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authorTakashi Iwai <tiwai@suse.de>2018-03-09 22:23:31 +0100
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>2018-03-21 12:06:42 +0100
commit3d1ef6fbdc226248c098db5bf54eeadcf378308e (patch)
treecb91a5f0132a3915805bcc72752a122cabbdab72
parent0609022631b3f4f6af082d12351b0d926e979159 (diff)
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ALSA: seq: Clear client entry before deleting else at closing
commit a2ff19f7b70118ced291a28d5313469914de451b upstream. When releasing a client, we need to clear the clienttab[] entry at first, then call snd_seq_queue_client_leave(). Otherwise, the in-flight cell in the queue might be picked up by the timer interrupt via snd_seq_check_queue() before calling snd_seq_queue_client_leave(), and it's delivered to another queue while the client is clearing queues. This may eventually result in an uncleared cell remaining in a queue, and the later snd_seq_pool_delete() may need to wait for a long time until the event gets really processed. By moving the clienttab[] clearance at the beginning of release, any event delivery of a cell belonging to this client will fail at a later point, since snd_seq_client_ptr() returns NULL. Thus the cell that was picked up by the timer interrupt will be returned immediately without further delivery, and the long stall of snd_seq_delete_pool() can be avoided, too. Cc: <stable@vger.kernel.org> Signed-off-by: Takashi Iwai <tiwai@suse.de> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
-rw-r--r--sound/core/seq/seq_clientmgr.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/sound/core/seq/seq_clientmgr.c b/sound/core/seq/seq_clientmgr.c
index 1f3aa466ac9b..a4c571cb3b87 100644
--- a/sound/core/seq/seq_clientmgr.c
+++ b/sound/core/seq/seq_clientmgr.c
@@ -255,12 +255,12 @@ static int seq_free_client1(struct snd_seq_client *client)
if (!client)
return 0;
- snd_seq_delete_all_ports(client);
- snd_seq_queue_client_leave(client->number);
spin_lock_irqsave(&clients_lock, flags);
clienttablock[client->number] = 1;
clienttab[client->number] = NULL;
spin_unlock_irqrestore(&clients_lock, flags);
+ snd_seq_delete_all_ports(client);
+ snd_seq_queue_client_leave(client->number);
snd_use_lock_sync(&client->use_lock);
snd_seq_queue_client_termination(client->number);
if (client->pool)