summaryrefslogtreecommitdiffstats
path: root/EmulatorPkg/Win/Host/WinThunk.c
blob: 008e5755dbde27e8a2056792bcd27dc8c5af4141 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
/**@file

Copyright (c) 2006 - 2018, Intel Corporation. All rights reserved.<BR>
SPDX-License-Identifier: BSD-2-Clause-Patent

Module Name:

  WinNtThunk.c

Abstract:

  Since the SEC is the only windows program in our emulation we
  must use a Tiano mechanism to export Win32 APIs to other modules.
  This is the role of the EFI_WIN_NT_THUNK_PROTOCOL.

  The mWinNtThunkTable exists so that a change to EFI_WIN_NT_THUNK_PROTOCOL
  will cause an error in initializing the array if all the member functions
  are not added. It looks like adding a element to end and not initializing
  it may cause the table to be initaliized with the members at the end being
  set to zero. This is bad as jumping to zero will case the NT32 to crash.

  All the member functions in mWinNtThunkTable are Win32
  API calls, so please reference Microsoft documentation.


  gWinNt is a a public exported global that contains the initialized
  data.

**/

#include "WinHost.h"

UINTN
SecWriteStdErr (
  IN UINT8  *Buffer,
  IN UINTN  NumberOfBytes
  )
{
  BOOL   Success;
  DWORD  CharCount;

  CharCount = (DWORD)NumberOfBytes;
  Success   = WriteFile (
                GetStdHandle (STD_ERROR_HANDLE),
                Buffer,
                CharCount,
                &CharCount,
                NULL
                );

  return Success ? CharCount : 0;
}

EFI_STATUS
SecConfigStdIn (
  VOID
  )
{
  BOOL   Success;
  DWORD  Mode;

  Success = GetConsoleMode (GetStdHandle (STD_INPUT_HANDLE), &Mode);
  if (Success) {
    //
    // Disable buffer (line input), echo, mouse, window
    //
    Mode &= ~(ENABLE_LINE_INPUT | ENABLE_ECHO_INPUT | ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT);

 #if defined (NTDDI_VERSION) && defined (NTDDI_WIN10_TH2) && (NTDDI_VERSION > NTDDI_WIN10_TH2)
    //
    // Enable virtual terminal input for Win10 above TH2
    //
    Mode |= ENABLE_VIRTUAL_TERMINAL_INPUT;
 #endif

    Success = SetConsoleMode (GetStdHandle (STD_INPUT_HANDLE), Mode);
  }

 #if defined (NTDDI_VERSION) && defined (NTDDI_WIN10_TH2) && (NTDDI_VERSION > NTDDI_WIN10_TH2)
  //
  // Enable terminal mode for Win10 above TH2
  //
  if (Success) {
    Success = GetConsoleMode (GetStdHandle (STD_OUTPUT_HANDLE), &Mode);
    if (Success) {
      Success = SetConsoleMode (
                  GetStdHandle (STD_OUTPUT_HANDLE),
                  Mode | ENABLE_VIRTUAL_TERMINAL_PROCESSING | DISABLE_NEWLINE_AUTO_RETURN
                  );
    }
  }

 #endif
  return Success ? EFI_SUCCESS : EFI_DEVICE_ERROR;
}

UINTN
SecWriteStdOut (
  IN UINT8  *Buffer,
  IN UINTN  NumberOfBytes
  )
{
  BOOL   Success;
  DWORD  CharCount;

  CharCount = (DWORD)NumberOfBytes;
  Success   = WriteFile (
                GetStdHandle (STD_OUTPUT_HANDLE),
                Buffer,
                CharCount,
                &CharCount,
                NULL
                );

  return Success ? CharCount : 0;
}

BOOLEAN
SecPollStdIn (
  VOID
  )
{
  BOOL          Success;
  INPUT_RECORD  Record;
  DWORD         RecordNum;

  do {
    Success = GetNumberOfConsoleInputEvents (GetStdHandle (STD_INPUT_HANDLE), &RecordNum);
    if (!Success || (RecordNum == 0)) {
      break;
    }

    Success = PeekConsoleInput (
                GetStdHandle (STD_INPUT_HANDLE),
                &Record,
                1,
                &RecordNum
                );
    if (Success && (RecordNum == 1)) {
      if ((Record.EventType == KEY_EVENT) && Record.Event.KeyEvent.bKeyDown) {
        return TRUE;
      } else {
        //
        // Consume the non-key event.
        //
        Success = ReadConsoleInput (
                    GetStdHandle (STD_INPUT_HANDLE),
                    &Record,
                    1,
                    &RecordNum
                    );
      }
    }
  } while (Success);

  return FALSE;
}

UINTN
SecReadStdIn (
  IN UINT8  *Buffer,
  IN UINTN  NumberOfBytes
  )
{
  BOOL          Success;
  INPUT_RECORD  Record;
  DWORD         RecordNum;
  UINTN         BytesReturn;

