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-rw-r--r--SecurityPkg/Include/Guid/Tcg2PhysicalPresenceData.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/SecurityPkg/Include/Guid/Tcg2PhysicalPresenceData.h b/SecurityPkg/Include/Guid/Tcg2PhysicalPresenceData.h
index df43fd9c80..5215983928 100644
--- a/SecurityPkg/Include/Guid/Tcg2PhysicalPresenceData.h
+++ b/SecurityPkg/Include/Guid/Tcg2PhysicalPresenceData.h
@@ -1,10 +1,10 @@
/** @file
Define the variable data structures used for TCG2 physical presence.
The TPM2 request from firmware or OS is saved to variable. And it is
- cleared after it is processed in the next boot cycle. The TPM2 response
+ cleared after it is processed in the next boot cycle. The TPM2 response
is saved to variable.
-Copyright (c) 2015, Intel Corporation. All rights reserved. <BR>
+Copyright (c) 2015 - 2018, Intel Corporation. All rights reserved. <BR>
This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at
@@ -34,7 +34,7 @@ typedef struct {
//
// This variable is used to save TCG2 Management Flags and corresponding operations.
-// It should be protected from malicious software (e.g. Set it as read-only variable).
+// It should be protected from malicious software (e.g. Set it as read-only variable).
//
#define TCG2_PHYSICAL_PRESENCE_FLAGS_VARIABLE L"Tcg2PhysicalPresenceFlags"
typedef struct {