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/**@file
   Head file for BDS Platform specific code

Copyright (c) 2015, Intel Corporation. All rights reserved.<BR>
This program and the accompanying materials                          
are licensed and made available under the terms and conditions of the BSD License         
which accompanies this distribution.  The full text of the license may be found at        
http://opensource.org/licenses/bsd-license.php                                            
                                                                                          
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,                     
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.             
**/

#ifndef _PLATFORM_BOOT_MANAGER_H
#define _PLATFORM_BOOT_MANAGER_H

#include <PiDxe.h>
#include <Guid/WinNtSystemConfig.h>
#include <Protocol/GenericMemoryTest.h>
#include <Protocol/WinNtThunk.h>
#include <Protocol/WinNtIo.h>
#include <Protocol/LoadedImage.h>

#include <Library/DebugLib.h>
#include <Library/BaseMemoryLib.h>
#include <Library/UefiBootServicesTableLib.h>
#include <Library/UefiRuntimeServicesTableLib.h>
#include <Library/MemoryAllocationLib.h>
#include <Library/BaseLib.h>
#include <Library/UefiRuntimeServicesTableLib.h>
#include <Library/UefiLib.h>
#include <Library/UefiBootManagerLib.h>
#include <Library/PcdLib.h>
#include <Library/DevicePathLib.h>
#include <Library/HiiLib.h>
#include <Library/PrintLib.h>
#include <Library/DxeServicesLib.h>
#include <Library/BootLogoLib.h>


typedef struct {
  EFI_DEVICE_PATH_PROTOCOL  *DevicePath;
  UINTN                     ConnectType;
} PLATFORM_CONSOLE_CONNECT_ENTRY;

extern PLATFORM_CONSOLE_CONNECT_ENTRY  gPlatformConsole[];

#define gEndEntire \
  { \
    END_DEVICE_PATH_TYPE,\
    END_ENTIRE_DEVICE_PATH_SUBTYPE,\
    END_DEVICE_PATH_LENGTH,\
    0\
  }

#define CONSOLE_OUT BIT0
#define CONSOLE_IN  BIT1
#define STD_ERROR   BIT2

typedef struct {
  VENDOR_DEVICE_PATH  VendorDevicePath;
  UINT32              Instance;
} WIN_NT_VENDOR_DEVICE_PATH_NODE;

//
// Below is the platform console device path
//
typedef struct {
  VENDOR_DEVICE_PATH              NtBus;
  WIN_NT_VENDOR_DEVICE_PATH_NODE  SerialDevice;
  UART_DEVICE_PATH                Uart;
  VENDOR_DEVICE_PATH              TerminalType;
  EFI_DEVICE_PATH_PROTOCOL        End;
} NT_ISA_SERIAL_DEVICE_PATH;

typedef struct {
  VENDOR_DEVICE_PATH              NtBus;
  WIN_NT_VENDOR_DEVICE_PATH_NODE  NtGopDevice;
  EFI_DEVICE_PATH_PROTOCOL        End;
} NT_PLATFORM_GOP_DEVICE_PATH;

/**
  Use SystemTable Conout to stop video based Simple Text Out consoles from going
  to the video device. Put up LogoFile on every video device that is a console.

  @param[in]  LogoFile   File name of logo to display on the center of the screen.

  @retval EFI_SUCCESS     ConsoleControl has been flipped to graphics and logo displayed.
  @retval EFI_UNSUPPORTED Logo not found

**/
EFI_STATUS
PlatformBootManagerEnableQuietBoot (
  IN  EFI_GUID  *LogoFile
  );

/**
  Use SystemTable Conout to turn on video based Simple Text Out consoles. The 
  Simple Text Out screens will now be synced up with all non video output devices

  @retval EFI_SUCCESS     UGA devices are back in text mode and synced up.

**/
EFI_STATUS
PlatformBootManagerDisableQuietBoot (
  VOID
  );

/**
  Perform the memory test base on the memory test intensive level,
  and update the memory resource.

  @param  Level         The memory test intensive level.

  @retval EFI_STATUS    Success test all the system memory and update
                        the memory resource

**/
EFI_STATUS
PlatformBootManagerMemoryTest (
  IN EXTENDMEM_COVERAGE_LEVEL Level
  );

/**

  Show progress bar with title above it. It only works in Graphics mode.


  @param TitleForeground Foreground color for Title.
  @param TitleBackground Background color for Title.
  @param Title           Title above progress bar.
  @param ProgressColor   Progress bar color.
  @param Progress        Progress (0-100)
  @param PreviousValue   The previous value of the progress.

  @retval  EFI_STATUS       Success update the progress bar

**/
EFI_STATUS
PlatformBootManagerShowProgress (
  IN EFI_GRAPHICS_OUTPUT_BLT_PIXEL TitleForeground,
  IN EFI_GRAPHICS_OUTPUT_BLT_PIXEL TitleBackground,
  IN CHAR16                        *Title,
  IN EFI_GRAPHICS_OUTPUT_BLT_PIXEL ProgressColor,
  IN UINTN                         Progress,
  IN UINTN                         PreviousValue
  );

#endif // _PLATFORM_BOOT_MANAGER_H