/* SPDX-License-Identifier: MIT */ /* * Copyright 2025 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /* Define the cleaner shader gfx_10_1_10 */ static const u32 gfx_10_1_10_cleaner_shader_hex[] = { 0xb0804004, 0xbf8a0000, 0xbf068100, 0xbf840023, 0xbe8203b8, 0xbefc0380, 0x7e008480, 0x7e028480, 0x7e048480, 0x7e068480, 0x7e088480, 0x7e0a8480, 0x7e0c8480, 0x7e0e8480, 0xbefc0302, 0x80828802, 0xbf84fff5, 0xbe8203ff, 0x80000000, 0x87020102, 0xbf840012, 0xbefe03c1, 0xbeff03c1, 0xd7650001, 0x0001007f, 0xd7660001, 0x0002027e, 0x16020288, 0xbe8203bf, 0xbefc03c1, 0xd9382000, 0x00020201, 0xd9386040, 0x00040401, 0xd70f6a01, 0x000202ff, 0x00000400, 0x80828102, 0xbf84fff7, 0xbefc03ff, 0x00000068, 0xbe803080, 0xbe813080, 0xbe823080, 0xbe833080, 0x80fc847c, 0xbf84fffa, 0xbeea0480, 0xbeec0480, 0xbeee0480, 0xbef00480, 0xbef20480, 0xbef40480, 0xbef60480, 0xbef80480, 0xbefa0480, 0xbf810000, 0xbf9f0000, 0xbf9f0000, 0xbf9f0000, 0xbf9f0000, 0xbf9f0000, }; /* Define the cleaner shader gfx_10_3_0 */ static const u32 gfx_10_3_0_cleaner_shader_hex[] = { 0xb0804004, 0xbf8a0000, 0xbe8203b8, 0xbefc0380, 0x7e008480, 0x7e028480, 0x7e048480, 0x7e068480, 0x7e088480, 0x7e0a8480, 0x7e0c8480, 0x7e0e8480, 0xbefc0302, 0x80828802, 0xbf84fff5, 0xbe8203ff, 0x80000000, 0x87020002, 0xbf840012, 0xbefe03c1, 0xbeff03c1, 0xd7650001, 0x0001007f, 0xd7660001, 0x0002027e, 0x16020288, 0xbe8203bf, 0xbefc03c1, 0xd9382000, 0x00020201, 0xd9386040, 0x00040401, 0xd70f6a01, 0x000202ff, 0x00000400, 0x80828102, 0xbf84fff7, 0xbefc03ff, 0x00000068, 0xbe803080, 0xbe813080, 0xbe823080, 0xbe833080, 0x80fc847c, 0xbf84fffa, 0xbeea0480, 0xbeec0480, 0xbeee0480, 0xbef00480, 0xbef20480, 0xbef40480, 0xbef60480, 0xbef80480, 0xbefa0480, 0xbf810000, 0xbf9f0000, 0xbf9f0000, 0xbf9f0000, 0xbf9f0000, 0xbf9f0000, };