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-rw-r--r--StdLib/LibC/Softfloat/timesoftfloat.c2641
1 files changed, 2641 insertions, 0 deletions
diff --git a/StdLib/LibC/Softfloat/timesoftfloat.c b/StdLib/LibC/Softfloat/timesoftfloat.c
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index 0000000000..c6eabc6ac1
--- /dev/null
+++ b/StdLib/LibC/Softfloat/timesoftfloat.c
@@ -0,0 +1,2641 @@
+/* $NetBSD: timesoftfloat.c,v 1.1 2000/06/06 08:15:11 bjh21 Exp $ */
+
+/*
+===============================================================================
+
+This C source file is part of the SoftFloat IEC/IEEE Floating-point
+Arithmetic Package, Release 2a.
+
+Written by John R. Hauser. This work was made possible in part by the
+International Computer Science Institute, located at Suite 600, 1947 Center
+Street, Berkeley, California 94704. Funding was partially provided by the
+National Science Foundation under grant MIP-9311980. The original version
+of this code was written as part of a project to build a fixed-point vector
+processor in collaboration with the University of California at Berkeley,
+overseen by Profs. Nelson Morgan and John Wawrzynek. More information
+is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
+arithmetic/SoftFloat.html'.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+Derivative works are acceptable, even for commercial purposes, so long as
+(1) they include prominent notice that the work is derivative, and (2) they
+include prominent notice akin to these four paragraphs for those parts of
+this code that are retained.
+
+===============================================================================
+*/
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: timesoftfloat.c,v 1.1 2000/06/06 08:15:11 bjh21 Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#include <stdlib.h>
+#include <stdarg.h>
+#include <string.h>
+#include <stdio.h>
+#include <time.h>
+#include "milieu.h"
+#include "softfloat.h"
+
+enum {
+ minIterations = 1000
+};
+
+static void fail( const char *message, ... )
+{
+ va_list varArgs;
+
+ fputs( "timesoftfloat: ", stderr );
+ va_start( varArgs, message );
+ vfprintf( stderr, message, varArgs );
+ va_end( varArgs );
+ fputs( ".\n", stderr );
+ exit( EXIT_FAILURE );
+
+}
+
+static char *functionName;
+static char *roundingPrecisionName, *roundingModeName, *tininessModeName;
+
+static void reportTime( int32 count, long clocks )
+{
+
+ printf(
+ "%8.1f kops/s: %s",
+ ( count / ( ( (float) clocks ) / CLOCKS_PER_SEC ) ) / 1000,
+ functionName
+ );
+ if ( roundingModeName ) {
+ if ( roundingPrecisionName ) {
+ fputs( ", precision ", stdout );
+ fputs( roundingPrecisionName, stdout );
+ }
+ fputs( ", rounding ", stdout );
+ fputs( roundingModeName, stdout );
+ if ( tininessModeName ) {
+ fputs( ", tininess ", stdout );
+ fputs( tininessModeName, stdout );
+ fputs( " rounding", stdout );
+ }
+ }
+ fputc( '\n', stdout );
+
+}
+
+enum {
+ numInputs_int32 = 32
+};
+
+static const int32 inputs_int32[ numInputs_int32 ] = {
+ 0xFFFFBB79, 0x405CF80F, 0x00000000, 0xFFFFFD04,
+ 0xFFF20002, 0x0C8EF795, 0xF00011FF, 0x000006CA,
+ 0x00009BFE, 0xFF4862E3, 0x9FFFEFFE, 0xFFFFFFB7,
+ 0x0BFF7FFF, 0x0000F37A, 0x0011DFFE, 0x00000006,
+ 0xFFF02006, 0xFFFFF7D1, 0x10200003, 0xDE8DF765,
+ 0x00003E02, 0x000019E8, 0x0008FFFE, 0xFFFFFB5C,
+ 0xFFDF7FFE, 0x07C42FBF, 0x0FFFE3FF, 0x040B9F13,
+ 0xBFFFFFF8, 0x0001BF56, 0x000017F6, 0x000A908A
+};
+
+static void time_a_int32_z_float32( float32 function( int32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_int32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_int32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_int32_z_float64( float64 function( int32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_int32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_int32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#ifdef FLOATX80
+
+static void time_a_int32_z_floatx80( floatx80 function( int32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_int32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_int32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+static void time_a_int32_z_float128( float128 function( int32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_int32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_int32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+enum {
+ numInputs_int64 = 32
+};
+
+static const int64 inputs_int64[ numInputs_int64 ] = {
+ LIT64( 0xFBFFC3FFFFFFFFFF ),
+ LIT64( 0x0000000003C589BC ),
+ LIT64( 0x00000000400013FE ),
+ LIT64( 0x0000000000186171 ),
+ LIT64( 0xFFFFFFFFFFFEFBFA ),
+ LIT64( 0xFFFFFD79E6DFFC73 ),
+ LIT64( 0x0000000010001DFF ),
+ LIT64( 0xDD1A0F0C78513710 ),
+ LIT64( 0xFFFF83FFFFFEFFFE ),
+ LIT64( 0x00756EBD1AD0C1C7 ),
+ LIT64( 0x0003FDFFFFFFFFBE ),
+ LIT64( 0x0007D0FB2C2CA951 ),
+ LIT64( 0x0007FC0007FFFFFE ),
+ LIT64( 0x0000001F942B18BB ),
+ LIT64( 0x0000080101FFFFFE ),
+ LIT64( 0xFFFFFFFFFFFF0978 ),
+ LIT64( 0x000000000008BFFF ),
+ LIT64( 0x0000000006F5AF08 ),
+ LIT64( 0xFFDEFF7FFFFFFFFE ),
+ LIT64( 0x0000000000000003 ),
+ LIT64( 0x3FFFFFFFFF80007D ),
+ LIT64( 0x0000000000000078 ),
+ LIT64( 0xFFF80000007FDFFD ),
+ LIT64( 0x1BBC775B78016AB0 ),
+ LIT64( 0xFFF9001FFFFFFFFE ),
+ LIT64( 0xFFFD4767AB98E43F ),
+ LIT64( 0xFFFFFEFFFE00001E ),
+ LIT64( 0xFFFFFFFFFFF04EFD ),
+ LIT64( 0x07FFFFFFFFFFF7FF ),
+ LIT64( 0xFFFC9EAA38F89050 ),
+ LIT64( 0x00000020FBFFFFFE ),
+ LIT64( 0x0000099AE6455357 )
+};
+
+static void time_a_int64_z_float32( float32 function( int64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_int64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_int64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_int64_z_float64( float64 function( int64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_int64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_int64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#ifdef FLOATX80
+
+static void time_a_int64_z_floatx80( floatx80 function( int64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_int64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_int64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+static void time_a_int64_z_float128( float128 function( int64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_int64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_int64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_int64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+enum {
