/* SPDX-License-Identifier: GPL-2.0 * * Various common functions used by the framebuffer drawing code * * Copyright (C) 2025 Zsolt Kajtar (soci@c64.rulez.org) */ #ifndef _FB_DRAW_H #define _FB_DRAW_H /* swap bytes in a long, independent of word size */ #define swab_long _swab_long(BITS_PER_LONG) #define _swab_long(x) __swab_long(x) #define __swab_long(x) swab##x /* move the address pointer by the number of words */ static inline void fb_address_move_long(struct fb_address *adr, int offset) { adr->address += offset * (BITS_PER_LONG / BITS_PER_BYTE); } /* move the address pointer forward with the number of bits */ static inline void fb_address_forward(struct fb_address *adr, unsigned int offset) { unsigned int bits = (unsigned int)adr->bits + offset; adr->bits = bits & (BITS_PER_LONG - 1u); adr->address += (bits & ~(BITS_PER_LONG - 1u)) / BITS_PER_BYTE; } /* move the address pointer backwards with the number of bits */ static inline void fb_address_backward(struct fb_address *adr, unsigned int offset) { int bits = adr->bits - (int)offset; adr->bits = bits & (BITS_PER_LONG - 1); if (bits < 0) adr->address -= (adr->bits - bits) / BITS_PER_BYTE; else adr->address += (bits - adr->bits) / BITS_PER_BYTE; } /* compose pixels based on mask */ static inline unsigned long fb_comp(unsigned long set, unsigned long unset, unsigned long mask) { return ((set ^ unset) & mask) ^ unset; } /* framebuffer read-modify-write access for replacing bits in the mask */ static inline void fb_modify_offset(unsigned long val, unsigned long mask, int offset, const struct fb_address *dst) { fb_write_offset(fb_comp(val, fb_read_offset(offset, dst), mask), offset, dst); } /* * get current palette, if applicable for visual * * The pseudo color table entries (and colors) are right justified and in the * same byte order as it's expected to be placed into a native ordered * framebuffer memory. What that means: * * Expected bytes in framebuffer memory (in native order): * RR GG BB RR GG BB RR GG BB ... * * Pseudo palette entry on little endian arch: * RR | GG << 8 | BB << 16 * * Pseudo palette entry on a big endian arch: * RR << 16 | GG << 8 | BB */ static inline const u32 *fb_palette(struct fb_info *info) { return (info->fix.visual == FB_VISUAL_TRUECOLOR || info->fix.visual == FB_VISUAL_DIRECTCOLOR) ? info->pseudo_palette : NULL; } /* move pixels right on screen when framebuffer is in native order */ static inline unsigned long fb_right(unsigned long value, int index) { #ifdef __LITTLE_ENDIAN return value << index; #else return value >> index; #endif } /* move pixels left on screen when framebuffer is in native order */ static inline unsigned long fb_left(unsigned long value, int index) { #ifdef __LITTLE_ENDIAN return value >> index; #else return value << index; #endif } /* reversal options */ struct fb_reverse { bool byte, pixel; }; /* reverse bits of each byte in a long */ static inline unsigned long fb_reverse_bits_long(unsigned long val) { #if defined(CONFIG_HAVE_ARCH_BITREVERSE) && BITS_PER_LONG == 32 return bitrev8x4(val); #else val = fb_comp(val >> 1, val << 1, ~0UL / 3); val = fb_comp(val >> 2, val << 2, ~0UL / 5); return fb_comp(val >> 4, val << 4, ~0UL / 17); #endif } /* apply byte and bit reversals as necessary */ static inline unsigned long fb_reverse_long(unsigned long val, struct fb_reverse reverse) { if (reverse.pixel) val = fb_reverse_bits_long(val); return reverse.byte ? swab_long(val) : val; } /* calculate a pixel mask for the given reversal */ static inline unsigned long fb_pixel_mask(int index, struct fb_reverse reverse) { #ifdef FB_REV_PIXELS_IN_BYTE if (reverse.byte) return reverse.pixel ? fb_left(~0UL, index) : swab_long(fb_right(~0UL, index)); else return reverse.pixel ? swab_long(fb_left(~0UL, index)) : fb_right(~0UL, index); #else return reverse.byte ? swab_long(fb_right(~0UL, index)) : fb_right(~0UL, index); #endif } /* * initialise reversals based on info * * Normally the first byte is the low byte on little endian and in the high * on big endian. If it's the other way around then that's reverse byte order. * * Normally the first pixel is the LSB on little endian and the MSB on big * endian. If that's not the case that's reverse pixel order. */ static inline struct fb_reverse fb_reverse_init(struct fb_info *info) { struct fb_reverse reverse; #ifdef __LITTLE_ENDIAN reverse.byte = fb_be_math(info) != 0; #else reverse.byte = fb_be_math(info) == 0; #endif #ifdef FB_REV_PIXELS_IN_BYTE reverse.pixel = info->var.bits_per_pixel < BITS_PER_BYTE && (info->var.nonstd & FB_NONSTD_REV_PIX_IN_B); #else reverse.pixel = false; #endif return reverse; } #endif /* FB_DRAW_H */