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author | Eric Anholt <eric@anholt.net> | 2015-10-30 10:09:02 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2015-12-07 20:49:49 -0800 |
commit | 214613656b5179f0daab6e0a080814b5100d45f0 (patch) | |
tree | 593f08acb384a728a9f15308b7ff47df5ec94591 /include/uapi/drm/vc4_drm.h | |
parent | b501bacc6060fd62654b756469cc3091eb53de3a (diff) | |
download | linux-stable-214613656b5179f0daab6e0a080814b5100d45f0.tar.gz linux-stable-214613656b5179f0daab6e0a080814b5100d45f0.tar.bz2 linux-stable-214613656b5179f0daab6e0a080814b5100d45f0.zip |
drm/vc4: Add an interface for capturing the GPU state after a hang.
This can be parsed with vc4-gpu-tools tools for trying to figure out
what was going on.
v2: Use __u32-style types.
Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'include/uapi/drm/vc4_drm.h')
-rw-r--r-- | include/uapi/drm/vc4_drm.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/include/uapi/drm/vc4_drm.h b/include/uapi/drm/vc4_drm.h index fe4161bc93ae..eeb37e394f13 100644 --- a/include/uapi/drm/vc4_drm.h +++ b/include/uapi/drm/vc4_drm.h @@ -32,6 +32,7 @@ #define DRM_VC4_CREATE_BO 0x03 #define DRM_VC4_MMAP_BO 0x04 #define DRM_VC4_CREATE_SHADER_BO 0x05 +#define DRM_VC4_GET_HANG_STATE 0x06 #define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl) #define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno) @@ -39,6 +40,7 @@ #define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo) #define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo) #define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo) +#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state) struct drm_vc4_submit_rcl_surface { __u32 hindex; /* Handle index, or ~0 if not present. */ @@ -231,4 +233,47 @@ struct drm_vc4_create_shader_bo { __u32 pad; }; +struct drm_vc4_get_hang_state_bo { + __u32 handle; + __u32 paddr; + __u32 size; + __u32 pad; +}; + +/** + * struct drm_vc4_hang_state - ioctl argument for collecting state + * from a GPU hang for analysis. +*/ +struct drm_vc4_get_hang_state { + /** Pointer to array of struct drm_vc4_get_hang_state_bo. */ + __u64 bo; + /** + * On input, the size of the bo array. Output is the number + * of bos to be returned. + */ + __u32 bo_count; + + __u32 start_bin, start_render; + + __u32 ct0ca, ct0ea; + __u32 ct1ca, ct1ea; + __u32 ct0cs, ct1cs; + __u32 ct0ra0, ct1ra0; + + __u32 bpca, bpcs; + __u32 bpoa, bpos; + + __u32 vpmbase; + + __u32 dbge; + __u32 fdbgo; + __u32 fdbgb; + __u32 fdbgr; + __u32 fdbgs; + __u32 errstat; + + /* Pad that we may save more registers into in the future. */ + __u32 pad[16]; +}; + #endif /* _UAPI_VC4_DRM_H_ */ |