+ numInputs_float32 = 32
+};
+
+static const float32 inputs_float32[ numInputs_float32 ] = {
+ 0x4EFA0000, 0xC1D0B328, 0x80000000, 0x3E69A31E,
+ 0xAF803EFF, 0x3F800000, 0x17BF8000, 0xE74A301A,
+ 0x4E010003, 0x7EE3C75D, 0xBD803FE0, 0xBFFEFF00,
+ 0x7981F800, 0x431FFFFC, 0xC100C000, 0x3D87EFFF,
+ 0x4103FEFE, 0xBC000007, 0xBF01F7FF, 0x4E6C6B5C,
+ 0xC187FFFE, 0xC58B9F13, 0x4F88007F, 0xDF004007,
+ 0xB7FFD7FE, 0x7E8001FB, 0x46EFFBFF, 0x31C10000,
+ 0xDB428661, 0x33F89B1F, 0xA3BFEFFF, 0x537BFFBE
+};
+
+static void time_a_float32_z_int32( int32 function( float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_float32_z_int64( int64 function( float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_float32_z_float64( float64 function( float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#ifdef FLOATX80
+
+static void time_a_float32_z_floatx80( floatx80 function( float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+static void time_a_float32_z_float128( float128 function( float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+static void time_az_float32( float32 function( float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float32[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_ab_float32_z_flag( flag function( float32, float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNumA, inputNumB;
+
+ count = 0;
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function(
+ inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function(
+ inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_abz_float32( float32 function( float32, float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNumA, inputNumB;
+
+ count = 0;
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function(
+ inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function(
+ inputs_float32[ inputNumA ], inputs_float32[ inputNumB ] );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float32 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static const float32 inputs_float32_pos[ numInputs_float32 ] = {
+ 0x4EFA0000, 0x41D0B328, 0x00000000, 0x3E69A31E,
+ 0x2F803EFF, 0x3F800000, 0x17BF8000, 0x674A301A,
+ 0x4E010003, 0x7EE3C75D, 0x3D803FE0, 0x3FFEFF00,
+ 0x7981F800, 0x431FFFFC, 0x4100C000, 0x3D87EFFF,
+ 0x4103FEFE, 0x3C000007, 0x3F01F7FF, 0x4E6C6B5C,
+ 0x4187FFFE, 0x458B9F13, 0x4F88007F, 0x5F004007,
+ 0x37FFD7FE, 0x7E8001FB, 0x46EFFBFF, 0x31C10000,
+ 0x5B428661, 0x33F89B1F, 0x23BFEFFF, 0x537BFFBE
+};
+
+static void time_az_float32_pos( float32 function( float32 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float32_pos[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float32_pos[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float32 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+enum {
+ numInputs_float64 = 32
+};
+
+static const float64 inputs_float64[ numInputs_float64 ] = {
+ LIT64( 0x422FFFC008000000 ),
+ LIT64( 0xB7E0000480000000 ),
+ LIT64( 0xF3FD2546120B7935 ),
+ LIT64( 0x3FF0000000000000 ),
+ LIT64( 0xCE07F766F09588D6 ),
+ LIT64( 0x8000000000000000 ),
+ LIT64( 0x3FCE000400000000 ),
+ LIT64( 0x8313B60F0032BED8 ),
+ LIT64( 0xC1EFFFFFC0002000 ),
+ LIT64( 0x3FB3C75D224F2B0F ),
+ LIT64( 0x7FD00000004000FF ),
+ LIT64( 0xA12FFF8000001FFF ),
+ LIT64( 0x3EE0000000FE0000 ),
+ LIT64( 0x0010000080000004 ),
+ LIT64( 0x41CFFFFE00000020 ),
+ LIT64( 0x40303FFFFFFFFFFD ),
+ LIT64( 0x3FD000003FEFFFFF ),
+ LIT64( 0xBFD0000010000000 ),
+ LIT64( 0xB7FC6B5C16CA55CF ),
+ LIT64( 0x413EEB940B9D1301 ),
+ LIT64( 0xC7E00200001FFFFF ),
+ LIT64( 0x47F00021FFFFFFFE ),
+ LIT64( 0xBFFFFFFFF80000FF ),
+ LIT64( 0xC07FFFFFE00FFFFF ),
+ LIT64( 0x001497A63740C5E8 ),
+ LIT64( 0xC4BFFFE0001FFFFF ),
+ LIT64( 0x96FFDFFEFFFFFFFF ),
+ LIT64( 0x403FC000000001FE ),
+ LIT64( 0xFFD00000000001F6 ),
+ LIT64( 0x0640400002000000 ),
+ LIT64( 0x479CEE1E4F789FE0 ),
+ LIT64( 0xC237FFFFFFFFFDFE )
+};
+
+static void time_a_float64_z_int32( int32 function( float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_float64_z_int64( int64 function( float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_float64_z_float32( float32 function( float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#ifdef FLOATX80
+
+static void time_a_float64_z_floatx80( floatx80 function( float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+static void time_a_float64_z_float128( float128 function( float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+static void time_az_float64( float64 function( float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float64[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_ab_float64_z_flag( flag function( float64, float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNumA, inputNumB;
+
+ count = 0;
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function(
+ inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function(
+ inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_abz_float64( float64 function( float64, float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNumA, inputNumB;
+
+ count = 0;
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function(
+ inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function(
+ inputs_float64[ inputNumA ], inputs_float64[ inputNumB ] );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float64 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static const float64 inputs_float64_pos[ numInputs_float64 ] = {
+ LIT64( 0x422FFFC008000000 ),
+ LIT64( 0x37E0000480000000 ),
+ LIT64( 0x73FD2546120B7935 ),
+ LIT64( 0x3FF0000000000000 ),
+ LIT64( 0x4E07F766F09588D6 ),
+ LIT64( 0x0000000000000000 ),
+ LIT64( 0x3FCE000400000000 ),
+ LIT64( 0x0313B60F0032BED8 ),
+ LIT64( 0x41EFFFFFC0002000 ),
+ LIT64( 0x3FB3C75D224F2B0F ),
+ LIT64( 0x7FD00000004000FF ),
+ LIT64( 0x212FFF8000001FFF ),
+ LIT64( 0x3EE0000000FE0000 ),
+ LIT64( 0x0010000080000004 ),
+ LIT64( 0x41CFFFFE00000020 ),
+ LIT64( 0x40303FFFFFFFFFFD ),
+ LIT64( 0x3FD000003FEFFFFF ),
+ LIT64( 0x3FD0000010000000 ),
+ LIT64( 0x37FC6B5C16CA55CF ),
+ LIT64( 0x413EEB940B9D1301 ),
+ LIT64( 0x47E00200001FFFFF ),
+ LIT64( 0x47F00021FFFFFFFE ),
+ LIT64( 0x3FFFFFFFF80000FF ),
