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authorRuiyu Ni <ruiyu.ni@intel.com>2018-08-24 16:48:04 +0800
committerRuiyu Ni <ruiyu.ni@intel.com>2018-08-31 10:40:16 +0800
commit0195dd509f80b1ff49739bbf1df39434a6a7540e (patch)
treeb0cc0ee02f85b9cab4c5a38042debc3f49f548c8 /EmulatorPkg/Win
parent54ee6176eda4f6ae1d27d53c00818e350db93f97 (diff)
downloadedk2-0195dd509f80b1ff49739bbf1df39434a6a7540e.tar.gz
edk2-0195dd509f80b1ff49739bbf1df39434a6a7540e.tar.bz2
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EmulatorPkg/Win: Add VS2017 project file
Developer can build the Win Host in VS2017 and launch to debug it. Platform 'x64' is to build 64bit EmulatorWin. Platform 'Win32' is to build 32bit EmulatorWin. Contributed-under: TianoCore Contribution Agreement 1.1 Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com> Reviewed-by: Hao Wu <hao.a.wu@intel.com> Cc: Andrew Fish <afish@apple.com>
Diffstat (limited to 'EmulatorPkg/Win')
-rw-r--r--EmulatorPkg/Win/VS2017/BuildVS.bat3
-rw-r--r--EmulatorPkg/Win/VS2017/Win.sln25
-rw-r--r--EmulatorPkg/Win/VS2017/Win.vcxproj120
-rw-r--r--EmulatorPkg/Win/VS2017/Win.vcxproj.filters50
-rw-r--r--EmulatorPkg/Win/VS2017/Win.vcxproj.user13
5 files changed, 211 insertions, 0 deletions
diff --git a/EmulatorPkg/Win/VS2017/BuildVS.bat b/EmulatorPkg/Win/VS2017/BuildVS.bat
new file mode 100644
index 0000000000..83aebc77dc
--- /dev/null
+++ b/EmulatorPkg/Win/VS2017/BuildVS.bat
@@ -0,0 +1,3 @@
+cd ../../../
+@call edksetup.bat
+build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD %*
diff --git a/EmulatorPkg/Win/VS2017/Win.sln b/EmulatorPkg/Win/VS2017/Win.sln
new file mode 100644
index 0000000000..397c5d9b8b
--- /dev/null
+++ b/EmulatorPkg/Win/VS2017/Win.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 15
+VisualStudioVersion = 15.0.28010.2003
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Win", "Win.vcxproj", "{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x64.ActiveCfg = Debug|x64
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x64.Build.0 = Debug|x64
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x86.ActiveCfg = Debug|Win32
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x86.Build.0 = Debug|Win32
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x64.ActiveCfg = Release|x64
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x64.Build.0 = Release|x64
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x86.ActiveCfg = Release|Win32
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+EndGlobal
diff --git a/EmulatorPkg/Win/VS2017/Win.vcxproj b/EmulatorPkg/Win/VS2017/Win.vcxproj
new file mode 100644
index 0000000000..0f574a8e7f
--- /dev/null
+++ b/EmulatorPkg/Win/VS2017/Win.vcxproj
@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <VCProjectVersion>15.0</VCProjectVersion>
+ <ProjectGuid>{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}</ProjectGuid>
+ <Keyword>MakeFileProj</Keyword>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Makefile</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Makefile</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Makefile</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Makefile</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <NMakeBuildCommandLine>BuildVS.bat -a IA32</NMakeBuildCommandLine>
+ <NMakeReBuildCommandLine>BuildVS.bat -a IA32 all</NMakeReBuildCommandLine>
+ <NMakeCleanCommandLine>BuildVS.bat -a IA32 clean</NMakeCleanCommandLine>
+ <OutDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</OutDir>
+ <IntDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</IntDir>
+ <IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\Ia32;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <NMakeBuildCommandLine>BuildVS.bat -a IA32 -b RELEASE</NMakeBuildCommandLine>
+ <NMakePreprocessorDefinitions>
+ </NMakePreprocessorDefinitions>
+ <NMakeReBuildCommandLine>BuildVS.bat -a IA32 -b RELEASE all</NMakeReBuildCommandLine>
+ <NMakeCleanCommandLine>BuildVS.bat -a IA32 -b RELEASE clean</NMakeCleanCommandLine>
+ <OutDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</OutDir>
+ <IntDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</IntDir>
+ <IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\Ia32;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <NMakeBuildCommandLine>BuildVS.bat -a X64</NMakeBuildCommandLine>
+ <NMakeReBuildCommandLine>BuildVS.bat -a X64 all</NMakeReBuildCommandLine>
+ <NMakeCleanCommandLine>BuildVS.bat -a X64 clean</NMakeCleanCommandLine>
+ <OutDir>..\..\..\Build\EmulatorX64\DEBUG_VS2017\</OutDir>
+ <IntDir>..\..\..\Build\EmulatorX64\DEBUG_VS2017\</IntDir>
+ <IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\X64;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <NMakeBuildCommandLine>BuildVS.bat -a X64 -b RELEASE</NMakeBuildCommandLine>
+ <NMakeReBuildCommandLine>BuildVS.bat -a X64 -b RELEASE all</NMakeReBuildCommandLine>
+ <NMakeCleanCommandLine>BuildVS.bat -a X64 -b RELEASE clean</NMakeCleanCommandLine>
+ <OutDir>..\..\Build\EmulatorX64\DEBUG_VS2017\</OutDir>
+ <IntDir>..\..\Build\EmulatorX64\DEBUG_VS2017\</IntDir>
+ <IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\X64;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
+ </PropertyGroup>
+ <ItemGroup>
+ <ClCompile Include="..\Host\WinBlockIo.c" />
+ <ClCompile Include="..\Host\WinFileSystem.c" />
+ <ClCompile Include="..\Host\WinGopInput.c" />
+ <ClCompile Include="..\Host\WinGopScreen.c" />
+ <ClCompile Include="..\Host\WinHost.c" />
+ <ClCompile Include="..\Host\WinMemoryAllocationLib.c" />
+ <ClCompile Include="..\Host\WinThunk.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\Host\WinGop.h" />
+ <ClInclude Include="..\Host\WinHost.h" />
+ <ClInclude Include="..\Host\WinInclude.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="..\Host\WinHost.inf" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
diff --git a/EmulatorPkg/Win/VS2017/Win.vcxproj.filters b/EmulatorPkg/Win/VS2017/Win.vcxproj.filters
new file mode 100644
index 0000000000..3e176597ba
--- /dev/null
+++ b/EmulatorPkg/Win/VS2017/Win.vcxproj.filters
@@ -0,0 +1,50 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="host\WinBlockIo.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinFileSystem.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinGopInput.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinGopScreen.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinHost.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinMemoryAllocationLib.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinThunk.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="host\WinGop.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="host\WinHost.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="host\WinInclude.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Host\WinHost.inf" />
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/EmulatorPkg/Win/VS2017/Win.vcxproj.user b/EmulatorPkg/Win/VS2017/Win.vcxproj.user
new file mode 100644
index 0000000000..7ccf83f132
--- /dev/null
+++ b/EmulatorPkg/Win/VS2017/Win.vcxproj.user
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerCommand>WinHost.exe</LocalDebuggerCommand>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ <LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\..\Build\EmulatorIA32\DEBUG_VS2017\IA32\</LocalDebuggerWorkingDirectory>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerCommand>WinHost.exe</LocalDebuggerCommand>
+ <LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\..\Build\EmulatorX64\DEBUG_VS2017\X64\</LocalDebuggerWorkingDirectory>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project> \ No newline at end of file