// SPDX-License-Identifier: GPL-2.0 // dice-weiss.c - a part of driver for DICE based devices // // Copyright (c) 2023 Rolf Anderegg and Michele Perrone #include "dice.h" struct dice_weiss_spec { unsigned int tx_pcm_chs[MAX_STREAMS][SND_DICE_RATE_MODE_COUNT]; unsigned int rx_pcm_chs[MAX_STREAMS][SND_DICE_RATE_MODE_COUNT]; }; // Weiss DAC202: 192kHz 2-channel DAC static const struct dice_weiss_spec dac202 = { .tx_pcm_chs = {{2, 2, 2}, {0, 0, 0} }, .rx_pcm_chs = {{2, 2, 2}, {0, 0, 0} }, }; // Weiss MAN301: 192kHz 2-channel music archive network player static const struct dice_weiss_spec man301 = { .tx_pcm_chs = {{2, 2, 2}, {0, 0, 0} }, .rx_pcm_chs = {{2, 2, 2}, {0, 0, 0} }, }; // Weiss INT202: 192kHz unidirectional 2-channel digital Firewire nterface static const struct dice_weiss_spec int202 = { .tx_pcm_chs = {{2, 2, 2}, {0, 0, 0} }, .rx_pcm_chs = {{2, 2, 2}, {0, 0, 0} }, }; // Weiss INT203: 192kHz bidirectional 2-channel digital Firewire nterface static const struct dice_weiss_spec int203 = { .tx_pcm_chs = {{2, 2, 2}, {0, 0, 0} }, .rx_pcm_chs = {{2, 2, 2}, {0, 0, 0} }, }; // Weiss ADC2: 192kHz A/D converter with microphone preamps and line nputs static const struct dice_weiss_spec adc2 = { .tx_pcm_chs = {{2, 2, 2}, {0, 0, 0} }, .rx_pcm_chs = {{2, 2, 2}, {0, 0, 0} }, }; // Weiss DAC2/Minerva: 192kHz 2-channel DAC static const struct dice_weiss_spec dac2_minerva = { .tx_pcm_chs = {{2, 2, 2}, {0, 0, 0} }, .rx_pcm_chs = {{2, 2, 2}, {0, 0, 0} }, }; // Weiss Vesta: 192kHz 2-channel Firewire to AES/EBU interface static const struct dice_weiss_spec vesta = { .tx_pcm_chs = {{2, 2, 2}, {0, 0, 0} }, .rx_pcm_chs = {{2, 2, 2}, {0, 0, 0} }, }; // Weiss AFI1: 192kHz 24-channel Firewire to ADAT or AES/EBU interface static const struct dice_weiss_spec afi1 = { .tx_pcm_chs = {{24, 16, 8}, {0, 0, 0} }, .rx_pcm_chs = {{24, 16, 8}, {0, 0, 0} }, }; int snd_dice_detect_weiss_formats(struct snd_dice *dice) { static const struct { u32 model_id; const struct dice_weiss_spec *spec; } *entry, entries[] = { {0x000007, &dac202}, {0x000008, &dac202}, // Maya edition: same audio I/O as DAC202. {0x000006, &int202}, {0x00000a, &int203}, {0x00000b, &man301}, {0x000001, &adc2}, {0x000003, &dac2_minerva}, {0x000002, &vesta}, {0x000004, &afi1}, }; struct fw_csr_iterator it; int key, val, model_id; int i; model_id = 0; fw_csr_iterator_init(&it, dice->unit->directory); while (fw_csr_iterator_next(&it, &key, &val)) { if (key == CSR_MODEL) { model_id = val; break; } } for (i = 0; i < ARRAY_SIZE(entries); ++i) { entry = entries + i; if (entry->model_id == model_id) break; } if (i == ARRAY_SIZE(entries)) return -ENODEV; memcpy(dice->tx_pcm_chs, entry->spec->tx_pcm_chs, MAX_STREAMS * SND_DICE_RATE_MODE_COUNT * sizeof(unsigned int)); memcpy(dice->rx_pcm_chs, entry->spec->rx_pcm_chs, MAX_STREAMS * SND_DICE_RATE_MODE_COUNT * sizeof(unsigned int)); return 0; }