+ LIT64( 0x407FFFFFE00FFFFF ),
+ LIT64( 0x001497A63740C5E8 ),
+ LIT64( 0x44BFFFE0001FFFFF ),
+ LIT64( 0x16FFDFFEFFFFFFFF ),
+ LIT64( 0x403FC000000001FE ),
+ LIT64( 0x7FD00000000001F6 ),
+ LIT64( 0x0640400002000000 ),
+ LIT64( 0x479CEE1E4F789FE0 ),
+ LIT64( 0x4237FFFFFFFFFDFE )
+};
+
+static void time_az_float64_pos( float64 function( float64 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ function( inputs_float64_pos[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ function( inputs_float64_pos[ inputNum ] );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float64 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#ifdef FLOATX80
+
+enum {
+ numInputs_floatx80 = 32
+};
+
+static const struct {
+ bits16 high;
+ bits64 low;
+} inputs_floatx80[ numInputs_floatx80 ] = {
+ { 0xC03F, LIT64( 0xA9BE15A19C1E8B62 ) },
+ { 0x8000, LIT64( 0x0000000000000000 ) },
+ { 0x75A8, LIT64( 0xE59591E4788957A5 ) },
+ { 0xBFFF, LIT64( 0xFFF0000000000040 ) },
+ { 0x0CD8, LIT64( 0xFC000000000007FE ) },
+ { 0x43BA, LIT64( 0x99A4000000000000 ) },
+ { 0x3FFF, LIT64( 0x8000000000000000 ) },
+ { 0x4081, LIT64( 0x94FBF1BCEB5545F0 ) },
+ { 0x403E, LIT64( 0xFFF0000000002000 ) },
+ { 0x3FFE, LIT64( 0xC860E3C75D224F28 ) },
+ { 0x407E, LIT64( 0xFC00000FFFFFFFFE ) },
+ { 0x737A, LIT64( 0x800000007FFDFFFE ) },
+ { 0x4044, LIT64( 0xFFFFFF80000FFFFF ) },
+ { 0xBBFE, LIT64( 0x8000040000001FFE ) },
+ { 0xC002, LIT64( 0xFF80000000000020 ) },
+ { 0xDE8D, LIT64( 0xFFFFFFFFFFE00004 ) },
+ { 0xC004, LIT64( 0x8000000000003FFB ) },
+ { 0x407F, LIT64( 0x800000000003FFFE ) },
+ { 0xC000, LIT64( 0xA459EE6A5C16CA55 ) },
+ { 0x8003, LIT64( 0xC42CBF7399AEEB94 ) },
+ { 0xBF7F, LIT64( 0xF800000000000006 ) },
+ { 0xC07F, LIT64( 0xBF56BE8871F28FEA ) },
+ { 0xC07E, LIT64( 0xFFFF77FFFFFFFFFE ) },
+ { 0xADC9, LIT64( 0x8000000FFFFFFFDE ) },
+ { 0xC001, LIT64( 0xEFF7FFFFFFFFFFFF ) },
+ { 0x4001, LIT64( 0xBE84F30125C497A6 ) },
+ { 0xC06B, LIT64( 0xEFFFFFFFFFFFFFFF ) },
+ { 0x4080, LIT64( 0xFFFFFFFFBFFFFFFF ) },
+ { 0x87E9, LIT64( 0x81FFFFFFFFFFFBFF ) },
+ { 0xA63F, LIT64( 0x801FFFFFFEFFFFFE ) },
+ { 0x403C, LIT64( 0x801FFFFFFFF7FFFF ) },
+ { 0x4018, LIT64( 0x8000000000080003 ) }
+};
+
+static void time_a_floatx80_z_int32( int32 function( floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ floatx80 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_floatx80_z_int64( int64 function( floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ floatx80 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_floatx80_z_float32( float32 function( floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ floatx80 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_floatx80_z_float64( float64 function( floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ floatx80 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#ifdef FLOAT128
+
+static void time_a_floatx80_z_float128( float128 function( floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ floatx80 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+static void time_az_floatx80( floatx80 function( floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ floatx80 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80[ inputNum ].low;
+ a.high = inputs_floatx80[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_ab_floatx80_z_flag( flag function( floatx80, floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNumA, inputNumB;
+ floatx80 a, b;
+
+ count = 0;
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80[ inputNumA ].low;
+ a.high = inputs_floatx80[ inputNumA ].high;
+ b.low = inputs_floatx80[ inputNumB ].low;
+ b.high = inputs_floatx80[ inputNumB ].high;
+ function( a, b );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80[ inputNumA ].low;
+ a.high = inputs_floatx80[ inputNumA ].high;
+ b.low = inputs_floatx80[ inputNumB ].low;
+ b.high = inputs_floatx80[ inputNumB ].high;
+ function( a, b );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_abz_floatx80( floatx80 function( floatx80, floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNumA, inputNumB;
+ floatx80 a, b;
+
+ count = 0;
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80[ inputNumA ].low;
+ a.high = inputs_floatx80[ inputNumA ].high;
+ b.low = inputs_floatx80[ inputNumB ].low;
+ b.high = inputs_floatx80[ inputNumB ].high;
+ function( a, b );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80[ inputNumA ].low;
+ a.high = inputs_floatx80[ inputNumA ].high;
+ b.low = inputs_floatx80[ inputNumB ].low;
+ b.high = inputs_floatx80[ inputNumB ].high;
+ function( a, b );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static const struct {
+ bits16 high;
+ bits64 low;
+} inputs_floatx80_pos[ numInputs_floatx80 ] = {
+ { 0x403F, LIT64( 0xA9BE15A19C1E8B62 ) },
+ { 0x0000, LIT64( 0x0000000000000000 ) },
+ { 0x75A8, LIT64( 0xE59591E4788957A5 ) },
+ { 0x3FFF, LIT64( 0xFFF0000000000040 ) },
+ { 0x0CD8, LIT64( 0xFC000000000007FE ) },
+ { 0x43BA, LIT64( 0x99A4000000000000 ) },
+ { 0x3FFF, LIT64( 0x8000000000000000 ) },
+ { 0x4081, LIT64( 0x94FBF1BCEB5545F0 ) },
+ { 0x403E, LIT64( 0xFFF0000000002000 ) },
+ { 0x3FFE, LIT64( 0xC860E3C75D224F28 ) },
+ { 0x407E, LIT64( 0xFC00000FFFFFFFFE ) },
+ { 0x737A, LIT64( 0x800000007FFDFFFE ) },
+ { 0x4044, LIT64( 0xFFFFFF80000FFFFF ) },
+ { 0x3BFE, LIT64( 0x8000040000001FFE ) },
+ { 0x4002, LIT64( 0xFF80000000000020 ) },
+ { 0x5E8D, LIT64( 0xFFFFFFFFFFE00004 ) },
+ { 0x4004, LIT64( 0x8000000000003FFB ) },
+ { 0x407F, LIT64( 0x800000000003FFFE ) },
+ { 0x4000, LIT64( 0xA459EE6A5C16CA55 ) },
+ { 0x0003, LIT64( 0xC42CBF7399AEEB94 ) },
+ { 0x3F7F, LIT64( 0xF800000000000006 ) },
+ { 0x407F, LIT64( 0xBF56BE8871F28FEA ) },
+ { 0x407E, LIT64( 0xFFFF77FFFFFFFFFE ) },
+ { 0x2DC9, LIT64( 0x8000000FFFFFFFDE ) },
+ { 0x4001, LIT64( 0xEFF7FFFFFFFFFFFF ) },
+ { 0x4001, LIT64( 0xBE84F30125C497A6 ) },
+ { 0x406B, LIT64( 0xEFFFFFFFFFFFFFFF ) },
+ { 0x4080, LIT64( 0xFFFFFFFFBFFFFFFF ) },
+ { 0x07E9, LIT64( 0x81FFFFFFFFFFFBFF ) },
+ { 0x263F, LIT64( 0x801FFFFFFEFFFFFE ) },
+ { 0x403C, LIT64( 0x801FFFFFFFF7FFFF ) },
+ { 0x4018, LIT64( 0x8000000000080003 ) }
+};
+
+static void time_az_floatx80_pos( floatx80 function( floatx80 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ floatx80 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_floatx80_pos[ inputNum ].low;
