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author | Dave Hansen <dave.hansen@linux.intel.com> | 2014-04-08 13:44:27 -0700 |
---|---|---|
committer | Pekka Enberg <penberg@kernel.org> | 2014-04-11 10:06:06 +0300 |
commit | 34bf6ef94a835a8f1d8abd3e7d38c6c08d205867 (patch) | |
tree | a5e285e441036ed1d78033192b7eaf74300f4984 | |
parent | 5f0985bb1123b48bbfc632006bdbe76d3dfea76b (diff) | |
download | linux-stable-34bf6ef94a835a8f1d8abd3e7d38c6c08d205867.tar.gz linux-stable-34bf6ef94a835a8f1d8abd3e7d38c6c08d205867.tar.bz2 linux-stable-34bf6ef94a835a8f1d8abd3e7d38c6c08d205867.zip |
mm: slab/slub: use page->list consistently instead of page->lru
'struct page' has two list_head fields: 'lru' and 'list'. Conveniently,
they are unioned together. This means that code can use them
interchangably, which gets horribly confusing like with this nugget from
slab.c:
> list_del(&page->lru);
> if (page->active == cachep->num)
> list_add(&page->list, &n->slabs_full);
This patch makes the slab and slub code use page->lru universally instead
of mixing ->list and ->lru.
So, the new rule is: page->lru is what the you use if you want to keep
your page on a list. Don't like the fact that it's not called ->list?
Too bad.
Signed-off-by: Dave Hansen <dave.hansen@linux.intel.com>
Acked-by: Christoph Lameter <cl@linux.com>
Acked-by: David Rientjes <rientjes@google.com>
Cc: Pekka Enberg <penberg@kernel.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Pekka Enberg <penberg@kernel.org>
-rw-r--r-- | include/linux/mm_types.h | 3 | ||||
-rw-r--r-- | mm/slab.c | 4 | ||||
-rw-r--r-- | mm/slob.c | 10 |
3 files changed, 9 insertions, 8 deletions
diff --git a/include/linux/mm_types.h b/include/linux/mm_types.h index 290901a8c1de..84b74080beb7 100644 --- a/include/linux/mm_types.h +++ b/include/linux/mm_types.h @@ -124,6 +124,8 @@ struct page { union { struct list_head lru; /* Pageout list, eg. active_list * protected by zone->lru_lock ! + * Can be used as a generic list + * by the page owner. */ struct { /* slub per cpu partial pages */ struct page *next; /* Next partial slab */ @@ -136,7 +138,6 @@ struct page { #endif }; - struct list_head list; /* slobs list of pages */ struct slab *slab_page; /* slab fields */ struct rcu_head rcu_head; /* Used by SLAB * when destroying via RCU diff --git a/mm/slab.c b/mm/slab.c index 8dd8e0875e4c..f6718197cdd0 100644 --- a/mm/slab.c +++ b/mm/slab.c @@ -2922,9 +2922,9 @@ retry: /* move slabp to correct slabp list: */ list_del(&page->lru); if (page->active == cachep->num) - list_add(&page->list, &n->slabs_full); + list_add(&page->lru, &n->slabs_full); else - list_add(&page->list, &n->slabs_partial); + list_add(&page->lru, &n->slabs_partial); } must_grow: diff --git a/mm/slob.c b/mm/slob.c index 4bf8809dfcce..730cad45d4be 100644 --- a/mm/slob.c +++ b/mm/slob.c @@ -111,13 +111,13 @@ static inline int slob_page_free(struct page *sp) static void set_slob_page_free(struct page *sp, struct list_head *list) { - list_add(&sp->list, list); + list_add(&sp->lru, list); __SetPageSlobFree(sp); } static inline void clear_slob_page_free(struct page *sp) { - list_del(&sp->list); + list_del(&sp->lru); __ClearPageSlobFree(sp); } @@ -282,7 +282,7 @@ static void *slob_alloc(size_t size, gfp_t gfp, int align, int node) spin_lock_irqsave(&slob_lock, flags); /* Iterate through each partially free page, try to find room */ - list_for_each_entry(sp, slob_list, list) { + list_for_each_entry(sp, slob_list, lru) { #ifdef CONFIG_NUMA /* * If there's a node specification, search for a partial @@ -296,7 +296,7 @@ static void *slob_alloc(size_t size, gfp_t gfp, int align, int node) continue; /* Attempt to alloc */ - prev = sp->list.prev; + prev = sp->lru.prev; b = slob_page_alloc(sp, size, align); if (!b) continue; @@ -322,7 +322,7 @@ static void *slob_alloc(size_t size, gfp_t gfp, int align, int node) spin_lock_irqsave(&slob_lock, flags); sp->units = SLOB_UNITS(PAGE_SIZE); sp->freelist = b; - INIT_LIST_HEAD(&sp->list); + INIT_LIST_HEAD(&sp->lru); set_slob(b, SLOB_UNITS(PAGE_SIZE), b + SLOB_UNITS(PAGE_SIZE)); set_slob_page_free(sp, slob_list); b = slob_page_alloc(sp, size, align); |