  if (!SecPollStdIn ()) {
    return 0;
  }

  Success = ReadConsoleInput (
              GetStdHandle (STD_INPUT_HANDLE),
              &Record,
              1,
              &RecordNum
              );
  ASSERT (Success && (RecordNum == 1) && (Record.EventType == KEY_EVENT) && (Record.Event.KeyEvent.bKeyDown));
  NumberOfBytes = MIN (Record.Event.KeyEvent.wRepeatCount, NumberOfBytes);
  BytesReturn   = NumberOfBytes;
  while (NumberOfBytes-- != 0) {
    Buffer[NumberOfBytes] = Record.Event.KeyEvent.uChar.AsciiChar;
  }

  return BytesReturn;
}

VOID *
SecAlloc (
  IN  UINTN  Size
  )
{
  return malloc ((size_t)Size);
}

BOOLEAN
SecFree (
  IN  VOID  *Ptr
  )
{
  if (EfiSystemMemoryRange (Ptr)) {
    // If an address range is in the EFI memory map it was alloced via EFI.
    // So don't free those ranges and let the caller know.
    return FALSE;
  }

  free (Ptr);
  return TRUE;
}

//
// Define a global that we can use to shut down the NT timer thread when
// the timer is canceled.
//
BOOLEAN  mCancelTimerThread = FALSE;

//
// The notification function to call on every timer interrupt
//
EMU_SET_TIMER_CALLBACK  *mTimerNotifyFunction = NULL;

//
// The thread handle for this driver
//
HANDLE  mNtMainThreadHandle;

//
// The timer value from the last timer interrupt
//
UINT32  mNtLastTick;

//
// Critical section used to update varibles shared between the main thread and
// the timer interrupt thread.
//
CRITICAL_SECTION  mNtCriticalSection;

//
// Worker Functions
//
UINT  mMMTimerThreadID = 0;

volatile BOOLEAN  mInterruptEnabled = FALSE;

VOID
CALLBACK
MMTimerThread (
  UINT   wTimerID,
  UINT   msg,
  DWORD  dwUser,
  DWORD  dw1,
  DWORD  dw2
  )
{
  UINT32  CurrentTick;
  UINT32  Delta;

  if (!mCancelTimerThread) {
    //
    // Suspend the main thread until we are done.
    // Enter the critical section before suspending
    // and leave the critical section after resuming
    // to avoid deadlock between main and timer thread.
    //
    EnterCriticalSection (&mNtCriticalSection);
    SuspendThread (mNtMainThreadHandle);

    //
    // If the timer thread is being canceled, then bail immediately.
    // We check again here because there's a small window of time from when
    // this thread was kicked off and when we suspended the main thread above.
    //
    if (mCancelTimerThread) {
      ResumeThread (mNtMainThreadHandle);
      LeaveCriticalSection (&mNtCriticalSection);
      timeKillEvent (wTimerID);
      mMMTimerThreadID = 0;
      return;
    }

    while (!mInterruptEnabled) {
      //
      //  Resume the main thread
      //
      ResumeThread (mNtMainThreadHandle);
      LeaveCriticalSection (&mNtCriticalSection);

      //
      //  Wait for interrupts to be enabled.
      //
      while (!mInterruptEnabled) {
        Sleep (1);
      }

      //
      //  Suspend the main thread until we are done
      //
      EnterCriticalSection (&mNtCriticalSection);
      SuspendThread (mNtMainThreadHandle);
    }

    //
    //  Get the current system tick
    //
    CurrentTick = GetTickCount ();
    Delta       = CurrentTick - mNtLastTick;
    mNtLastTick = CurrentTick;

    //
    //  If delay was more then 1 second, ignore it (probably debugging case)
    //
    if (Delta < 1000) {
      //
      // Only invoke the callback function if a Non-NULL handler has been
      // registered. Assume all other handlers are legal.
      //
      if (mTimerNotifyFunction != NULL) {
        mTimerNotifyFunction (Delta);
      }
    }

    //
    //  Resume the main thread
    //
    ResumeThread (mNtMainThreadHandle);
    LeaveCriticalSection (&mNtCriticalSection);
  } else {
    timeKillEvent (wTimerID);
    mMMTimerThreadID = 0;
  }
}

VOID
SecSetTimer (
  IN  UINT64                  TimerPeriod,
  IN  EMU_SET_TIMER_CALLBACK  Callback
  )
{
  //
  // If TimerPeriod is 0, then the timer thread should be canceled
  //
  if (TimerPeriod == 0) {
    //
    // Cancel the timer thread
    //
    EnterCriticalSection (&mNtCriticalSection);

    mCancelTimerThread = TRUE;

    LeaveCriticalSection (&mNtCriticalSection);

    //
    // Wait for the timer thread to exit
    //

    if (mMMTimerThreadID != 0) {
      timeKillEvent (mMMTimerThreadID);
      mMMTimerThreadID = 0;
    }
  } else {
    //
    // If the TimerPeriod is valid, then create and/or adjust the period of the timer thread
    //
    EnterCriticalSection (&mNtCriticalSection);

    mCancelTimerThread = FALSE;

    LeaveCriticalSection (&mNtCriticalSection);