+ a.high = inputs_floatx80_pos[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_floatx80_pos[ inputNum ].low;
+ a.high = inputs_floatx80_pos[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+#ifdef FLOAT128
+
+enum {
+ numInputs_float128 = 32
+};
+
+static const struct {
+ bits64 high, low;
+} inputs_float128[ numInputs_float128 ] = {
+ { LIT64( 0x3FDA200000100000 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x3FFF000000000000 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x85F14776190C8306 ), LIT64( 0xD8715F4E3D54BB92 ) },
+ { LIT64( 0xF2B00000007FFFFF ), LIT64( 0xFFFFFFFFFFF7FFFF ) },
+ { LIT64( 0x8000000000000000 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0xBFFFFFFFFFE00000 ), LIT64( 0x0000008000000000 ) },
+ { LIT64( 0x407F1719CE722F3E ), LIT64( 0xDA6B3FE5FF29425B ) },
+ { LIT64( 0x43FFFF8000000000 ), LIT64( 0x0000000000400000 ) },
+ { LIT64( 0x401E000000000100 ), LIT64( 0x0000000000002000 ) },
+ { LIT64( 0x3FFED71DACDA8E47 ), LIT64( 0x4860E3C75D224F28 ) },
+ { LIT64( 0xBF7ECFC1E90647D1 ), LIT64( 0x7A124FE55623EE44 ) },
+ { LIT64( 0x0DF7007FFFFFFFFF ), LIT64( 0xFFFFFFFFEFFFFFFF ) },
+ { LIT64( 0x3FE5FFEFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFEFFF ) },
+ { LIT64( 0x403FFFFFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFFBFE ) },
+ { LIT64( 0xBFFB2FBF7399AFEB ), LIT64( 0xA459EE6A5C16CA55 ) },
+ { LIT64( 0xBDB8FFFFFFFFFFFC ), LIT64( 0x0000000000000400 ) },
+ { LIT64( 0x3FC8FFDFFFFFFFFF ), LIT64( 0xFFFFFFFFF0000000 ) },
+ { LIT64( 0x3FFBFFFFFFDFFFFF ), LIT64( 0xFFF8000000000000 ) },
+ { LIT64( 0x407043C11737BE84 ), LIT64( 0xDDD58212ADC937F4 ) },
+ { LIT64( 0x8001000000000000 ), LIT64( 0x0000001000000001 ) },
+ { LIT64( 0xC036FFFFFFFFFFFF ), LIT64( 0xFE40000000000000 ) },
+ { LIT64( 0x4002FFFFFE000002 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x4000C3FEDE897773 ), LIT64( 0x326AC4FD8EFBE6DC ) },
+ { LIT64( 0xBFFF0000000FFFFF ), LIT64( 0xFFFFFE0000000000 ) },
+ { LIT64( 0x62C3E502146E426D ), LIT64( 0x43F3CAA0DC7DF1A0 ) },
+ { LIT64( 0xB5CBD32E52BB570E ), LIT64( 0xBCC477CB11C6236C ) },
+ { LIT64( 0xE228FFFFFFC00000 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x3F80000000000000 ), LIT64( 0x0000000080000008 ) },
+ { LIT64( 0xC1AFFFDFFFFFFFFF ), LIT64( 0xFFFC000000000000 ) },
+ { LIT64( 0xC96F000000000000 ), LIT64( 0x00000001FFFBFFFF ) },
+ { LIT64( 0x3DE09BFE7923A338 ), LIT64( 0xBCC8FBBD7CEC1F4F ) },
+ { LIT64( 0x401CFFFFFFFFFFFF ), LIT64( 0xFFFFFFFEFFFFFF80 ) }
+};
+
+static void time_a_float128_z_int32( int32 function( float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ float128 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_float128_z_int64( int64 function( float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ float128 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_float128_z_float32( float32 function( float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ float128 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_a_float128_z_float64( float64 function( float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ float128 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#ifdef FLOATX80
+
+static void time_a_float128_z_floatx80( floatx80 function( float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ float128 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+static void time_az_float128( float128 function( float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ float128 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128[ inputNum ].low;
+ a.high = inputs_float128[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_ab_float128_z_flag( flag function( float128, float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNumA, inputNumB;
+ float128 a, b;
+
+ count = 0;
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128[ inputNumA ].low;
+ a.high = inputs_float128[ inputNumA ].high;
+ b.low = inputs_float128[ inputNumB ].low;
+ b.high = inputs_float128[ inputNumB ].high;
+ function( a, b );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128[ inputNumA ].low;
+ a.high = inputs_float128[ inputNumA ].high;
+ b.low = inputs_float128[ inputNumB ].low;
+ b.high = inputs_float128[ inputNumB ].high;
+ function( a, b );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static void time_abz_float128( float128 function( float128, float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNumA, inputNumB;
+ float128 a, b;
+
+ count = 0;
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128[ inputNumA ].low;
+ a.high = inputs_float128[ inputNumA ].high;
+ b.low = inputs_float128[ inputNumB ].low;
+ b.high = inputs_float128[ inputNumB ].high;
+ function( a, b );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNumA = 0;
+ inputNumB = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128[ inputNumA ].low;
+ a.high = inputs_float128[ inputNumA ].high;
+ b.low = inputs_float128[ inputNumB ].low;
+ b.high = inputs_float128[ inputNumB ].high;
+ function( a, b );
+ inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
+ if ( inputNumA == 0 ) ++inputNumB;
+ inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+static const struct {
+ bits64 high, low;
+} inputs_float128_pos[ numInputs_float128 ] = {
+ { LIT64( 0x3FDA200000100000 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x3FFF000000000000 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x05F14776190C8306 ), LIT64( 0xD8715F4E3D54BB92 ) },
+ { LIT64( 0x72B00000007FFFFF ), LIT64( 0xFFFFFFFFFFF7FFFF ) },
+ { LIT64( 0x0000000000000000 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x3FFFFFFFFFE00000 ), LIT64( 0x0000008000000000 ) },
+ { LIT64( 0x407F1719CE722F3E ), LIT64( 0xDA6B3FE5FF29425B ) },
+ { LIT64( 0x43FFFF8000000000 ), LIT64( 0x0000000000400000 ) },
+ { LIT64( 0x401E000000000100 ), LIT64( 0x0000000000002000 ) },
+ { LIT64( 0x3FFED71DACDA8E47 ), LIT64( 0x4860E3C75D224F28 ) },
+ { LIT64( 0x3F7ECFC1E90647D1 ), LIT64( 0x7A124FE55623EE44 ) },
+ { LIT64( 0x0DF7007FFFFFFFFF ), LIT64( 0xFFFFFFFFEFFFFFFF ) },
+ { LIT64( 0x3FE5FFEFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFEFFF ) },
+ { LIT64( 0x403FFFFFFFFFFFFF ), LIT64( 0xFFFFFFFFFFFFFBFE ) },
+ { LIT64( 0x3FFB2FBF7399AFEB ), LIT64( 0xA459EE6A5C16CA55 ) },
+ { LIT64( 0x3DB8FFFFFFFFFFFC ), LIT64( 0x0000000000000400 ) },
