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/*
* Copyright (c) by Uros Bizjak <uros@kss-loka.si>
*
* OPL2/OPL3/OPL4 FM routines for internal percussion channels
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "opl3_voice.h"
static char snd_opl3_drum_table[47] =
{
OPL3_BASSDRUM_ON, OPL3_BASSDRUM_ON, OPL3_HIHAT_ON, /* 35 - 37 */
OPL3_SNAREDRUM_ON, OPL3_HIHAT_ON, OPL3_SNAREDRUM_ON, /* 38 - 40 */
OPL3_BASSDRUM_ON, OPL3_HIHAT_ON, OPL3_BASSDRUM_ON, /* 41 - 43 */
OPL3_HIHAT_ON, OPL3_TOMTOM_ON, OPL3_HIHAT_ON, /* 44 - 46 */
OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, OPL3_CYMBAL_ON, /* 47 - 49 */
OPL3_TOMTOM_ON, OPL3_CYMBAL_ON, OPL3_CYMBAL_ON, /* 50 - 52 */
OPL3_CYMBAL_ON, OPL3_CYMBAL_ON, OPL3_CYMBAL_ON, /* 53 - 55 */
OPL3_HIHAT_ON, OPL3_CYMBAL_ON, OPL3_TOMTOM_ON, /* 56 - 58 */
OPL3_CYMBAL_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, /* 59 - 61 */
OPL3_HIHAT_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, /* 62 - 64 */
OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, /* 65 - 67 */
OPL3_TOMTOM_ON, OPL3_HIHAT_ON, OPL3_HIHAT_ON, /* 68 - 70 */
OPL3_HIHAT_ON, OPL3_HIHAT_ON, OPL3_TOMTOM_ON, /* 71 - 73 */
OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, /* 74 - 76 */
OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, /* 77 - 79 */
OPL3_CYMBAL_ON, OPL3_CYMBAL_ON /* 80 - 81 */
};
struct snd_opl3_drum_voice {
int voice;
int op;
unsigned char am_vib;
unsigned char ksl_level;
unsigned char attack_decay;
unsigned char sustain_release;
unsigned char feedback_connection;
unsigned char wave_select;
};
struct snd_opl3_drum_note {
int voice;
unsigned char fnum;
unsigned char octave_f;
unsigned char feedback_connection;
};
static struct snd_opl3_drum_voice bass_op0 = {6, 0, 0x00, 0x32, 0xf8, 0x66, 0x30, 0x00};
static struct snd_opl3_drum_voice bass_op1 = {6, 1, 0x00, 0x03, 0xf6, 0x57, 0x30, 0x00};
static struct snd_opl3_drum_note bass_note = {6, 0x90, 0x09};
static struct snd_opl3_drum_voice hihat = {7, 0, 0x00, 0x03, 0xf0, 0x06, 0x20, 0x00};
static struct snd_opl3_drum_voice snare = {7, 1, 0x00, 0x03, 0xf0, 0x07, 0x20, 0x02};
static struct snd_opl3_drum_note snare_note = {7, 0xf4, 0x0d};
static struct snd_opl3_drum_voice tomtom = {8, 0, 0x02, 0x03, 0xf0, 0x06, 0x10, 0x00};
static struct snd_opl3_drum_note tomtom_note = {8, 0xf4, 0x09};
static struct snd_opl3_drum_voice cymbal = {8, 1, 0x04, 0x03, 0xf0, 0x06, 0x10, 0x00};
/*
* set drum voice characteristics
*/
static void snd_opl3_drum_voice_set(struct snd_opl3 *opl3,
struct snd_opl3_drum_voice *data)
{
unsigned char op_offset = snd_opl3_regmap[data->voice][data->op];
unsigned char voice_offset = data->voice;
unsigned short opl3_reg;
/* Set OPL3 AM_VIB register */
opl3_reg = OPL3_LEFT | (OPL3_REG_AM_VIB + op_offset);
opl3->command(opl3, opl3_reg, data->am_vib);
/* Set OPL3 KSL_LEVEL register */
opl3_reg = OPL3_LEFT | (OPL3_REG_KSL_LEVEL + op_offset);
opl3->command(opl3, opl3_reg, data->ksl_level);
/* Set OPL3 ATTACK_DECAY register */
opl3_reg = OPL3_LEFT | (OPL3_REG_ATTACK_DECAY + op_offset);
opl3->command(opl3, opl3_reg, data->attack_decay);
/* Set OPL3 SUSTAIN_RELEASE register */
