diff options
author | Cameron Gutman <aicommander@gmail.com> | 2017-08-31 11:52:20 -0700 |
---|---|---|
committer | Dmitry Torokhov <dmitry.torokhov@gmail.com> | 2017-08-31 11:55:11 -0700 |
commit | f5308d1b83eba20e69df5e0926ba7257c8dd9074 (patch) | |
tree | f29a5ea76884ac37e1197bef1941f62fda3f7b99 /drivers/input/joystick | |
parent | 3f9db52dc87b003a1732f3e03f7f5fc8701ef4ad (diff) | |
download | linux-stable-f5308d1b83eba20e69df5e0926ba7257c8dd9074.tar.gz linux-stable-f5308d1b83eba20e69df5e0926ba7257c8dd9074.tar.bz2 linux-stable-f5308d1b83eba20e69df5e0926ba7257c8dd9074.zip |
Input: xpad - fix PowerA init quirk for some gamepad models
The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.
When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.
Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.
[0]: https://github.com/paroj/xpad/issues/48#issuecomment-313904867
Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848a7 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Diffstat (limited to 'drivers/input/joystick')
-rw-r--r-- | drivers/input/joystick/xpad.c | 24 |
1 files changed, 19 insertions, 5 deletions
diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c index 298a6ba51411..ca0e19ae7a90 100644 --- a/drivers/input/joystick/xpad.c +++ b/drivers/input/joystick/xpad.c @@ -476,10 +476,21 @@ static const u8 xboxone_hori_init[] = { }; /* - * A rumble packet is required for some PowerA pads to start + * A specific rumble packet is required for some PowerA pads to start * sending input reports. One of those pads is (0x24c6:0x543a). */ -static const u8 xboxone_zerorumble_init[] = { +static const u8 xboxone_rumblebegin_init[] = { + 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, + 0x1D, 0x1D, 0xFF, 0x00, 0x00 +}; + +/* + * A rumble packet with zero FF intensity will immediately + * terminate the rumbling required to init PowerA pads. + * This should happen fast enough that the motors don't + * spin up to enough speed to actually vibrate the gamepad. + */ +static const u8 xboxone_rumbleend_init[] = { 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; @@ -494,9 +505,12 @@ static const struct xboxone_init_packet xboxone_init_packets[] = { XBOXONE_INIT_PKT(0x0e6f, 0x0165, xboxone_hori_init), XBOXONE_INIT_PKT(0x0f0d, 0x0067, xboxone_hori_init), XBOXONE_INIT_PKT(0x0000, 0x0000, xboxone_fw2015_init), - XBOXONE_INIT_PKT(0x24c6, 0x541a, xboxone_zerorumble_init), - XBOXONE_INIT_PKT(0x24c6, 0x542a, xboxone_zerorumble_init), - XBOXONE_INIT_PKT(0x24c6, 0x543a, xboxone_zerorumble_init), + XBOXONE_INIT_PKT(0x24c6, 0x541a, xboxone_rumblebegin_init), + XBOXONE_INIT_PKT(0x24c6, 0x542a, xboxone_rumblebegin_init), + XBOXONE_INIT_PKT(0x24c6, 0x543a, xboxone_rumblebegin_init), + XBOXONE_INIT_PKT(0x24c6, 0x541a, xboxone_rumbleend_init), + XBOXONE_INIT_PKT(0x24c6, 0x542a, xboxone_rumbleend_init), + XBOXONE_INIT_PKT(0x24c6, 0x543a, xboxone_rumbleend_init), }; struct xpad_output_packet { |