+ { LIT64( 0x3FC8FFDFFFFFFFFF ), LIT64( 0xFFFFFFFFF0000000 ) },
+ { LIT64( 0x3FFBFFFFFFDFFFFF ), LIT64( 0xFFF8000000000000 ) },
+ { LIT64( 0x407043C11737BE84 ), LIT64( 0xDDD58212ADC937F4 ) },
+ { LIT64( 0x0001000000000000 ), LIT64( 0x0000001000000001 ) },
+ { LIT64( 0x4036FFFFFFFFFFFF ), LIT64( 0xFE40000000000000 ) },
+ { LIT64( 0x4002FFFFFE000002 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x4000C3FEDE897773 ), LIT64( 0x326AC4FD8EFBE6DC ) },
+ { LIT64( 0x3FFF0000000FFFFF ), LIT64( 0xFFFFFE0000000000 ) },
+ { LIT64( 0x62C3E502146E426D ), LIT64( 0x43F3CAA0DC7DF1A0 ) },
+ { LIT64( 0x35CBD32E52BB570E ), LIT64( 0xBCC477CB11C6236C ) },
+ { LIT64( 0x6228FFFFFFC00000 ), LIT64( 0x0000000000000000 ) },
+ { LIT64( 0x3F80000000000000 ), LIT64( 0x0000000080000008 ) },
+ { LIT64( 0x41AFFFDFFFFFFFFF ), LIT64( 0xFFFC000000000000 ) },
+ { LIT64( 0x496F000000000000 ), LIT64( 0x00000001FFFBFFFF ) },
+ { LIT64( 0x3DE09BFE7923A338 ), LIT64( 0xBCC8FBBD7CEC1F4F ) },
+ { LIT64( 0x401CFFFFFFFFFFFF ), LIT64( 0xFFFFFFFEFFFFFF80 ) }
+};
+
+static void time_az_float128_pos( float128 function( float128 ) )
+{
+ clock_t startClock, endClock;
+ int32 count, i;
+ int8 inputNum;
+ float128 a;
+
+ count = 0;
+ inputNum = 0;
+ startClock = clock();
+ do {
+ for ( i = minIterations; i; --i ) {
+ a.low = inputs_float128_pos[ inputNum ].low;
+ a.high = inputs_float128_pos[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ count += minIterations;
+ } while ( clock() - startClock < CLOCKS_PER_SEC );
+ inputNum = 0;
+ startClock = clock();
+ for ( i = count; i; --i ) {
+ a.low = inputs_float128_pos[ inputNum ].low;
+ a.high = inputs_float128_pos[ inputNum ].high;
+ function( a );
+ inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
+ }
+ endClock = clock();
+ reportTime( count, endClock - startClock );
+
+}
+
+#endif
+
+enum {
+ INT32_TO_FLOAT32 = 1,
+ INT32_TO_FLOAT64,
+#ifdef FLOATX80
+ INT32_TO_FLOATX80,
+#endif
+#ifdef FLOAT128
+ INT32_TO_FLOAT128,
+#endif
+ INT64_TO_FLOAT32,
+ INT64_TO_FLOAT64,
+#ifdef FLOATX80
+ INT64_TO_FLOATX80,
+#endif
+#ifdef FLOAT128
+ INT64_TO_FLOAT128,
+#endif
+ FLOAT32_TO_INT32,
+ FLOAT32_TO_INT32_ROUND_TO_ZERO,
+ FLOAT32_TO_INT64,
+ FLOAT32_TO_INT64_ROUND_TO_ZERO,
+ FLOAT32_TO_FLOAT64,
+#ifdef FLOATX80
+ FLOAT32_TO_FLOATX80,
+#endif
+#ifdef FLOAT128
+ FLOAT32_TO_FLOAT128,
+#endif
+ FLOAT32_ROUND_TO_INT,
+ FLOAT32_ADD,
+ FLOAT32_SUB,
+ FLOAT32_MUL,
+ FLOAT32_DIV,
+ FLOAT32_REM,
+ FLOAT32_SQRT,
+ FLOAT32_EQ,
+ FLOAT32_LE,
+ FLOAT32_LT,
+ FLOAT32_EQ_SIGNALING,
+ FLOAT32_LE_QUIET,
+ FLOAT32_LT_QUIET,
+ FLOAT64_TO_INT32,
+ FLOAT64_TO_INT32_ROUND_TO_ZERO,
+ FLOAT64_TO_INT64,
+ FLOAT64_TO_INT64_ROUND_TO_ZERO,
+ FLOAT64_TO_FLOAT32,
+#ifdef FLOATX80
+ FLOAT64_TO_FLOATX80,
+#endif
+#ifdef FLOAT128
+ FLOAT64_TO_FLOAT128,
+#endif
+ FLOAT64_ROUND_TO_INT,
+ FLOAT64_ADD,
+ FLOAT64_SUB,
+ FLOAT64_MUL,
+ FLOAT64_DIV,
+ FLOAT64_REM,
+ FLOAT64_SQRT,
+ FLOAT64_EQ,
+ FLOAT64_LE,
+ FLOAT64_LT,
+ FLOAT64_EQ_SIGNALING,
+ FLOAT64_LE_QUIET,
+ FLOAT64_LT_QUIET,
+#ifdef FLOATX80
+ FLOATX80_TO_INT32,
+ FLOATX80_TO_INT32_ROUND_TO_ZERO,
+ FLOATX80_TO_INT64,
+ FLOATX80_TO_INT64_ROUND_TO_ZERO,
+ FLOATX80_TO_FLOAT32,
+ FLOATX80_TO_FLOAT64,
+#ifdef FLOAT128
+ FLOATX80_TO_FLOAT128,
+#endif
+ FLOATX80_ROUND_TO_INT,
+ FLOATX80_ADD,
+ FLOATX80_SUB,
+ FLOATX80_MUL,
+ FLOATX80_DIV,
+ FLOATX80_REM,
+ FLOATX80_SQRT,
+ FLOATX80_EQ,
+ FLOATX80_LE,
+ FLOATX80_LT,
+ FLOATX80_EQ_SIGNALING,
+ FLOATX80_LE_QUIET,
+ FLOATX80_LT_QUIET,
+#endif
+#ifdef FLOAT128
+ FLOAT128_TO_INT32,
+ FLOAT128_TO_INT32_ROUND_TO_ZERO,
+ FLOAT128_TO_INT64,
+ FLOAT128_TO_INT64_ROUND_TO_ZERO,
+ FLOAT128_TO_FLOAT32,
+ FLOAT128_TO_FLOAT64,
+#ifdef FLOATX80
+ FLOAT128_TO_FLOATX80,
+#endif
+ FLOAT128_ROUND_TO_INT,
+ FLOAT128_ADD,
+ FLOAT128_SUB,
+ FLOAT128_MUL,
+ FLOAT128_DIV,
+ FLOAT128_REM,
+ FLOAT128_SQRT,
+ FLOAT128_EQ,
+ FLOAT128_LE,
+ FLOAT128_LT,
+ FLOAT128_EQ_SIGNALING,
+ FLOAT128_LE_QUIET,
+ FLOAT128_LT_QUIET,
+#endif
+ NUM_FUNCTIONS
+};
+
+static struct {
+ char *name;
+ int8 numInputs;
+ flag roundingPrecision, roundingMode;
+ flag tininessMode, tininessModeAtReducedPrecision;
+} functions[ NUM_FUNCTIONS ] = {
+ { 0, 0, 0, 0, 0, 0 },
+ { "int32_to_float32", 1, FALSE, TRUE, FALSE, FALSE },
+ { "int32_to_float64", 1, FALSE, FALSE, FALSE, FALSE },
+#ifdef FLOATX80
+ { "int32_to_floatx80", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+#ifdef FLOAT128
+ { "int32_to_float128", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+ { "int64_to_float32", 1, FALSE, TRUE, FALSE, FALSE },
+ { "int64_to_float64", 1, FALSE, TRUE, FALSE, FALSE },
+#ifdef FLOATX80
+ { "int64_to_floatx80", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+#ifdef FLOAT128
+ { "int64_to_float128", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+ { "float32_to_int32", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float32_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
+ { "float32_to_int64", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float32_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
+ { "float32_to_float64", 1, FALSE, FALSE, FALSE, FALSE },
+#ifdef FLOATX80
+ { "float32_to_floatx80", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+#ifdef FLOAT128
+ { "float32_to_float128", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+ { "float32_round_to_int", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float32_add", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float32_sub", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float32_mul", 2, FALSE, TRUE, TRUE, FALSE },
+ { "float32_div", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float32_rem", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float32_sqrt", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float32_eq", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float32_le", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float32_lt", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float32_eq_signaling", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float32_le_quiet", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float32_lt_quiet", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float64_to_int32", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float64_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