    //
    //  Get the starting tick location if we are just starting the timer thread
    //
    mNtLastTick = GetTickCount ();

    if (mMMTimerThreadID) {
      timeKillEvent (mMMTimerThreadID);
    }

    SetThreadPriority (
      GetCurrentThread (),
      THREAD_PRIORITY_HIGHEST
      );

    mMMTimerThreadID = timeSetEvent (
                         (UINT)TimerPeriod,
                         0,
                         MMTimerThread,
                         (DWORD_PTR)NULL,
                         TIME_PERIODIC | TIME_KILL_SYNCHRONOUS | TIME_CALLBACK_FUNCTION
                         );
  }

  mTimerNotifyFunction = Callback;
}

VOID
SecInitializeThunk (
  VOID
  )
{
  InitializeCriticalSection (&mNtCriticalSection);

  DuplicateHandle (
    GetCurrentProcess (),
    GetCurrentThread (),
    GetCurrentProcess (),
    &mNtMainThreadHandle,
    0,
    FALSE,
    DUPLICATE_SAME_ACCESS
    );
}

VOID
SecEnableInterrupt (
  VOID
  )
{
  mInterruptEnabled = TRUE;
}

VOID
SecDisableInterrupt (
  VOID
  )
{
  mInterruptEnabled = FALSE;
}

UINT64
SecQueryPerformanceFrequency (
  VOID
  )
{
  // Hard code to nanoseconds
  return 1000000000ULL;
}

UINT64
SecQueryPerformanceCounter (
  VOID
  )
{
  return 0;
}

VOID
SecSleep (
  IN  UINT64  Nanoseconds
  )
{
  Sleep ((DWORD)DivU64x32 (Nanoseconds, 1000000));
}

VOID
SecCpuSleep (
  VOID
  )
{
  Sleep (1);
}

VOID
SecExit (
  UINTN  Status
  )
{
  exit ((int)Status);
}

VOID
SecGetTime (
  OUT  EFI_TIME              *Time,
  OUT EFI_TIME_CAPABILITIES  *Capabilities OPTIONAL
  )
{
  SYSTEMTIME             SystemTime;
  TIME_ZONE_INFORMATION  TimeZone;

  GetLocalTime (&SystemTime);
  GetTimeZoneInformation (&TimeZone);

  Time->Year       = (UINT16)SystemTime.wYear;
  Time->Month      = (UINT8)SystemTime.wMonth;
  Time->Day        = (UINT8)SystemTime.wDay;
  Time->Hour       = (UINT8)SystemTime.wHour;
  Time->Minute     = (UINT8)SystemTime.wMinute;
  Time->Second     = (UINT8)SystemTime.wSecond;
  Time->Nanosecond = (UINT32)(SystemTime.wMilliseconds * 1000000);
  Time->TimeZone   = (INT16)TimeZone.Bias;

  if (Capabilities != NULL) {
    Capabilities->Resolution = 1;
    Capabilities->Accuracy   = 50000000;
    Capabilities->SetsToZero = FALSE;
  }

  Time->Daylight = 0;
  if (TimeZone.StandardDate.wMonth) {
    Time->Daylight = (UINT8)TimeZone.StandardDate.wMonth;
  }
}

EFI_STATUS
SecSetTime (
  IN  EFI_TIME  *Time
  )
{
  TIME_ZONE_INFORMATION  TimeZone;
  SYSTEMTIME             SystemTime;
  BOOL                   Flag;

  //
  // Set Daylight savings time information and Time Zone
  //
  GetTimeZoneInformation (&TimeZone);
  TimeZone.StandardDate.wMonth = Time->Daylight;
  TimeZone.Bias                = Time->TimeZone;
  Flag                         = SetTimeZoneInformation (&TimeZone);
  if (!Flag) {
    return EFI_DEVICE_ERROR;
  }

  SystemTime.wYear         = Time->Year;
  SystemTime.wMonth        = Time->Month;
  SystemTime.wDay          = Time->Day;
  SystemTime.wHour         = Time->Hour;
  SystemTime.wMinute       = Time->Minute;
  SystemTime.wSecond       = Time->Second;
  SystemTime.wMilliseconds = (INT16)(Time->Nanosecond / 1000000);

  Flag = SetLocalTime (&SystemTime);

  if (!Flag) {
    return EFI_DEVICE_ERROR;
  } else {
    return EFI_SUCCESS;
  }
}

EMU_THUNK_PROTOCOL  gEmuThunkProtocol = {
  SecWriteStdErr,
  SecConfigStdIn,
  SecWriteStdOut,
  SecReadStdIn,
  SecPollStdIn,
  SecAlloc,
  NULL,
  SecFree,
  SecPeCoffGetEntryPoint,
  PeCoffLoaderRelocateImageExtraAction,
  PeCoffLoaderUnloadImageExtraAction,
  SecEnableInterrupt,
  SecDisableInterrupt,
  SecQueryPerformanceFrequency,
  SecQueryPerformanceCounter,
  SecSleep,
  SecCpuSleep,
  SecExit,
  SecGetTime,
  SecSetTime,
  SecSetTimer,
  GetNextThunkProtocol
};

#pragma warning(default : 4996)
#pragma warning(default : 4232)