opl3_reg = OPL3_LEFT | (OPL3_REG_SUSTAIN_RELEASE + op_offset);
opl3->command(opl3, opl3_reg, data->sustain_release);
/* Set OPL3 FEEDBACK_CONNECTION register */
opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset);
opl3->command(opl3, opl3_reg, data->feedback_connection);
/* Select waveform */
opl3_reg = OPL3_LEFT | (OPL3_REG_WAVE_SELECT + op_offset);
opl3->command(opl3, opl3_reg, data->wave_select);
}
/*
* Set drum voice pitch
*/
static void snd_opl3_drum_note_set(struct snd_opl3 *opl3,
struct snd_opl3_drum_note *data)
{
unsigned char voice_offset = data->voice;
unsigned short opl3_reg;
/* Set OPL3 FNUM_LOW register */
opl3_reg = OPL3_LEFT | (OPL3_REG_FNUM_LOW + voice_offset);
opl3->command(opl3, opl3_reg, data->fnum);
/* Set OPL3 KEYON_BLOCK register */
opl3_reg = OPL3_LEFT | (OPL3_REG_KEYON_BLOCK + voice_offset);
opl3->command(opl3, opl3_reg, data->octave_f);
}
/*
* Set drum voice volume and position
*/
static void snd_opl3_drum_vol_set(struct snd_opl3 *opl3,
struct snd_opl3_drum_voice *data,
int vel, struct snd_midi_channel *chan)
{
unsigned char op_offset = snd_opl3_regmap[data->voice][data->op];
unsigned char voice_offset = data->voice;
unsigned char reg_val;
unsigned short opl3_reg;
/* Set OPL3 KSL_LEVEL register */
reg_val = data->ksl_level;
snd_opl3_calc_volume(®_val, vel, chan);
opl3_reg = OPL3_LEFT | (OPL3_REG_KSL_LEVEL + op_offset);
opl3->command(opl3, opl3_reg, reg_val);
/* Set OPL3 FEEDBACK_CONNECTION register */
/* Set output voice connection */
reg_val = data->feedback_connection | OPL3_STEREO_BITS;
if (chan->gm_pan < 43)
reg_val &= ~OPL3_VOICE_TO_RIGHT;
if (chan->gm_pan > 85)
reg_val &= ~OPL3_VOICE_TO_LEFT;
opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset);
opl3->command(opl3, opl3_reg, reg_val);
}
/*
* Loads drum voices at init time
*/
void snd_opl3_load_drums(struct snd_opl3 *opl3)
{
snd_opl3_drum_voice_set(opl3, &bass_op0);
snd_opl3_drum_voice_set(opl3, &bass_op1);
snd_opl3_drum_note_set(opl3, &bass_note);
snd_opl3_drum_voice_set(opl3, &hihat);
snd_opl3_drum_voice_set(opl3, &snare);
snd_opl3_drum_note_set(opl3, &snare_note);
snd_opl3_drum_voice_set(opl3, &tomtom);
snd_opl3_drum_note_set(opl3, &tomtom_note);
snd_opl3_drum_voice_set(opl3, &cymbal);
}
/*
* Switch drum voice on or off
*/
void snd_opl3_drum_switch(struct snd_opl3 *opl3, int note, int vel, int on_off,
struct snd_midi_channel *chan)
{
unsigned char drum_mask;
struct snd_opl3_drum_voice *drum_voice;
if (!(opl3->drum_reg & OPL3_PERCUSSION_ENABLE))
return;
if ((note < 35) || (note > 81))
return;
drum_mask = snd_opl3_drum_table[note - 35];
if (on_off) {
switch (drum_mask) {
case OPL3_BASSDRUM_ON:
drum_voice = &bass_op1;
break;
case OPL3_HIHAT_ON:
drum_voice = &hihat;
break;
case OPL3_SNAREDRUM_ON:
drum_voice = &snare;
break;
case OPL3_TOMTOM_ON:
drum_voice = &tomtom;
break;
case OPL3_CYMBAL_ON:
drum_voice = &cymbal;
break;
default:
drum_voice = &tomtom;
}
snd_opl3_drum_vol_set(opl3, drum_voice, vel, chan);
opl3->drum_reg |= drum_mask;
} else {
opl3->drum_reg &= ~drum_mask;
}
opl3->command(opl3, OPL3_LEFT | OPL3_REG_PERCUSSION,
opl3->drum_reg);
}
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