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author | Dave Martin <Dave.Martin@arm.com> | 2017-10-31 15:51:07 +0000 |
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committer | Will Deacon <will.deacon@arm.com> | 2017-11-03 15:24:16 +0000 |
commit | 8cd969d28fd2848dbfd86f6954dbd71f394f55f3 (patch) | |
tree | 4beac0c71d712317b6ca8f2edc9926100af14ad8 /arch/arm64/kernel/fpsimd.c | |
parent | 79ab047c75d6a9f95d8840d94f405e20cbacac4b (diff) | |
download | linux-stable-8cd969d28fd2848dbfd86f6954dbd71f394f55f3.tar.gz linux-stable-8cd969d28fd2848dbfd86f6954dbd71f394f55f3.tar.bz2 linux-stable-8cd969d28fd2848dbfd86f6954dbd71f394f55f3.zip |
arm64/sve: Signal handling support
This patch implements support for saving and restoring the SVE
registers around signals.
A fixed-size header struct sve_context is always included in the
signal frame encoding the thread's vector length at the time of
signal delivery, optionally followed by a variable-layout structure
encoding the SVE registers.
Because of the need to preserve backwards compatibility, the FPSIMD
view of the SVE registers is always dumped as a struct
fpsimd_context in the usual way, in addition to any sve_context.
The SVE vector registers are dumped in full, including bits 127:0
of each register which alias the corresponding FPSIMD vector
registers in the hardware. To avoid any ambiguity about which
alias to restore during sigreturn, the kernel always restores bits
127:0 of each SVE vector register from the fpsimd_context in the
signal frame (which must be present): userspace needs to take this
into account if it wants to modify the SVE vector register contents
on return from a signal.
FPSR and FPCR, which are used by both FPSIMD and SVE, are not
included in sve_context because they are always present in
fpsimd_context anyway.
For signal delivery, a new helper
fpsimd_signal_preserve_current_state() is added to update _both_
the FPSIMD and SVE views in the task struct, to make it easier to
populate this information into the signal frame. Because of the
redundancy between the two views of the state, only one is updated
otherwise.
Reviewed-by: Catalin Marinas <catalin.marinas@arm.com>
Signed-off-by: Dave Martin <Dave.Martin@arm.com>
Cc: Alex Bennée <alex.bennee@linaro.org>
Cc: Ard Biesheuvel <ard.biesheuvel@linaro.org>
Cc: Will Deacon <will.deacon@arm.com>
Signed-off-by: Will Deacon <will.deacon@arm.com>
Diffstat (limited to 'arch/arm64/kernel/fpsimd.c')
-rw-r--r-- | arch/arm64/kernel/fpsimd.c | 55 |
1 files changed, 45 insertions, 10 deletions
diff --git a/arch/arm64/kernel/fpsimd.c b/arch/arm64/kernel/fpsimd.c index c7531b85b303..e7733fb19388 100644 --- a/arch/arm64/kernel/fpsimd.c +++ b/arch/arm64/kernel/fpsimd.c @@ -300,6 +300,32 @@ static void fpsimd_to_sve(struct task_struct *task) sizeof(fst->vregs[i])); } +/* + * Transfer the SVE state in task->thread.sve_state to + * task->thread.fpsimd_state. + * + * Task can be a non-runnable task, or current. In the latter case, + * softirqs (and preemption) must be disabled. + * task->thread.sve_state must point to at least sve_state_size(task) + * bytes of allocated kernel memory. + * task->thread.sve_state must be up to date before calling this function. + */ +static void sve_to_fpsimd(struct task_struct *task) +{ + unsigned int vq; + void const *sst = task->thread.sve_state; + struct fpsimd_state *fst = &task->thread.fpsimd_state; + unsigned int i; + + if (!system_supports_sve()) + return; + + vq = sve_vq_from_vl(task->thread.sve_vl); + for (i = 0; i < 32; ++i) + memcpy(&fst->vregs[i], ZREG(sst, vq, i), + sizeof(fst->vregs[i])); +} + #ifdef CONFIG_ARM64_SVE /* @@ -501,9 +527,6 @@ void fpsimd_flush_thread(void) /* * Save the userland FPSIMD state of 'current' to memory, but only if the state * currently held in the registers does in fact belong to 'current' - * - * Currently, SVE tasks can't exist, so just WARN in that case. - * Subsequent patches will add full SVE support here. */ void fpsimd_preserve_current_state(void) { @@ -511,16 +534,23 @@ void fpsimd_preserve_current_state(void) return; local_bh_disable(); - - if (!test_thread_flag(TIF_FOREIGN_FPSTATE)) - fpsimd_save_state(¤t->thread.fpsimd_state); - - WARN_ON_ONCE(test_and_clear_thread_flag(TIF_SVE)); - + task_fpsimd_save(); local_bh_enable(); } /* + * Like fpsimd_preserve_current_state(), but ensure that + * current->thread.fpsimd_state is updated so that it can be copied to + * the signal frame. + */ +void fpsimd_signal_preserve_current_state(void) +{ + fpsimd_preserve_current_state(); + if (system_supports_sve() && test_thread_flag(TIF_SVE)) + sve_to_fpsimd(current); +} + +/* * Load the userland FPSIMD state of 'current' from memory, but only if the * FPSIMD state already held in the registers is /not/ the most recent FPSIMD * state of 'current' @@ -555,7 +585,12 @@ void fpsimd_update_current_state(struct fpsimd_state *state) local_bh_disable(); - fpsimd_load_state(state); + if (system_supports_sve() && test_thread_flag(TIF_SVE)) { + current->thread.fpsimd_state = *state; + fpsimd_to_sve(current); + } + task_fpsimd_load(); + if (test_and_clear_thread_flag(TIF_FOREIGN_FPSTATE)) { struct fpsimd_state *st = ¤t->thread.fpsimd_state; |