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author | Oleksij Rempel <o.rempel@pengutronix.de> | 2020-11-17 15:33:24 -0800 |
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committer | Greg Kroah-Hartman <gregkh@linuxfoundation.org> | 2020-12-30 11:53:14 +0100 |
commit | eced9dfb66913d18df605a7b5cc36bef28f82bb7 (patch) | |
tree | f8e7c26a089fd0fd5692889c4edcca5dd1f56617 /drivers/input/touchscreen | |
parent | 77b0790ac6bdbd01b022273b070ca20919c571ac (diff) | |
download | linux-stable-eced9dfb66913d18df605a7b5cc36bef28f82bb7.tar.gz linux-stable-eced9dfb66913d18df605a7b5cc36bef28f82bb7.tar.bz2 linux-stable-eced9dfb66913d18df605a7b5cc36bef28f82bb7.zip |
Input: ads7846 - fix integer overflow on Rt calculation
[ Upstream commit 820830ec918f6c3dcd77a54a1c6198ab57407916 ]
In some rare cases the 32 bit Rt value will overflow if z2 and x is max,
z1 is minimal value and x_plate_ohms is relatively high (for example 800
ohm). This would happen on some screen age with low pressure.
There are two possible fixes:
- make Rt 64bit
- reorder calculation to avoid overflow
The second variant seems to be preferable, since 64 bit calculation on
32 bit system is a bit more expensive.
Fixes: ffa458c1bd9b6f653008d450f337602f3d52a646 ("spi: ads7846 driver")
Co-developed-by: David Jander <david@protonic.nl>
Signed-off-by: David Jander <david@protonic.nl>
Signed-off-by: Oleksij Rempel <o.rempel@pengutronix.de>
Link: https://lore.kernel.org/r/20201113112240.1360-1-o.rempel@pengutronix.de
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Sasha Levin <sashal@kernel.org>
Diffstat (limited to 'drivers/input/touchscreen')
-rw-r--r-- | drivers/input/touchscreen/ads7846.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/drivers/input/touchscreen/ads7846.c b/drivers/input/touchscreen/ads7846.c index 69992d5e5311..78ed285c27ae 100644 --- a/drivers/input/touchscreen/ads7846.c +++ b/drivers/input/touchscreen/ads7846.c @@ -802,10 +802,11 @@ static void ads7846_report_state(struct ads7846 *ts) /* compute touch pressure resistance using equation #2 */ Rt = z2; Rt -= z1; - Rt *= x; Rt *= ts->x_plate_ohms; + Rt = DIV_ROUND_CLOSEST(Rt, 16); + Rt *= x; Rt /= z1; - Rt = (Rt + 2047) >> 12; + Rt = DIV_ROUND_CLOSEST(Rt, 256); } else { Rt = 0; } |