+ { "float64_to_int64", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float64_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
+ { "float64_to_float32", 1, FALSE, TRUE, TRUE, FALSE },
+#ifdef FLOATX80
+ { "float64_to_floatx80", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+#ifdef FLOAT128
+ { "float64_to_float128", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+ { "float64_round_to_int", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float64_add", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float64_sub", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float64_mul", 2, FALSE, TRUE, TRUE, FALSE },
+ { "float64_div", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float64_rem", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float64_sqrt", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float64_eq", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float64_le", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float64_lt", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float64_eq_signaling", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float64_le_quiet", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float64_lt_quiet", 2, FALSE, FALSE, FALSE, FALSE },
+#ifdef FLOATX80
+ { "floatx80_to_int32", 1, FALSE, TRUE, FALSE, FALSE },
+ { "floatx80_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
+ { "floatx80_to_int64", 1, FALSE, TRUE, FALSE, FALSE },
+ { "floatx80_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
+ { "floatx80_to_float32", 1, FALSE, TRUE, TRUE, FALSE },
+ { "floatx80_to_float64", 1, FALSE, TRUE, TRUE, FALSE },
+#ifdef FLOAT128
+ { "floatx80_to_float128", 1, FALSE, FALSE, FALSE, FALSE },
+#endif
+ { "floatx80_round_to_int", 1, FALSE, TRUE, FALSE, FALSE },
+ { "floatx80_add", 2, TRUE, TRUE, FALSE, TRUE },
+ { "floatx80_sub", 2, TRUE, TRUE, FALSE, TRUE },
+ { "floatx80_mul", 2, TRUE, TRUE, TRUE, TRUE },
+ { "floatx80_div", 2, TRUE, TRUE, FALSE, TRUE },
+ { "floatx80_rem", 2, FALSE, FALSE, FALSE, FALSE },
+ { "floatx80_sqrt", 1, TRUE, TRUE, FALSE, FALSE },
+ { "floatx80_eq", 2, FALSE, FALSE, FALSE, FALSE },
+ { "floatx80_le", 2, FALSE, FALSE, FALSE, FALSE },
+ { "floatx80_lt", 2, FALSE, FALSE, FALSE, FALSE },
+ { "floatx80_eq_signaling", 2, FALSE, FALSE, FALSE, FALSE },
+ { "floatx80_le_quiet", 2, FALSE, FALSE, FALSE, FALSE },
+ { "floatx80_lt_quiet", 2, FALSE, FALSE, FALSE, FALSE },
+#endif
+#ifdef FLOAT128
+ { "float128_to_int32", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float128_to_int32_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
+ { "float128_to_int64", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float128_to_int64_round_to_zero", 1, FALSE, FALSE, FALSE, FALSE },
+ { "float128_to_float32", 1, FALSE, TRUE, TRUE, FALSE },
+ { "float128_to_float64", 1, FALSE, TRUE, TRUE, FALSE },
+#ifdef FLOATX80
+ { "float128_to_floatx80", 1, FALSE, TRUE, TRUE, FALSE },
+#endif
+ { "float128_round_to_int", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float128_add", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float128_sub", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float128_mul", 2, FALSE, TRUE, TRUE, FALSE },
+ { "float128_div", 2, FALSE, TRUE, FALSE, FALSE },
+ { "float128_rem", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float128_sqrt", 1, FALSE, TRUE, FALSE, FALSE },
+ { "float128_eq", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float128_le", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float128_lt", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float128_eq_signaling", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float128_le_quiet", 2, FALSE, FALSE, FALSE, FALSE },
+ { "float128_lt_quiet", 2, FALSE, FALSE, FALSE, FALSE },
+#endif
+};
+
+enum {
+ ROUND_NEAREST_EVEN = 1,
+ ROUND_TO_ZERO,
+ ROUND_DOWN,
+ ROUND_UP,
+ NUM_ROUNDINGMODES
+};
+enum {
+ TININESS_BEFORE_ROUNDING = 1,
+ TININESS_AFTER_ROUNDING,
+ NUM_TININESSMODES
+};
+
+static void
+ timeFunctionVariety(
+ uint8 functionCode,
+ int8 roundingPrecision,
+ int8 roundingMode,
+ int8 tininessMode
+ )
+{
+ uint8 roundingCode;
+ int8 tininessCode;
+
+ functionName = functions[ functionCode ].name;
+ if ( roundingPrecision == 32 ) {
+ roundingPrecisionName = "32";
+ }
+ else if ( roundingPrecision == 64 ) {
+ roundingPrecisionName = "64";
+ }
+ else if ( roundingPrecision == 80 ) {
+ roundingPrecisionName = "80";
+ }
+ else {
+ roundingPrecisionName = 0;
+ }
+#ifdef FLOATX80
+ floatx80_rounding_precision = roundingPrecision;
+#endif
+ switch ( roundingMode ) {
+ case 0:
+ roundingModeName = 0;
+ roundingCode = float_round_nearest_even;
+ break;
+ case ROUND_NEAREST_EVEN:
+ roundingModeName = "nearest_even";
+ roundingCode = float_round_nearest_even;
+ break;
+ case ROUND_TO_ZERO:
+ roundingModeName = "to_zero";
+ roundingCode = float_round_to_zero;
+ break;
+ case ROUND_DOWN:
+ roundingModeName = "down";
+ roundingCode = float_round_down;
+ break;
+ case ROUND_UP:
+ roundingModeName = "up";
+ roundingCode = float_round_up;
+ break;
+ }
+ float_rounding_mode = roundingCode;
+ switch ( tininessMode ) {
+ case 0:
+ tininessModeName = 0;
+ tininessCode = float_tininess_after_rounding;
+ break;
+ case TININESS_BEFORE_ROUNDING:
+ tininessModeName = "before";
+ tininessCode = float_tininess_before_rounding;
+ break;
+ case TININESS_AFTER_ROUNDING:
+ tininessModeName = "after";
+ tininessCode = float_tininess_after_rounding;
+ break;
+ }
+ float_detect_tininess = tininessCode;
+ switch ( functionCode ) {
+ case INT32_TO_FLOAT32:
+ time_a_int32_z_float32( int32_to_float32 );
+ break;
+ case INT32_TO_FLOAT64:
+ time_a_int32_z_float64( int32_to_float64 );
+ break;
+#ifdef FLOATX80
+ case INT32_TO_FLOATX80:
+ time_a_int32_z_floatx80( int32_to_floatx80 );
+ break;
+#endif
+#ifdef FLOAT128
+ case INT32_TO_FLOAT128:
+ time_a_int32_z_float128( int32_to_float128 );
+ break;
+#endif
+ case INT64_TO_FLOAT32:
+ time_a_int64_z_float32( int64_to_float32 );
+ break;
+ case INT64_TO_FLOAT64:
+ time_a_int64_z_float64( int64_to_float64 );
+ break;
+#ifdef FLOATX80
+ case INT64_TO_FLOATX80:
+ time_a_int64_z_floatx80( int64_to_floatx80 );
+ break;
+#endif
+#ifdef FLOAT128
+ case INT64_TO_FLOAT128:
+ time_a_int64_z_float128( int64_to_float128 );
