/* Reset entire A3D engine */ +static void a3dsrc_ZeroStateA3D(a3dsrc_t * a) +{ + int i, var, var2; + + if ((a->vortex) == NULL) { + printk("vortex: ZeroStateA3D: ERROR: a->vortex is NULL\n"); + return; + } + + a3dsrc_SetA3DControlReg(a, 0); + a3dsrc_SetA3DPointerReg(a, 0); + + var = a->slice; + var2 = a->source; + for (i = 0; i < 4; i++) { + a->slice = i; + a3dsrc_ZeroSliceIO(a); + //a3dsrc_ZeroState(a); + } + a->source = var2; + a->slice = var; +} + +/* Program A3D block as pass through */ +static void a3dsrc_ProgramPipe(a3dsrc_t * a) +{ + a3dsrc_SetTimeConsts(a, 0, 0, 0, 0); + a3dsrc_SetAtmosCurrent(a, 0, 0x4000, 0, 0, 0); + a3dsrc_SetAtmosTarget(a, 0x4000, 0, 0, 0, 0); + a3dsrc_SetItdCurrent(a, 0, 0); + a3dsrc_SetItdTarget(a, 0, 0); + a3dsrc_SetGainCurrent(a, 0x7fff, 0x7fff); + a3dsrc_SetGainTarget(a, 0x7fff, 0x7fff); + + /* SET HRTF HERE */ + + /* Single spike leads to identity transfer function. */ + a3dsrc_SetHrtfCurrent(a, A3dHrirImpulse, A3dHrirImpulse); + a3dsrc_SetHrtfTarget(a, A3dHrirImpulse, A3dHrirImpulse); + + /* Test: Sounds saturated. */ + //a3dsrc_SetHrtfCurrent(a, A3dHrirSatTest, A3dHrirSatTest); + //a3dsrc_SetHrtfTarget(a, A3dHrirSatTest, A3dHrirSatTest); +} + +/* VDB = Vortex audio Dataflow Bus */ +#if 0 +static void a3dsrc_ClearVDBData(a3dsrc_t * a, unsigned long aa) +{ + vortex_t *vortex = (vortex_t *) (a->vortex); + + // ((aa >> 2) << 8) - (aa >> 2) + hwwrite(vortex->mmio, + a3d_addrS(a->slice, A3D_SLICE_VDBDest) + (a->source << 2), 0); + hwwrite(vortex->mmio, + a3d_addrS(a->slice, + A3D_SLICE_VDBDest + 4) + (a->source << 2), 0); + /* + hwwrite(vortex->mmio, 0x19c00 + (((aa>>2)*255*4)+aa)*8, 0); + hwwrite(vortex->mmio, 0x19c04 + (((aa>>2)*255*4)+aa)*8, 0); + */ +} +#endif + +/* A3D HwSource stuff. */ + +static void vortex_A3dSourceHw_Initialize(vortex_t * v, int source, int slice) +{ + a3dsrc_t *a3dsrc = &(v->a3d[source + (slice * 4)]); + //a3dsrc_t *a3dsrc = &(v->a3d[source + (slice*4)]); + + a3dsrc->vortex = (void *)v; + a3dsrc->source = source; /* source */ + a3dsrc->slice = slice; /* slice */ + a3dsrc_ZeroState(a3dsrc); + /* Added by me. */ + a3dsrc_SetA3DSampleRate(a3dsrc, 0x11); +} + +static int Vort3DRend_Initialize(vortex_t * v, unsigned short mode) +{ + v->xt_mode = mode; /* this_14 */ + + vortex_XtalkHw_init(v); + vortex_XtalkHw_SetGainsAllChan(v); + switch (v->xt_mode) { + case XT_SPEAKER0: + vortex_XtalkHw_ProgramXtalkNarrow(v); + break; + case XT_SPEAKER1: + vortex_XtalkHw_ProgramXtalkWide(v); + break; + default: + case XT_HEADPHONE: + vortex_XtalkHw_ProgramPipe(v); + break; + case XT_DIAMOND: + vortex_XtalkHw_ProgramDiamondXtalk(v); + break; + } + vortex_XtalkHw_SetSampleRate(v, 0x11); + vortex_XtalkHw_Enable(v); + return 0; +} + +/* 3D Sound entry points. */ + +static int vortex_a3d_register_controls(vortex_t * vortex); +static void vortex_a3d_unregister_controls(vortex_t * vortex); +/* A3D base support init/shudown */ +static void vortex_Vort3D(vortex_t * v, int en) +{ + int i; + if (en) { + Vort3DRend_Initialize(v, XT_HEADPHONE); + for (i = 0; i < NR_A3D; i++) { + vortex_A3dSourceHw_Initialize(v, i % 4, i >> 2); + a3dsrc_ZeroStateA3D(&(v->a3d[0])); + } + } else { + vortex_XtalkHw_Disable(v); + } + /* Register ALSA controls */ + if (en) { + vortex_a3d_register_controls(v); + } else { + vortex_a3d_unregister_controls(v); + } +} + +/* Make A3D subsystem connections. */ +static void vortex_Vort3D_connect(vortex_t * v, int en) +{ + int i; + +// Disable AU8810 routes, since they seem to be wrong (in au8810.h). +#ifdef CHIP_AU8810 + return; +#endif + +#if 1 + /* Alloc Xtalk mixin resources */ + v->mixxtlk[0] = + vortex_adb_checkinout(v, v->fixed_res, en, VORTEX_RESOURCE_MIXIN); + if (v->mixxtlk[0] < 0) { + printk + ("vortex: vortex_Vort3D: ERROR: not enough free mixer resources.\n"); + return; + } + v->mixxtlk[1] = + vortex_adb_checkinout(v, v->fixed_res, en, VORTEX_RESOURCE_MIXIN); + if (v->mixxtlk[1] < 0) { + printk + ("vortex: vortex_Vort3D: ERROR: not enough free mixer resources.\n"); + return; + } +#endif + + /* Connect A3D -> XTALK */ + for (i = 0; i < 4; i++) { + // 2 outputs per each A3D slice. + vortex_route(v, en, 0x11, ADB_A3DOUT(i * 2), ADB_XTALKIN(i)); + vortex_route(v, en, 0x11, ADB_A3DOUT(i * 2) + 1, ADB_XTALKIN(5 + i)); + } +#if 0 + vortex_route(v, en, 0x11, ADB_XTALKOUT(0), ADB_EQIN(2)); + vortex_route(v, en, 0x11, ADB_XTALKOUT(1), ADB_EQIN(3)); +#else + /* Connect XTalk -> mixer */ + vortex_route(v, en, 0x11, ADB_XTALKOUT(0), ADB_MIXIN(v->mixxtlk[0])); + vortex_route(v, en, 0x11, ADB_XTALKOUT(1), ADB_MIXIN(v->mixxtlk[1])); + vortex_connection_mixin_mix(v, en, v->mixxtlk[0], v->mixplayb[0], 0); + vortex_connection_mixin_mix(v, en, v->mixxtlk[1], v->mixplayb[1], 0); + vortex_mix_setinputvolumebyte(v, v->mixplayb[0], v->mixxtlk[0], + en ? MIX_DEFIGAIN : VOL_MIN); + vortex_mix_setinputvolumebyte(v, v->mixplayb[1], v->mixxtlk[1], + en ? MIX_DEFIGAIN : VOL_MIN); + if (VORTEX_IS_QUAD(v)) { + vortex_connection_mixin_mix(v, en, v->mixxtlk[0], + v->mixplayb[2], 0); + vortex_connection_mixin_mix(v, en, v->mixxtlk[1], + v->mixplayb[3], 0); + vortex_mix_setinputvolumebyte(v, v->mixplayb[2], + v->mixxtlk[0], + en ? MIX_DEFIGAIN : VOL_MIN); + vortex_mix_setinputvolumebyte(v, v->mixplayb[3], + v->mixxtlk[1], + en ? MIX_DEFIGAIN : VOL_MIN); + } +#endif +} + +/* Initialize one single A3D source. */ +static void vortex_Vort3D_InitializeSource(a3dsrc_t * a, int en) +{ + if (a->vortex == NULL) { + printk + ("vortex: Vort3D_InitializeSource: A3D source not initialized\n"); + return; + } + if (en) { + a3dsrc_ProgramPipe(a); + a3dsrc_SetA3DSampleRate(a, 0x11); + a3dsrc_SetTimeConsts(a, HrtfTCDefault, + ItdTCDefault, GainTCDefault, + CoefTCDefault); + /* Remark: zero gain is muted. */ + //a3dsrc_SetGainTarget(a,0,0); + //a3dsrc_SetGainCurrent(a,0,0); + a3dsrc_EnableA3D(a); + } else { + a3dsrc_DisableA3D(a); + a3dsrc_ZeroState(a); + } +} + +/* Conversion of coordinates into 3D parameters. */ + +static void vortex_a3d_coord2hrtf(a3d_Hrtf_t hrtf, int *coord) +{ + /* FIXME: implement this. */ + +} +static void vortex_a3d_coord2itd(a3d_Itd_t itd, int *coord) +{ + /* FIXME: implement this. */ + +} +static void vortex_a3d_coord2ild(a3d_LRGains_t ild, int left, int right) +{ + /* FIXME: implement this. */ + +} +static void vortex_a3d_translate_filter(a3d_atmos_t filter, int *params) +{ + /* FIXME: implement this. */ + +} + +/* ALSA control interface. */ + +static int +snd_vortex_a3d_hrtf_info(snd_kcontrol_t * kcontrol, snd_ctl_elem_info_t * uinfo) +{ + uinfo->type = SNDRV_CTL_ELEM_TYPE_INTEGER; + uinfo->count = 6; + uinfo->value.integer.min = 0x00000000; + uinfo->value.integer.max = 0xffffffff; + return 0; +} +static int +snd_vortex_a3d_itd_info(snd_kcontrol_t * kcontrol, snd_ctl_elem_info_t * uinfo) +{ + uinfo->type = SNDRV_CTL_ELEM_TYPE_INTEGER; + uinfo->count = 2; + uinfo->value.integer.min = 0x00000000; + uinfo->value.integer.max = 0xffffffff; + return 0; +} +static int +snd_vortex_a3d_ild_info(snd_kcontrol_t * kcontrol, snd_ctl_elem_info_t * uinfo) +{ + uinfo->type = SNDRV_CTL_ELEM_TYPE_INTEGER; + uinfo->count = 2; + uinfo->value.integer.min = 0x00000000; + uinfo->value.integer.max = 0xffffffff; + return 0; +} +static int +snd_vortex_a3d_filter_info(snd_kcontrol_t * + kcontrol, snd_ctl_elem_info_t * uinfo) +{ + uinfo->type = SNDRV_CTL_ELEM_TYPE_INTEGER; + uinfo->count = 4; + uinfo->value.integer.min = 0x00000000; + uinfo->value.integer.max = 0xffffffff; + return 0; +} + +static int +snd_vortex_a3d_get(snd_kcontrol_t * kcontrol, snd_ctl_elem_value_t * ucontrol) +{ + //a3dsrc_t *a = kcontrol->private_data; + /* No read yet. Would this be really useable/needed ? */ + + return 0; +} + +static int +snd_vortex_a3d_hrtf_put(snd_kcontrol_t * + kcontrol, snd_ctl_elem_value_t * ucontrol) +{ + a3dsrc_t *a = kcontrol->private_data; + int changed = 1, i; + int coord[6]; + for (i = 0; i < 6; i++) + coord[i] = ucontrol->value.integer.value[i]; + /* Translate orientation coordinates to a3d params. */ + vortex_a3d_coord2hrtf(a->hrtf[0], coord); + vortex_a3d_coord2hrtf(a->hrtf[1], coord); + a3dsrc_SetHrtfTarget(a, a->hrtf[0], a->hrtf[1]); + a3dsrc_SetHrtfCurrent(a, a->hrtf[0], a->hrtf[1]); + return changed; +} + +static int +snd_vortex_a3d_itd_put(snd_kcontrol_t * + kcontrol, snd_ctl_elem_value_t * ucontrol) +{ + a3dsrc_t *a = kcontrol->private_data; + int coord[6]; + int i, changed = 1; + for (i = 0; i < 6; i++) + coord[i] = ucontrol->value.integer.value[i]; + /* Translate orientation coordinates to a3d params. */ + vortex_a3d_coord2itd(a->hrtf[0], coord); + vortex_a3d_coord2itd(a->hrtf[1], coord); + /* Inter aural time difference. */ + a3dsrc_SetItdTarget(a, a->itd[0], a->itd[1]); + a3dsrc_SetItdCurrent(a, a->itd[0], a->itd[1]); + a3dsrc_SetItdDline(a, a->dline); + return changed; +} + +static int +snd_vortex_a3d_ild_put(snd_kcontrol_t * + kcontrol, snd_ctl_elem_value_t * ucontrol) +{ + a3dsrc_t *a = kcontrol->private_data; + int changed = 1; + int l, r; + /* There may be some scale tranlation needed here. */ + l = ucontrol->value.integer.value[0]; + r = ucontrol->value.integer.value[1]; + vortex_a3d_coord2ild(a->ild, l, r); + /* Left Right panning. */ + a3dsrc_SetGainTarget(a, l, r); + a3dsrc_SetGainCurrent(a, l, r); + return changed; +} + +static int +snd_vortex_a3d_filter_put(snd_kcontrol_t + * kcontrol, snd_ctl_elem_value_t * ucontrol) +{ + a3dsrc_t *a = kcontrol->private_data; + int i, changed = 1; + int params[6]; + for (i = 0; i < 6; i++) + params[i] = ucontrol->value.integer.value[i]; + /* Translate generic filter params to a3d filter params. */ + vortex_a3d_translate_filter(a->filter, params); + /* Atmospheric absorbtion and filtering. */ + a3dsrc_SetAtmosTarget(a, a->filter[0], + a->filter[1], a->filter[2], + a->filter[3], a->filter[4]); + a3dsrc_SetAtmosCurrent(a, a->filter[0], + a->filter[1], a->filter[2], + a->filter[3], a->filter[4]); + return changed; +} + +static snd_kcontrol_new_t vortex_a3d_kcontrol __devinitdata = { + .iface = SNDRV_CTL_ELEM_IFACE_PCM, + .name = "Playback PCM advanced processing", + .access = SNDRV_CTL_ELEM_ACCESS_READWRITE, + .info = snd_vortex_a3d_hrtf_info, + .get = snd_vortex_a3d_get, + .put = snd_vortex_a3d_hrtf_put, +}; + +/* Control (un)registration. */ +static int vortex_a3d_register_controls(vortex_t * vortex) +{ + snd_kcontrol_t *kcontrol; + int err, i; + /* HRTF controls. */ + for (i = 0; i < NR_A3D; i++) { + if ((kcontrol = + snd_ctl_new1(&vortex_a3d_kcontrol, &vortex->a3d[i])) == NULL) + return -ENOMEM; + kcontrol->id.numid = CTRLID_HRTF; + kcontrol->info = snd_vortex_a3d_hrtf_info; + kcontrol->put = snd_vortex_a3d_hrtf_put; + if ((err = snd_ctl_add(vortex->card, kcontrol)) < 0) + return err; + } + /* ITD controls. */ + for (i = 0; i < NR_A3D; i++) { + if ((kcontrol = + snd_ctl_new1(&vortex_a3d_kcontrol, &vortex->a3d[i])) == NULL) + return -ENOMEM; + kcontrol->id.numid = CTRLID_ITD; + kcontrol->info = snd_vortex_a3d_itd_info; + kcontrol->put = snd_vortex_a3d_itd_put; + if ((err = snd_ctl_add(vortex->card, kcontrol)) < 0) + return err; + } + /* ILD (gains) controls. */ + for (i = 0; i < NR_A3D; i++) { + if ((kcontrol = + snd_ctl_new1(&vortex_a3d_kcontrol, &vortex->a3d[i])) == NULL) + return -ENOMEM; + kcontrol->id.numid = CTRLID_GAINS; + kcontrol->info = snd_vortex_a3d_ild_info; + kcontrol->put = snd_vortex_a3d_ild_put; + if ((err = snd_ctl_add(vortex->card, kcontrol)) < 0) + return err; + } + /* Filter controls. */ + for (i = 0; i < NR_A3D; i++) { + if ((kcontrol = + snd_ctl_new1(&vortex_a3d_kcontrol, &vortex->a3d[i])) == NULL) + return -ENOMEM; + kcontrol->id.numid = CTRLID_FILTER; + kcontrol->info = snd_vortex_a3d_filter_info; + kcontrol->put = snd_vortex_a3d_filter_put; + if ((err = snd_ctl_add(vortex->card, kcontrol)) < 0) + return err; + } + return 0; +} + +static void vortex_a3d_unregister_controls(vortex_t * vortex) +{ + +} + +/* End of File*/ -- cgit v1.2.3