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-rw-r--r--EmulatorPkg/Win/VS2017/BuildVS.bat3
-rw-r--r--EmulatorPkg/Win/VS2017/Win.sln25
-rw-r--r--EmulatorPkg/Win/VS2017/Win.vcxproj120
-rw-r--r--EmulatorPkg/Win/VS2017/Win.vcxproj.filters50
-rw-r--r--EmulatorPkg/Win/VS2017/Win.vcxproj.user13
5 files changed, 211 insertions, 0 deletions
diff --git a/EmulatorPkg/Win/VS2017/BuildVS.bat b/EmulatorPkg/Win/VS2017/BuildVS.bat
new file mode 100644
index 0000000000..83aebc77dc
--- /dev/null
+++ b/EmulatorPkg/Win/VS2017/BuildVS.bat
@@ -0,0 +1,3 @@
+cd ../../../
+@call edksetup.bat
+build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD %*
diff --git a/EmulatorPkg/Win/VS2017/Win.sln b/EmulatorPkg/Win/VS2017/Win.sln
new file mode 100644
index 0000000000..397c5d9b8b
--- /dev/null
+++ b/EmulatorPkg/Win/VS2017/Win.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 15
+VisualStudioVersion = 15.0.28010.2003
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Win", "Win.vcxproj", "{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x64.ActiveCfg = Debug|x64
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x64.Build.0 = Debug|x64
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x86.ActiveCfg = Debug|Win32
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x86.Build.0 = Debug|Win32
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x64.ActiveCfg = Release|x64
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x64.Build.0 = Release|x64
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x86.ActiveCfg = Release|Win32
+ {B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+EndGlobal
diff --git a/EmulatorPkg/Win/VS2017/Win.vcxproj b/EmulatorPkg/Win/VS2017/Win.vcxproj
new file mode 100644
index 0000000000..0f574a8e7f
--- /dev/null
+++ b/EmulatorPkg/Win/VS2017/Win.vcxproj
@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <VCProjectVersion>15.0</VCProjectVersion>
+ <ProjectGuid>{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}</ProjectGuid>
+ <Keyword>MakeFileProj</Keyword>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Makefile</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Makefile</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>Makefile</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>Makefile</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <NMakeBuildCommandLine>BuildVS.bat -a IA32</NMakeBuildCommandLine>
+ <NMakeReBuildCommandLine>BuildVS.bat -a IA32 all</NMakeReBuildCommandLine>
+ <NMakeCleanCommandLine>BuildVS.bat -a IA32 clean</NMakeCleanCommandLine>
+ <OutDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</OutDir>
+ <IntDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</IntDir>
+ <IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\Ia32;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <NMakeBuildCommandLine>BuildVS.bat -a IA32 -b RELEASE</NMakeBuildCommandLine>
+ <NMakePreprocessorDefinitions>
+ </NMakePreprocessorDefinitions>
+ <NMakeReBuildCommandLine>BuildVS.bat -a IA32 -b RELEASE all</NMakeReBuildCommandLine>
+ <NMakeCleanCommandLine>BuildVS.bat -a IA32 -b RELEASE clean</NMakeCleanCommandLine>
+ <OutDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</OutDir>
+ <IntDir>..\..\..\Build\EmulatorIA32\DEBUG_VS2017\</IntDir>
+ <IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\Ia32;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <NMakeBuildCommandLine>BuildVS.bat -a X64</NMakeBuildCommandLine>
+ <NMakeReBuildCommandLine>BuildVS.bat -a X64 all</NMakeReBuildCommandLine>
+ <NMakeCleanCommandLine>BuildVS.bat -a X64 clean</NMakeCleanCommandLine>
+ <OutDir>..\..\..\Build\EmulatorX64\DEBUG_VS2017\</OutDir>
+ <IntDir>..\..\..\Build\EmulatorX64\DEBUG_VS2017\</IntDir>
+ <IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\X64;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <NMakeBuildCommandLine>BuildVS.bat -a X64 -b RELEASE</NMakeBuildCommandLine>
+ <NMakeReBuildCommandLine>BuildVS.bat -a X64 -b RELEASE all</NMakeReBuildCommandLine>
+ <NMakeCleanCommandLine>BuildVS.bat -a X64 -b RELEASE clean</NMakeCleanCommandLine>
+ <OutDir>..\..\Build\EmulatorX64\DEBUG_VS2017\</OutDir>
+ <IntDir>..\..\Build\EmulatorX64\DEBUG_VS2017\</IntDir>
+ <IncludePath>..\..\..\MdePkg\Include;..\..\..\MdePkg\Include\X64;..\..\..\MdeModulePkg\Include;..\..\..\EmulatorPkg\Include;$(IncludePath)</IncludePath>
+ </PropertyGroup>
+ <ItemGroup>
+ <ClCompile Include="..\Host\WinBlockIo.c" />
+ <ClCompile Include="..\Host\WinFileSystem.c" />
+ <ClCompile Include="..\Host\WinGopInput.c" />
+ <ClCompile Include="..\Host\WinGopScreen.c" />
+ <ClCompile Include="..\Host\WinHost.c" />
+ <ClCompile Include="..\Host\WinMemoryAllocationLib.c" />
+ <ClCompile Include="..\Host\WinThunk.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\Host\WinGop.h" />
+ <ClInclude Include="..\Host\WinHost.h" />
+ <ClInclude Include="..\Host\WinInclude.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="..\Host\WinHost.inf" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
diff --git a/EmulatorPkg/Win/VS2017/Win.vcxproj.filters b/EmulatorPkg/Win/VS2017/Win.vcxproj.filters
new file mode 100644
index 0000000000..3e176597ba
--- /dev/null
+++ b/EmulatorPkg/Win/VS2017/Win.vcxproj.filters
@@ -0,0 +1,50 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="host\WinBlockIo.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinFileSystem.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinGopInput.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinGopScreen.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinHost.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinMemoryAllocationLib.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="host\WinThunk.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="host\WinGop.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="host\WinHost.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="host\WinInclude.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Host\WinHost.inf" />
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/EmulatorPkg/Win/VS2017/Win.vcxproj.user b/EmulatorPkg/Win/VS2017/Win.vcxproj.user
new file mode 100644
index 0000000000..7ccf83f132
--- /dev/null
+++ b/EmulatorPkg/Win/VS2017/Win.vcxproj.user
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerCommand>WinHost.exe</LocalDebuggerCommand>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ <LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\..\Build\EmulatorIA32\DEBUG_VS2017\IA32\</LocalDebuggerWorkingDirectory>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LocalDebuggerCommand>WinHost.exe</LocalDebuggerCommand>
+ <LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\..\Build\EmulatorX64\DEBUG_VS2017\X64\</LocalDebuggerWorkingDirectory>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project> \ No newline at end of file