+ break;
+#endif
+ case FLOAT32_TO_INT32:
+ time_a_float32_z_int32( float32_to_int32 );
+ break;
+ case FLOAT32_TO_INT32_ROUND_TO_ZERO:
+ time_a_float32_z_int32( float32_to_int32_round_to_zero );
+ break;
+ case FLOAT32_TO_INT64:
+ time_a_float32_z_int64( float32_to_int64 );
+ break;
+ case FLOAT32_TO_INT64_ROUND_TO_ZERO:
+ time_a_float32_z_int64( float32_to_int64_round_to_zero );
+ break;
+ case FLOAT32_TO_FLOAT64:
+ time_a_float32_z_float64( float32_to_float64 );
+ break;
+#ifdef FLOATX80
+ case FLOAT32_TO_FLOATX80:
+ time_a_float32_z_floatx80( float32_to_floatx80 );
+ break;
+#endif
+#ifdef FLOAT128
+ case FLOAT32_TO_FLOAT128:
+ time_a_float32_z_float128( float32_to_float128 );
+ break;
+#endif
+ case FLOAT32_ROUND_TO_INT:
+ time_az_float32( float32_round_to_int );
+ break;
+ case FLOAT32_ADD:
+ time_abz_float32( float32_add );
+ break;
+ case FLOAT32_SUB:
+ time_abz_float32( float32_sub );
+ break;
+ case FLOAT32_MUL:
+ time_abz_float32( float32_mul );
+ break;
+ case FLOAT32_DIV:
+ time_abz_float32( float32_div );
+ break;
+ case FLOAT32_REM:
+ time_abz_float32( float32_rem );
+ break;
+ case FLOAT32_SQRT:
+ time_az_float32_pos( float32_sqrt );
+ break;
+ case FLOAT32_EQ:
+ time_ab_float32_z_flag( float32_eq );
+ break;
+ case FLOAT32_LE:
+ time_ab_float32_z_flag( float32_le );
+ break;
+ case FLOAT32_LT:
+ time_ab_float32_z_flag( float32_lt );
+ break;
+ case FLOAT32_EQ_SIGNALING:
+ time_ab_float32_z_flag( float32_eq_signaling );
+ break;
+ case FLOAT32_LE_QUIET:
+ time_ab_float32_z_flag( float32_le_quiet );
+ break;
+ case FLOAT32_LT_QUIET:
+ time_ab_float32_z_flag( float32_lt_quiet );
+ break;
+ case FLOAT64_TO_INT32:
+ time_a_float64_z_int32( float64_to_int32 );
+ break;
+ case FLOAT64_TO_INT32_ROUND_TO_ZERO:
+ time_a_float64_z_int32( float64_to_int32_round_to_zero );
+ break;
+ case FLOAT64_TO_INT64:
+ time_a_float64_z_int64( float64_to_int64 );
+ break;
+ case FLOAT64_TO_INT64_ROUND_TO_ZERO:
+ time_a_float64_z_int64( float64_to_int64_round_to_zero );
+ break;
+ case FLOAT64_TO_FLOAT32:
+ time_a_float64_z_float32( float64_to_float32 );
+ break;
+#ifdef FLOATX80
+ case FLOAT64_TO_FLOATX80:
+ time_a_float64_z_floatx80( float64_to_floatx80 );
+ break;
+#endif
+#ifdef FLOAT128
+ case FLOAT64_TO_FLOAT128:
+ time_a_float64_z_float128( float64_to_float128 );
+ break;
+#endif
+ case FLOAT64_ROUND_TO_INT:
+ time_az_float64( float64_round_to_int );
+ break;
+ case FLOAT64_ADD:
+ time_abz_float64( float64_add );
+ break;
+ case FLOAT64_SUB:
+ time_abz_float64( float64_sub );
+ break;
+ case FLOAT64_MUL:
+ time_abz_float64( float64_mul );
+ break;
+ case FLOAT64_DIV:
+ time_abz_float64( float64_div );
+ break;
+ case FLOAT64_REM:
+ time_abz_float64( float64_rem );
+ break;
+ case FLOAT64_SQRT:
+ time_az_float64_pos( float64_sqrt );
+ break;
+ case FLOAT64_EQ:
+ time_ab_float64_z_flag( float64_eq );
+ break;
+ case FLOAT64_LE:
+ time_ab_float64_z_flag( float64_le );
+ break;
+ case FLOAT64_LT:
+ time_ab_float64_z_flag( float64_lt );
+ break;
+ case FLOAT64_EQ_SIGNALING:
+ time_ab_float64_z_flag( float64_eq_signaling );
+ break;
+ case FLOAT64_LE_QUIET:
+ time_ab_float64_z_flag( float64_le_quiet );
+ break;
+ case FLOAT64_LT_QUIET:
+ time_ab_float64_z_flag( float64_lt_quiet );
+ break;
+#ifdef FLOATX80
+ case FLOATX80_TO_INT32:
+ time_a_floatx80_z_int32( floatx80_to_int32 );
+ break;
+ case FLOATX80_TO_INT32_ROUND_TO_ZERO:
+ time_a_floatx80_z_int32( floatx80_to_int32_round_to_zero );
+ break;
+ case FLOATX80_TO_INT64:
+ time_a_floatx80_z_int64( floatx80_to_int64 );
+ break;
+ case FLOATX80_TO_INT64_ROUND_TO_ZERO:
+ time_a_floatx80_z_int64( floatx80_to_int64_round_to_zero );
+ break;
+ case FLOATX80_TO_FLOAT32:
+ time_a_floatx80_z_float32( floatx80_to_float32 );
+ break;
+ case FLOATX80_TO_FLOAT64:
+ time_a_floatx80_z_float64( floatx80_to_float64 );
+ break;
+#ifdef FLOAT128
+ case FLOATX80_TO_FLOAT128:
+ time_a_floatx80_z_float128( floatx80_to_float128 );
+ break;
+#endif
+ case FLOATX80_ROUND_TO_INT:
+ time_az_floatx80( floatx80_round_to_int );
+ break;
+ case FLOATX80_ADD:
+ time_abz_floatx80( floatx80_add );
+ break;
+ case FLOATX80_SUB:
+ time_abz_floatx80( floatx80_sub );
+ break;
+ case FLOATX80_MUL:
+ time_abz_floatx80( floatx80_mul );
+ break;
+ case FLOATX80_DIV:
+ time_abz_floatx80( floatx80_div );
+ break;
+ case FLOATX80_REM:
+ time_abz_floatx80( floatx80_rem );
+ break;
+ case FLOATX80_SQRT:
+ time_az_floatx80_pos( floatx80_sqrt );
+ break;
+ case FLOATX80_EQ:
+ time_ab_floatx80_z_flag( floatx80_eq );
+ break;
+ case FLOATX80_LE:
+ time_ab_floatx80_z_flag( floatx80_le );
+ break;
+ case FLOATX80_LT:
+ time_ab_floatx80_z_flag( floatx80_lt );
+ break;
+ case FLOATX80_EQ_SIGNALING:
+ time_ab_floatx80_z_flag( floatx80_eq_signaling );
+ break;
+ case FLOATX80_LE_QUIET:
+ time_ab_floatx80_z_flag( floatx80_le_quiet );
+ break;
+ case FLOATX80_LT_QUIET:
+ time_ab_floatx80_z_flag( floatx80_lt_quiet );
+ break;
+#endif
+#ifdef FLOAT128
+ case FLOAT128_TO_INT32:
+ time_a_float128_z_int32( float128_to_int32 );
+ break;
+ case FLOAT128_TO_INT32_ROUND_TO_ZERO:
+ time_a_float128_z_int32( float128_to_int32_round_to_zero );
+ break;
+ case FLOAT128_TO_INT64:
+ time_a_float128_z_int64( float128_to_int64 );
+ break;
+ case FLOAT128_TO_INT64_ROUND_TO_ZERO:
+ time_a_float128_z_int64( float128_to_int64_round_to_zero );
+ break;
+ case FLOAT128_TO_FLOAT32:
+ time_a_float128_z_float32( float128_to_float32 );
+ break;
+ case FLOAT128_TO_FLOAT64:
+ time_a_float128_z_float64( float128_to_float64 );
+ break;
+#ifdef FLOATX80
+ case FLOAT128_TO_FLOATX80:
+ time_a_float128_z_floatx80( float128_to_floatx80 );
+ break;
+#endif
+ case FLOAT128_ROUND_TO_INT:
+ time_az_float128( float128_round_to_int );
+ break;
+ case FLOAT128_ADD:
+ time_abz_float128( float128_add );
+ break;
+ case FLOAT128_SUB:
+ time_abz_float128( float128_sub );
+ break;
+ case FLOAT128_MUL:
+ time_abz_float128( float128_mul );
+ break;
+ case FLOAT128_DIV:
+ time_abz_float128( float128_div );
+ break;
+ case FLOAT128_REM:
+ time_abz_float128( float128_rem );
+ break;
+ case FLOAT128_SQRT:
+ time_az_float128_pos( float128_sqrt );
+ break;
+ case FLOAT128_EQ:
+ time_ab_float128_z_flag( float128_eq );
+ break;
+ case FLOAT128_LE:
+ time_ab_float128_z_flag( float128_le );
+ break;
+ case FLOAT128_LT:
