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author | Dave Martin <Dave.Martin@arm.com> | 2018-09-28 14:39:11 +0100 |
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committer | Marc Zyngier <marc.zyngier@arm.com> | 2019-03-29 14:41:52 +0000 |
commit | 0495067420f352a0b8ed37ee412d7dd8e7b95c61 (patch) | |
tree | ecb0edab99252da80d37c0b6c5ddc53ac606e43b /arch/arm64/include/asm/fpsimd.h | |
parent | d06b76be8dad2e2fa62f68264887cc295d67a3ef (diff) | |
download | linux-stable-0495067420f352a0b8ed37ee412d7dd8e7b95c61.tar.gz linux-stable-0495067420f352a0b8ed37ee412d7dd8e7b95c61.tar.bz2 linux-stable-0495067420f352a0b8ed37ee412d7dd8e7b95c61.zip |
arm64/sve: Enable SVE state tracking for non-task contexts
The current FPSIMD/SVE context handling support for non-task (i.e.,
KVM vcpu) contexts does not take SVE into account. This means that
only task contexts can safely use SVE at present.
In preparation for enabling KVM guests to use SVE, it is necessary
to keep track of SVE state for non-task contexts too.
This patch adds the necessary support, removing assumptions from
the context switch code about the location of the SVE context
storage.
When binding a vcpu context, its vector length is arbitrarily
specified as SVE_VL_MIN for now. In any case, because TIF_SVE is
presently cleared at vcpu context bind time, the specified vector
length will not be used for anything yet. In later patches TIF_SVE
will be set here as appropriate, and the appropriate maximum vector
length for the vcpu will be passed when binding.
Signed-off-by: Dave Martin <Dave.Martin@arm.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Julien Grall <julien.grall@arm.com>
Tested-by: zhang.lei <zhang.lei@jp.fujitsu.com>
Signed-off-by: Marc Zyngier <marc.zyngier@arm.com>
Diffstat (limited to 'arch/arm64/include/asm/fpsimd.h')
-rw-r--r-- | arch/arm64/include/asm/fpsimd.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/arch/arm64/include/asm/fpsimd.h b/arch/arm64/include/asm/fpsimd.h index 964adc9f312d..df7a14305222 100644 --- a/arch/arm64/include/asm/fpsimd.h +++ b/arch/arm64/include/asm/fpsimd.h @@ -56,7 +56,8 @@ extern void fpsimd_restore_current_state(void); extern void fpsimd_update_current_state(struct user_fpsimd_state const *state); extern void fpsimd_bind_task_to_cpu(void); -extern void fpsimd_bind_state_to_cpu(struct user_fpsimd_state *state); +extern void fpsimd_bind_state_to_cpu(struct user_fpsimd_state *state, + void *sve_state, unsigned int sve_vl); extern void fpsimd_flush_task_state(struct task_struct *target); extern void fpsimd_flush_cpu_state(void); |