+ time_ab_float128_z_flag( float128_lt );
+ break;
+ case FLOAT128_EQ_SIGNALING:
+ time_ab_float128_z_flag( float128_eq_signaling );
+ break;
+ case FLOAT128_LE_QUIET:
+ time_ab_float128_z_flag( float128_le_quiet );
+ break;
+ case FLOAT128_LT_QUIET:
+ time_ab_float128_z_flag( float128_lt_quiet );
+ break;
+#endif
+ }
+
+}
+
+static void
+ timeFunction(
+ uint8 functionCode,
+ int8 roundingPrecisionIn,
+ int8 roundingModeIn,
+ int8 tininessModeIn
+ )
+{
+ int8 roundingPrecision, roundingMode, tininessMode;
+
+ roundingPrecision = 32;
+ for (;;) {
+ if ( ! functions[ functionCode ].roundingPrecision ) {
+ roundingPrecision = 0;
+ }
+ else if ( roundingPrecisionIn ) {
+ roundingPrecision = roundingPrecisionIn;
+ }
+ for ( roundingMode = 1;
+ roundingMode < NUM_ROUNDINGMODES;
+ ++roundingMode
+ ) {
+ if ( ! functions[ functionCode ].roundingMode ) {
+ roundingMode = 0;
+ }
+ else if ( roundingModeIn ) {
+ roundingMode = roundingModeIn;
+ }
+ for ( tininessMode = 1;
+ tininessMode < NUM_TININESSMODES;
+ ++tininessMode
+ ) {
+ if ( ( roundingPrecision == 32 )
+ || ( roundingPrecision == 64 ) ) {
+ if ( ! functions[ functionCode ]
+ .tininessModeAtReducedPrecision
+ ) {
+ tininessMode = 0;
+ }
+ else if ( tininessModeIn ) {
+ tininessMode = tininessModeIn;
+ }
+ }
+ else {
+ if ( ! functions[ functionCode ].tininessMode ) {
+ tininessMode = 0;
+ }
+ else if ( tininessModeIn ) {
+ tininessMode = tininessModeIn;
+ }
+ }
+ timeFunctionVariety(
+ functionCode, roundingPrecision, roundingMode, tininessMode
+ );
+ if ( tininessModeIn || ! tininessMode ) break;
+ }
+ if ( roundingModeIn || ! roundingMode ) break;
+ }
+ if ( roundingPrecisionIn || ! roundingPrecision ) break;
+ if ( roundingPrecision == 80 ) {
+ break;
+ }
+ else if ( roundingPrecision == 64 ) {
+ roundingPrecision = 80;
+ }
+ else if ( roundingPrecision == 32 ) {
+ roundingPrecision = 64;
+ }
+ }
+
+}
+
+main( int argc, char **argv )
+{
+ char *argPtr;
+ flag functionArgument;
+ uint8 functionCode;
+ int8 operands, roundingPrecision, roundingMode, tininessMode;
+
+ if ( argc <= 1 ) goto writeHelpMessage;
+ functionArgument = FALSE;
+ functionCode = 0;
+ operands = 0;
+ roundingPrecision = 0;
+ roundingMode = 0;
+ tininessMode = 0;
+ --argc;
+ ++argv;
+ while ( argc && ( argPtr = argv[ 0 ] ) ) {
+ if ( argPtr[ 0 ] == '-' ) ++argPtr;
+ if ( strcmp( argPtr, "help" ) == 0 ) {
+ writeHelpMessage:
+ fputs(
+"timesoftfloat [<option>...] <function>\n"
+" <option>: (* is default)\n"
+" -help --Write this message and exit.\n"
+#ifdef FLOATX80
+" -precision32 --Only time rounding precision equivalent to float32.\n"
+" -precision64 --Only time rounding precision equivalent to float64.\n"
+" -precision80 --Only time maximum rounding precision.\n"
+#endif
+" -nearesteven --Only time rounding to nearest/even.\n"
+" -tozero --Only time rounding to zero.\n"
+" -down --Only time rounding down.\n"
+" -up --Only time rounding up.\n"
+" -tininessbefore --Only time underflow tininess before rounding.\n"
+" -tininessafter --Only time underflow tininess after rounding.\n"
+" <function>:\n"
+" int32_to_<float> <float>_add <float>_eq\n"
+" <float>_to_int32 <float>_sub <float>_le\n"
+" <float>_to_int32_round_to_zero <float>_mul <float>_lt\n"
+" int64_to_<float> <float>_div <float>_eq_signaling\n"
+" <float>_to_int64 <float>_rem <float>_le_quiet\n"
+" <float>_to_int64_round_to_zero <float>_lt_quiet\n"
+" <float>_to_<float>\n"
+" <float>_round_to_int\n"
+" <float>_sqrt\n"
+" -all1 --All 1-operand functions.\n"
+" -all2 --All 2-operand functions.\n"
+" -all --All functions.\n"
+" <float>:\n"
+" float32 --Single precision.\n"
+" float64 --Double precision.\n"
+#ifdef FLOATX80
+" floatx80 --Extended double precision.\n"
+#endif
+#ifdef FLOAT128
+" float128 --Quadruple precision.\n"
+#endif
+ ,
+ stdout
+ );
+ return EXIT_SUCCESS;
+ }
+#ifdef FLOATX80
+ else if ( strcmp( argPtr, "precision32" ) == 0 ) {
+ roundingPrecision = 32;
+ }
+ else if ( strcmp( argPtr, "precision64" ) == 0 ) {
+ roundingPrecision = 64;
+ }
+ else if ( strcmp( argPtr, "precision80" ) == 0 ) {
+ roundingPrecision = 80;
+ }
+#endif
+ else if ( ( strcmp( argPtr, "nearesteven" ) == 0 )
+ || ( strcmp( argPtr, "nearest_even" ) == 0 ) ) {
+ roundingMode = ROUND_NEAREST_EVEN;
+ }
+ else if ( ( strcmp( argPtr, "tozero" ) == 0 )
+ || ( strcmp( argPtr, "to_zero" ) == 0 ) ) {
+ roundingMode = ROUND_TO_ZERO;
+ }
+ else if ( strcmp( argPtr, "down" ) == 0 ) {
+ roundingMode = ROUND_DOWN;
+ }
+ else if ( strcmp( argPtr, "up" ) == 0 ) {
+ roundingMode = ROUND_UP;
+ }
+ else if ( strcmp( argPtr, "tininessbefore" ) == 0 ) {
+ tininessMode = TININESS_BEFORE_ROUNDING;
+ }
+ else if ( strcmp( argPtr, "tininessafter" ) == 0 ) {
+ tininessMode = TININESS_AFTER_ROUNDING;
+ }
+ else if ( strcmp( argPtr, "all1" ) == 0 ) {
+ functionArgument = TRUE;
+ functionCode = 0;
+ operands = 1;
+ }
+ else if ( strcmp( argPtr, "all2" ) == 0 ) {
+ functionArgument = TRUE;
+ functionCode = 0;
+ operands = 2;
+ }
+ else if ( strcmp( argPtr, "all" ) == 0 ) {
+ functionArgument = TRUE;
+ functionCode = 0;
+ operands = 0;
+ }
+ else {
+ for ( functionCode = 1;
+ functionCode < NUM_FUNCTIONS;
+ ++functionCode
+ ) {
+ if ( strcmp( argPtr, functions[ functionCode ].name ) == 0 ) {
+ break;
+ }
+ }
+ if ( functionCode == NUM_FUNCTIONS ) {
+ fail( "Invalid option or function `%s'", argv[ 0 ] );
+ }
+ functionArgument = TRUE;
+ }
+ --argc;
+ ++argv;
+ }
+ if ( ! functionArgument ) fail( "Function argument required" );
+ if ( functionCode ) {
+ timeFunction(
+ functionCode, roundingPrecision, roundingMode, tininessMode );
+ }
+ else if ( operands == 1 ) {
+ for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode
+ ) {
+ if ( functions[ functionCode ].numInputs == 1 ) {
+ timeFunction(
+ functionCode, roundingPrecision, roundingMode, tininessMode
+ );
+ }
+ }
+ }
+ else if ( operands == 2 ) {
+ for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode
+ ) {
+ if ( functions[ functionCode ].numInputs == 2 ) {
+ timeFunction(
+ functionCode, roundingPrecision, roundingMode, tininessMode
+ );
+ }
+ }
+ }
+ else {
+ for ( functionCode = 1; functionCode < NUM_FUNCTIONS; ++functionCode
+ ) {
+ timeFunction(
+ functionCode, roundingPrecision, roundingMode, tininessMode );
+ }
+ }
+ return EXIT_SUCCESS;
+
+}
+